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  3. Warby

Posts by Warby

  • dod_zutzendorf

    • Warby
    • April 10, 2007 at 1:57 PM

    in the second screen shot the center building the bottom is so bright but the shadow on the ground is so dark ... its not transitioning nicely you might wanna use a darker texture for the bottom of the building

    despite that very nice looking keep it coming

  • Achtung Panzer!

    • Warby
    • April 9, 2007 at 2:32 PM

    quality first post model looks good and yes for a model like that ambient occlusion is a must

  • MapCore Job Census

    • Warby
    • April 9, 2007 at 10:36 AM

    congratulations

  • S.T.A.L.K.E.R uses Doom3 assets

    • Warby
    • April 7, 2007 at 3:22 PM

    wait ... game-dev and game artwork is OUR business ? right ??

  • S.T.A.L.K.E.R uses Doom3 assets

    • Warby
    • April 7, 2007 at 1:18 PM

    its on evil avatar too btw

    http://www.evilavatar.com/

  • S.T.A.L.K.E.R uses Doom3 assets

    • Warby
    • April 7, 2007 at 12:44 PM

    ok so the fire is probably one of artbeats commercial loop-able fire animations that alot of game studios buy and use (they also have explosions and smoke and all sorts of other pretty animated effects ... ever noticed that enemy territory and ut98 have the same explosions ??? )

    http://www.artbeats.com/prod/search.php ... w=fire&ct=

    of course just because you CAN buy it doesn't mean that the stalker people legitimately did

  • [WIP] DoD_Nightingale

    • Warby
    • April 6, 2007 at 11:28 AM

    this map is going places ^^

  • S.T.A.L.K.E.R uses Doom3 assets

    • Warby
    • April 6, 2007 at 10:49 AM
    Quote from Bl1tz

    You know...this was posted on April Fools Did anyone actually go through and compare and see if this wasn't actually a Photoshop?

    i dont have stalker and neither do i have doom3 !

    i used to have doom3 it came with a new graphics card i boughed i played it for about 4 hours and than doom3 permanently FRIED said graphics card ! and i had to return it D:

  • S.T.A.L.K.E.R uses Doom3 assets

    • Warby
    • April 5, 2007 at 4:13 PM

    those arnt the kind of textures you find for free online they are way to specific ! but still it could be a commercial game texture package i REALLY REALLY doubt that though

    the ID artists they do that shit them selfs believe me !

  • S.T.A.L.K.E.R uses Doom3 assets

    • Warby
    • April 5, 2007 at 1:36 PM

    i REALLY HOPE this is a huge scandal in the brewing and not just a "yet" unknown texture package that a couple of big studios boughed in parallel

  • de_Strife

    • Warby
    • April 2, 2007 at 7:32 PM

    don't you think the multi texture material on the ground displacement would look better if it would get dark towards the edges and be bright in the center ???

  • blender

    • Warby
    • April 1, 2007 at 10:36 AM

    listen to that man he knows what hes talking about !!!

    i bet all this hysteria about scale comes form 3d studio max where you can setup how many units is a cm or meter or inch and shit like that

    imperial system for the lose

    metric system for the lose

    universal UNITS for the win

  • Call Of Cthulhu: Dark Corners Of The Earth

    • Warby
    • April 1, 2007 at 10:31 AM

    damn you guys there are already 30 titles on my checkout list now its 31

  • Level designer vs Environment designer

    • Warby
    • April 1, 2007 at 9:45 AM
    Quote from von*ferret

    I dont know, but I miss it =(

    quoted for truth

    at my new job here at ioi for this first time i am being stripped from the art side of level design and i sure miss it

    i can totally see how this improves the "FUN/GAMEPLAY" output of a level though ... and yet i really REALLY miss making things look good ...

  • More Material Slots in 3ds max

    • Warby
    • March 30, 2007 at 5:05 PM

    you can only have 24 materials in max out of the box ????? that is .... absolutely ... fucking ... "anti design"

  • WIP in WIP, post your level screenshots!

    • Warby
    • March 23, 2007 at 7:29 AM

    hot stuff

  • MapCore Job Census

    • Warby
    • March 21, 2007 at 9:44 PM

    you can now officially change me to be with "IO Interactive" i have so far survived a whole 3 work days the most productive thing i have done in this time though was kicking mazys butt in soul calibur 3 (or getting it kicked by him ... its kinda of a pointofview thing)

  • Help modelling a Japanese roof

    • Warby
    • March 21, 2007 at 9:32 PM

    meh i would REALLY like to see what hessi build there but i cant because pdf for teh lose .... k thx bye

  • Pencil drawing

    • Warby
    • March 19, 2007 at 7:12 AM

    you can choose what ever style you want but this kind of rough pencil shading just ain't right for female faces

  • Eidos goes Steam

    • Warby
    • March 18, 2007 at 2:58 PM

    that is true i didn't want to write that though because it would have made posting my above comment useless ... and i kinda felt like telling people

    *iamsuchanattentionwhore*

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