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  3. Warby

Posts by Warby

  • "Fracture" - Real time terrain deformation, here w

    • Warby
    • May 3, 2007 at 10:47 AM

    hrhrh awesome stuff still reshaping a height field is not really THAT new

    - in dead or alive the sand and snow levels were deforming according to were you smacked your enemy down

    - in command and conquer zero hour the terrain reshaped according to where you put you buildings ( so that the ground decals of the buiildings dont clip into slopes) also in online multiplayer !

    -and in the far cry editor i remember you could also reshape the terrain while the guys were running around on it (they fell through it into the water but none the less )

  • The random model thread!

    • Warby
    • April 30, 2007 at 9:11 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_police_van_01.jpg]

    screen shots from th hl2 model viewer so excuse the funky looking default cubemap with its seams and stuff

  • Call of Duty: Modern Warfare announced

    • Warby
    • April 30, 2007 at 8:04 AM
    Quote from alexroyce

    Everything goes by so fast in the trailer its pretty hard to comprehend whats going on.Has anyone even noticed the dog?

    i noticed the dog

    i also noticed that alot of the footage looks likeits out of a cutscene pelase tell me you dont go all out story/characters/dialogue/cutscene on us i loved cod so far because it didn't had that shit !

  • De_archipelago

    • Warby
    • April 28, 2007 at 2:45 PM

    thats a very interesting look you have going there i wish more maps would go with experimental new styles !

  • The random model thread!

    • Warby
    • April 28, 2007 at 11:33 AM
    Quote from leileilol

    nice lack of criticism recieved warby !!

    thanks man i appreciate it =)

  • BT+NightQuest

    • Warby
    • April 27, 2007 at 8:41 PM

    yeah those jeremy a engelman metal girders dotn belong there

  • The random model thread!

    • Warby
    • April 27, 2007 at 1:22 PM

    together with the smoke cloud its prett much exactley 10 k

    but theres vast polz waste in the pipe roots there lots of back faces that aim to the inside i just wante d to have it there while bakign the ao i am sure i can squeeze this down to 8k

    as a little reference a tank in dod has 20 k as hessi always tells me

  • The random model thread!

    • Warby
    • April 26, 2007 at 6:48 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_…_furnace_01.jpg]

    one 1024 material with self illumination

    and a preview of the pollution animation

    http://riviera.heaven.nexusirc.at/warby ... oncept.avi

  • Call of Duty: Modern Warfare announced

    • Warby
    • April 26, 2007 at 8:30 AM

    wait didn't they announce this already have a year ago i remember seeing concept art of modern day cod stuff ?!

  • The toughest game levels/missions

    • Warby
    • April 25, 2007 at 9:43 AM

    that mario level is fucking intense D:

    thats some home brew right ??? thats not from "the lost levels" right ? i remember those to be mega hard as well

  • How many of you wore a suit to your interview?

    • Warby
    • April 23, 2007 at 9:50 AM

    never wore a suit for for a job interview ( and yet have nailed every single one)

    however "I" think i look really good in a suit so i am usually looking for excuses to wear one

    yet in game dev companies i feel that wearing one even for the interview is OUT OF PLACE the people interviewing me never wear em

  • The random model thread!

    • Warby
    • April 21, 2007 at 3:47 PM
    Quote from aevirex

    shit, i came... i don't like the parallel lights much though (the yellow to white gradient looks a bit weird).(... i wish you would make ut2004 maps again :/ )

    hey i cant wait to get back to the unreal engine ! if it was up to me ut3 would be out today !

  • The random model thread!

    • Warby
    • April 21, 2007 at 11:16 AM

    56 k warning coming through ...

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_…ort_beam_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_…lication_01.jpg]

    concept: http://riviera.heaven.nexusirc.at/warby ... stions.jpg

  • The random model thread!

    • Warby
    • April 20, 2007 at 8:45 AM

    the picture is one quad so 2 triangles i guess

    target polycount will range from 5k to 20 k

  • The random model thread!

    • Warby
    • April 19, 2007 at 10:57 PM

    i think iam gonna make some totaly random models for dystopia and some other mods i find promising

    here are some ideas

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dystopia_prop_pack_suggestions.jpg]

    ... i need some scifi for a change doing all that photo real/reality stuff 24/7 D:

  • The toughest game levels/missions

    • Warby
    • April 16, 2007 at 8:38 AM
    Quote from GrayFox

    You mean the Ocarina of Time water temple?? I don't get why people find it that hard...

    that was my favorite dungeon

  • What do you consider Digimon...

    • Warby
    • April 15, 2007 at 2:57 PM

    is digimon to pokemon what starcraft is to warcraft ????

  • The toughest game levels/missions

    • Warby
    • April 15, 2007 at 2:56 PM

    i beat the mafia race on like third try or something didn't seam like a big problem to me but i got warned beforehand by about 10 people that that mission IS ZE SCHEISSE difficulty wise so i was so scared that it acutely seamed easy compared to what did hear about it.

    hardest mission ever: the kratos vs kratos clones fight in god of war in god mode is like unbeatable ...

    castlevania symphony of the night: that huge end boss with the rod that fills the entire screen with lightnings ... absolutely unbeatable even if you play it with an emulators ( frame by frame saving) you need to use that mega rare armor that turns lighting damage into health or your screwed.

    final fantasy 7: beating the black chocobo rider in the race ... i heard you cant even beat him with a golden chocobo because he always has +10% of your speed

  • Zelda models for source

    • Warby
    • April 13, 2007 at 10:51 AM

    i am fairly impressed by this

  • Dm_tech (wip)

    • Warby
    • April 12, 2007 at 2:27 PM

    the colors of your lights are very well chosen

    good use of the texture pack indeed

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