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Posts by Warby

  • The random model thread!

    • Warby
    • May 19, 2007 at 7:23 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_core_01.jpg]

  • The random model thread!

    • Warby
    • May 18, 2007 at 10:46 PM

    yeah those are busy pipes if something is not busy enough add em

    they look different from any angel so you can even create an entire unique looking wall with this one prop by just rotating each segment 90°

    that obviously repeating rust spot i have removed btw i am not gonna bother making new screenshots for that

  • Tree model Release

    • Warby
    • May 18, 2007 at 5:35 PM

    pretty good

  • The random model thread!

    • Warby
    • May 18, 2007 at 5:32 PM

    DONE

  • The random model thread!

    • Warby
    • May 17, 2007 at 9:12 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_pipes_01.jpg]

  • Europe's top 50 game studios - list by Next

    • Warby
    • May 15, 2007 at 6:30 PM

    IO BEATS RARE FTW

    remedy seriously needs to be higher

  • Halo 2 for PC - PC Gamer review

    • Warby
    • May 15, 2007 at 6:16 PM

    there is nothing original or especially well done in halo 1 or 2 (except the music) ... i really don't understand why everybody buys it...

  • Resident Evil 4 has finally come to PC...

    • Warby
    • May 14, 2007 at 5:10 PM

    if there is a patch than "i am TEH I3UY"

  • Resident Evil 4 has finally come to PC...

    • Warby
    • May 14, 2007 at 1:57 PM

    sorry for bumping such an old thread but i have kind of a personal vendetta going here ...

    so i read today on evil avatar that RE 4 gets release don the pc TODAY in the usa

    http://www.evilavatar.com/

    and they link to a web page called

    http://www.gametab.com/pc/resident.evil.4/5291/

    have a close look on those screenshots

    seams like lighting fog and moody special effeckts are back in ?!

    did someone on that page just rip some gameucbe version screen shots ?! or is what all people say pre-release hysteria bullshit after all ?!??!?!

  • The random model thread!

    • Warby
    • May 13, 2007 at 4:26 PM

    with a shitload of polygones and an additive fade texture thats scrolls

  • The random model thread!

    • Warby
    • May 13, 2007 at 4:22 PM

    yeah thats what happens when i just copy paste my post form polycount

  • The random model thread!

    • Warby
    • May 13, 2007 at 4:18 PM

    56 k warning

    so based on termi/psycores request/concept a modular laser fence system for dystopia:

    [Blocked Image: http://img255.imageshack.us/img255/5086/sentrywalloa9.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_laser_fence_tower_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_laser_fence_tower_01_modular.jpg]

    i also took the time and compiled all the models and copy pasted em into a dod source test scene (source sdk HAPPEND to be set to dod source ... no conspiracy here)

    so here is warby style completely random total busyness extravaganza:

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/warby_style_random_busyness_exravaganz_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/warby_style_random_busyness_exravaganz_02.jpg]

  • my game is in a magazine!!

    • Warby
    • May 12, 2007 at 11:25 AM

    a wrestling game ? do you have NO shame what so ever ?

  • Now playing

    • Warby
    • May 10, 2007 at 8:25 AM

    i am enjoying myself playing god of war 2 and command and conquer 3 right now

  • commandos 3

    • Warby
    • May 9, 2007 at 10:23 AM

    i remember i made it to the very last mission in commandos 1 and never could beat that one without cheats never touched the sequels

  • retardedly large UE3 screens

    • Warby
    • May 9, 2007 at 9:24 AM

    amazon says the street date for ut3 is September 27th is that for real ?

    i kinda hoped it would come in a month or so

  • The random model thread!

    • Warby
    • May 8, 2007 at 9:03 PM

    its for any tool that can import/export obj so its main focus apparently is maya yes

  • The random model thread!

    • Warby
    • May 8, 2007 at 8:48 PM

    a friend just showed me a super neat tool its a 3d ivy generator you just import an obj double click where it supposed to start growing you watch it grow and you export a new obj of your 3d ivy

    its main purpose is clearly off line rendering but the ivy generated is lowpoly enough that it could find real time use in next gen custom map ( i am looking at you unreal tournament 3 )

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/ivq_generator_ftw.jpg]

    -------------------------------------------------------------------------------

    http://graphics.uni-konstanz.de/~luft/ivy_generator/

    i was planing on making a laputa ish ut3 map when it comes out thats basically a flying castle with a giant tree routing through everything

    hand modeling those millions of roots would have been a night mare but i am pretty sure i can use this tool to do the work for me with some meddling and trickery (for example right now its 3 materials = 3 batches but i am sure i can do some automated stuff and a clever custom texture to make this be one batch per object they don't really need collision either)

    this thing is free even for commercial use

  • retardedly large UE3 screens

    • Warby
    • May 8, 2007 at 1:29 PM

    they do that so you can see all the low res screen space bloom effects and DMAP-selfshadow artifacts also to clarify that they are staged bull shots ^^

    none the less i am pretty sure that all the assets are the real deal though

    i apologize for being a bit in FLAME MODE here i think screen shots this large are ridicules but i am totally waiting for this game to ship and i will buy it on release day.

  • Blizzard's new game

    • Warby
    • May 6, 2007 at 5:05 PM

    i wonder if they look for environment artists for a new starcraft ...

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