http://www.beffo.se/M0ppeN/dm_static/ld ... ic0004.jpg
dont like how the y column intersects with the fence ... i am guilty as hell though when it comes to building these sorts of things ![]()
http://www.beffo.se/M0ppeN/dm_static/ld ... ic0004.jpg
dont like how the y column intersects with the fence ... i am guilty as hell though when it comes to building these sorts of things ![]()
id rather have you rewrite hammer ![]()
there is an even newer version up thanks for all the paint over action btw.
Quote from KoKo5oVaRYou still have an even bigger issue than before with the eyes warby
, they are watching in a different direction.
i ... i am hmm just not seeing it anymore i stared at this for too long i uploaded an even newer version can you tell me if it has improved the eyes or not ?
I NEEDS YOUR UNCLOUDED EYEZ KOKO !!!!111eins
second try:
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its not a speed painting anymore since i spend an additional 45 minutes working on the eyes and a bit on the hair and pretty much everything ![]()
thanks to maulor sa74n and kokosova for constructive crits
hmm so its quasi sci fi Egyptian right ? (i don't really see the aztec in there) i think what you really need to sell these is some MAD golden specularity let those textures SHINE !
why do you need a coder to get a hl2 map into the hl2 engine ? don't the hl2 compiler tools do that just fine ?
you really need a purple neon sign to make that light at the entrance look believable.
so its side scroller perspective after all ey ? good choice
more boon action form warby
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/2dart/05%24speed_painting/speedpainting_claire_danes_01.jpg]
desperately trying to not suck
omg you ARE SPEAKING IN TONGUES
i have not a fucking clue about these things ![]()
its a amateurish attempt at dof the bridge is supposed to be quite a step further into the screen ![]()
the default wax shader looks much better than the textured version ![]()
defrag can you explain that in more detail i am very interested in this topic !?
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i wanted to do something similar to what that blizzard contest diablo 2d guy did ... without ripping him completely off ![]()
the real light maps are never gonna be visible in hammer unless they implement a csg preview first ...and preview really is the wrong word here just DISPLAY the csg result is what i mean.
basically like unreal !
or they could display everything with dynamic tnl light sources which would mean that your entire level can only have 8 light sources
and will run even slower than everything does already
nice
love the searchlight spider ![]()
IT IS DONE:
http://riviera.heaven.nexusirc.at/warby ... p_pack.zip
quote from the read me:
dystopia prop pack
by
soenke c. "warby" seidel
this prop pack is free for any kind of use including commercial.
i am asking for nothing but to be credited where ever these props find use.
as you can tell by the name this prop pack was made for the mod dystopia but any
sci-fi/cyberpunk themed hl2 mod/map should feel free to use em.
if you have the tools and ambition to convert the props from the
half life *.mdl and *.vtf format to the native format of another game/3d engine go for it.
don't contact me to maintain these props or textures in anyway please.
also don't contact me requesting more props or props of another theme please.
advertising this prop pack on your favorite game related board is highly encouraged ![]()
estimated build time 1.5 month
greetings warby
visit
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[Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24half-life2/dys_prop_warby_furnace_01.jpg]
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this feels a lot like painkiller doesn't it ?