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Posts by Warby

  • DM_Static (Half-Life2 Deathmatch)

    • Warby
    • June 22, 2007 at 5:40 PM

    http://www.beffo.se/M0ppeN/dm_static/ld ... ic0004.jpg

    dont like how the y column intersects with the fence ... i am guilty as hell though when it comes to building these sorts of things

  • Project Idea: Advanced Maya Model Exporter

    • Warby
    • June 20, 2007 at 8:33 PM

    id rather have you rewrite hammer ^^

  • The 'Core Sketch Thread!?

    • Warby
    • June 19, 2007 at 11:33 PM

    there is an even newer version up thanks for all the paint over action btw.

  • The 'Core Sketch Thread!?

    • Warby
    • June 19, 2007 at 10:58 PM
    Quote from KoKo5oVaR

    You still have an even bigger issue than before with the eyes warby , they are watching in a different direction.

    i ... i am hmm just not seeing it anymore i stared at this for too long i uploaded an even newer version can you tell me if it has improved the eyes or not ?

    I NEEDS YOUR UNCLOUDED EYEZ KOKO !!!!111eins

  • The 'Core Sketch Thread!?

    • Warby
    • June 19, 2007 at 9:57 PM

    second try:

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/2dart/05%24speed_painting/speedpainting_claire_danes_01.jpg]

    its not a speed painting anymore since i spend an additional 45 minutes working on the eyes and a bit on the hair and pretty much everything ^^

    thanks to maulor sa74n and kokosova for constructive crits

  • Texture Scene 2: Aztec Gold

    • Warby
    • June 19, 2007 at 9:53 PM

    hmm so its quasi sci fi Egyptian right ? (i don't really see the aztec in there) i think what you really need to sell these is some MAD golden specularity let those textures SHINE !

  • HL2 mapper and coder needed for paid work

    • Warby
    • June 18, 2007 at 10:34 PM

    why do you need a coder to get a hl2 map into the hl2 engine ? don't the hl2 compiler tools do that just fine ?

  • de_liquidwebx

    • Warby
    • June 18, 2007 at 5:30 PM

    you really need a purple neon sign to make that light at the entrance look believable.

  • RadioactiveToast

    • Warby
    • June 17, 2007 at 7:49 PM

    so its side scroller perspective after all ey ? good choice

  • The 'Core Sketch Thread!?

    • Warby
    • June 17, 2007 at 7:46 PM

    more boon action form warby

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/2dart/05%24speed_painting/speedpainting_claire_danes_01.jpg]

    desperately trying to not suck

  • The 'Core Sketch Thread!?

    • Warby
    • June 16, 2007 at 10:30 PM

    omg you ARE SPEAKING IN TONGUES i have not a fucking clue about these things

  • The 'Core Sketch Thread!?

    • Warby
    • June 16, 2007 at 8:54 PM

    its a amateurish attempt at dof the bridge is supposed to be quite a step further into the screen ^^

  • ZBrush3 Creature

    • Warby
    • June 16, 2007 at 5:12 PM

    the default wax shader looks much better than the textured version

  • Hammer: lighting preview after EP2

    • Warby
    • June 16, 2007 at 5:06 PM

    defrag can you explain that in more detail i am very interested in this topic !?

  • The 'Core Sketch Thread!?

    • Warby
    • June 16, 2007 at 4:31 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/2dart/05%24speed_painting/speedpainting_canyon_02.jpg]

    i wanted to do something similar to what that blizzard contest diablo 2d guy did ... without ripping him completely off ^^

  • Hammer: lighting preview after EP2

    • Warby
    • June 16, 2007 at 12:45 PM

    the real light maps are never gonna be visible in hammer unless they implement a csg preview first ...and preview really is the wrong word here just DISPLAY the csg result is what i mean.

    basically like unreal !

    or they could display everything with dynamic tnl light sources which would mean that your entire level can only have 8 light sources ^^ and will run even slower than everything does already

  • WIP in WIP, post your level screenshots!

    • Warby
    • June 14, 2007 at 2:50 PM

    nice love the searchlight spider

  • RELEASE: Dystopia Prop Pack by Warby

    • Warby
    • June 12, 2007 at 5:48 PM
    Quote from Remonttimies

    I will use those in my dystopia map when I'm going to create it!

    go man go

  • RELEASE: Dystopia Prop Pack by Warby

    • Warby
    • June 11, 2007 at 10:50 PM

    IT IS DONE:

    http://riviera.heaven.nexusirc.at/warby ... p_pack.zip

    quote from the read me:

    dystopia prop pack

    by

    soenke c. "warby" seidel

    this prop pack is free for any kind of use including commercial.

    i am asking for nothing but to be credited where ever these props find use.

    as you can tell by the name this prop pack was made for the mod dystopia but any

    sci-fi/cyberpunk themed hl2 mod/map should feel free to use em.

    if you have the tools and ambition to convert the props from the

    half life *.mdl and *.vtf format to the native format of another game/3d engine go for it.

    don't contact me to maintain these props or textures in anyway please.

    also don't contact me requesting more props or props of another theme please.

    advertising this prop pack on your favorite game related board is highly encouraged

    estimated build time 1.5 month

    greetings warby

    visit

    http://www.warby.de

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24half-life2/dys_prop_warby_van_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24half-life2/dys_prop_warby_spider_tank_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24half-life2/dys_prop_warby_laser_fence_tower_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24half-life2/dys_prop_warby_pipes_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24half-life2/dys_prop_warby_support_beam_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24half-life2/dys_prop_warby_furnace_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/3dart/05%24half-life2/dys_prop_warby_core_01.jpg]

  • You Are Empty, released on GamersGate!

    • Warby
    • June 11, 2007 at 10:07 PM

    this feels a lot like painkiller doesn't it ?

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