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  3. Warby

Posts by Warby

  • MapCore Job Census

    • Warby
    • September 5, 2007 at 12:59 PM

    i was alway thinking working at ubi is like the next best thing to being god ?!

  • Abandoned Hospital.

    • Warby
    • September 4, 2007 at 5:49 PM

    [Blocked Image: http://img235.imageshack.us/img235/6342/hospitaltest0026kh9.jpg]

    in love with the light shadow thing above the lamp is that a sprite or actually generated by rad ?

  • Time to move on..

    • Warby
    • September 3, 2007 at 4:36 PM

    good luck man ... theres no way in hell id go back to school / studies ... so kudos

  • Level Design Inspiration

    • Warby
    • September 2, 2007 at 1:48 PM

    the first and last inspiration you will ever need i present to you to most talented human being that has ever lived:

    http://www.goodbrush.com/

  • The random model thread!

    • Warby
    • September 1, 2007 at 11:56 PM
    Quote from KIIIA

    far away from being beautyful, but better than the last renders :

    WORD huge step in the right direction but still a long way to go

  • Movies - Level Design Inspiration

    • Warby
    • September 1, 2007 at 11:29 AM

    ghost in the shell

    and all miyazaki films

  • That other BioShock thread

    • Warby
    • August 31, 2007 at 10:38 PM

  • games for kids

    • Warby
    • August 31, 2007 at 6:04 PM

    i don't know if it is targeted at kids but i used to be heavily addicted to popcaps rocket mania:

    http://www.popcap.com/gamepopup.php?theGame=rocketmania

  • WIP in WIP, post your level screenshots!

    • Warby
    • August 30, 2007 at 8:28 PM

    i and also

  • The Metroid Prime 3 Thread

    • Warby
    • August 30, 2007 at 10:20 AM

    jaa me wants metroid NOW D:

  • Unreal Tournament 3

    • Warby
    • August 30, 2007 at 12:46 AM

    cl_fanboymode 1

    i really fear that this world plain simply does not provide an adequate number of "asses" for unreal tournament 3 to kick ...

    i so fucking cant wait !!!

  • TF2 - Meet The Soldier

    • Warby
    • August 25, 2007 at 3:32 PM

    i think this "duke nukem forever ish" development of team fortress 2 will pay off ... this is FUCKING GREAT !

  • triggering the ending a round

    • Warby
    • August 25, 2007 at 2:48 PM

    you should ask that in the forum of the mod.

    i and probably many here that have opened and closed this thread don't know this mod and its entity's

  • Borderlands

    • Warby
    • August 24, 2007 at 9:27 AM

    looks very interesting and it is no bullshot either it seams thumbs up

  • Halo 3

    • Warby
    • August 23, 2007 at 2:23 PM

    i never understood the deal with halo it is/was always a below average looking/playing first person shooter the only original thing about it is the actual ring shape of the planet ... which is barely the focus of attention since halo 2

    i believe bungie will stay true to their roots and make halo3 as generic and boring as its prequels...

    just to clear things up a bit i beat both halo 1 and 2 in single player and have played many hours of multiplayer on both as well

  • The 'Core Sketch Thread!?

    • Warby
    • August 20, 2007 at 12:33 PM

    <3 pewxels are forever !

  • Bad Ass Weapon poll

    • Warby
    • August 19, 2007 at 7:44 PM

    hessi ftw

  • Bad Ass Weapon poll

    • Warby
    • August 19, 2007 at 4:27 PM

    I R WIN !!!!

    seriously though hessi should have won ... he took the contest serious while i didn't.

    i kinda just wanted to mock the guidelines because normal maps and this old school quake 1 ish lowpoly weapon modeling kinda don't belong together in my eyes.

    disqualifying my weapon for killing the back faces however is wrong i say. because the quake 1 weapons are also basically 3d sprites.

    if i could still edit my vote id vote hessi and bring me down to 19 and hessi to 20 ... than again hessi has probably voted for himself as well

    ^^^^^^^^^^

    my written grammar is sooo bad

  • Value-Games

    • Warby
    • August 16, 2007 at 9:09 AM

    actually i want to through another ingredient into the bowl and thats the whole "preaching to the already converted" thing that lets say michael moore does all the time. i think he is absolutely hilarious and right about everything but that doesn't matter because all his audience was thinking like him from the get go.

    so if you wanted to promote a certain view / value in your game how do you make sure it reaches the people that NEED to learn about it ?

  • Value-Games

    • Warby
    • August 16, 2007 at 8:39 AM
    Quote from twiz

    ... Vanquishing an enemy is by far the most popular thing to 'do'. Unfortunately for anything religious, that goes right out the window, since vanquishing damn near anything is wrong...

    nah you could vanquish gays or followers of other religious and everything would be fine for the church

    if i was to design a game that teaches values the game would be about becoming an atheist and stop hating everyone around you ! ... actual atheist hate all religions ... i guess we are not better after all ^^

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