1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Warby

Posts by Warby

  • hesso has a birthday !

    • Warby
    • January 3, 2008 at 10:14 PM

    congratulations you fiend !

    to your 23 birthday or 24th if you count the 0th one

    [Blocked Image: http://i149.photobucket.com/albums/s73/The1RedBeard/BirthdayCake.jpg]

  • dod_kolsch

    • Warby
    • December 30, 2007 at 5:48 PM

    omgs one week without internets and all of a sudden the cat is out of the bag

  • dod_kolsch

    • Warby
    • December 22, 2007 at 12:14 PM

    *bitesfingernailsrapidly* what could this be ?! ...

    i told you you should photoshop that mg and glas or you will get smartass comments ^^

    gigidy

  • Aquaria: best indie game ever????evr.

    • Warby
    • December 20, 2007 at 5:05 PM

    id by it was 15 bucks ... seriously these kind of indie games just cant expect people to shell out such high payments they gotta go for the:"curiosity "-sells and than get a word of mouth avalanche going ... i think the 30 dollar price point stands in the way of large scale success for this game

  • Aquaria: best indie game ever????evr.

    • Warby
    • December 16, 2007 at 2:59 PM

    actually you can eat stuff with the controller by double clicking(tapping) it so never mind

    but you cant select the songs you have forgotten with the controller !

    but who is dumb enough to forget em anyway (except me once)

    i already have 2 hours of effective game time on the clock and yet the demo is not over ... i think i am gonna have to buy this

    koko how much of the entire game would you say is in the demo 15 -20% ?

  • Aquaria: best indie game ever????evr.

    • Warby
    • December 15, 2007 at 6:12 PM

    i was thrilled with joy that they natively support the xbobx360 controller ...

    but its only half implemented all the tool tips refer to mouse controls and it seams you cant drag food in the inventory to her head/mouth to eat it D:

  • Aquaria: best indie game ever????evr.

    • Warby
    • December 15, 2007 at 2:47 PM

    that looks really cute

    downloading the demo now

  • UT3 DM-Elevation by warby release !

    • Warby
    • December 15, 2007 at 12:34 PM
    Quote from KIIIA

    What does that mean? Do the shells in this lightmap UVsets overlap, so that the baked lighting information is corrupted?

    yes

    Quote from KIIIA

    they are lit by default with vertex ligth but that rarely ever creates a satisfying shadow so optinaly you can tell em to be light mapped if the object has an additional uvset for that and most of epic/streamines meshes do.

    i havent done that yet but iam certain you can

    i wish i could go back to win2k ^^

  • UT3 DM-Elevation by warby release !

    • Warby
    • December 14, 2007 at 7:37 PM

    [Blocked Image: http://warby.bitproll.de/leveldesign/01…levation_01.jpg]

    [Blocked Image: http://warby.bitproll.de/leveldesign/01…levation_02.jpg]

    [Blocked Image: http://warby.bitproll.de/leveldesign/01…levation_03.jpg]

    [Blocked Image: http://warby.bitproll.de/leveldesign/01…levation_04.jpg]

    [Blocked Image: http://warby.bitproll.de/leveldesign/01…levation_05.jpg]

    [Blocked Image: http://warby.bitproll.de/leveldesign/01…levation_06.jpg]

    download:

    http://warby.bitproll.de/filez/dm-elevation.zip

    readme:

    DM-Elevation

    by soenke c "warby" seidel

    install the map into the \UTGame\published\CookedPC\CustomMaps\ folder if this is your first

    ut3 custom map you install you will have to create it yourself.

    this is my very first ut3 map.

    it mainly served me as a learning exercise for what has changes between unreal engine 2.x and 3.

    there are a couple of known issues.

    there are no custom meshes or textures in the level. all graphics assets in this map are made by epic and streamline.

    some of these meshes don't have perfectly none overlapping normalized lightmap-uvsets which leads to some

    ugly lighting artifacts most noticeable on the floor meshes on top of the castle.

    also the bots don't seam to use the aircontrol of the jump pads properly and often fall to their death.

    i am not a pro gamer myself so i am always very puzzled about what makes a good item placement layout

    for a "pro" ut-deathmatch map.

    yet i hope you will have fun with this map.

    want more ?


    http://www.warby.de

  • Spaceship Model XNA

    • Warby
    • December 14, 2007 at 1:25 PM

    i don't have any spaceships of said polycount laying around but i am sure if you post a screenshot of your application (anything) people will be more INSPIRED to contribute

  • Grin opens new studio in Gothenburg, Sweden

    • Warby
    • December 14, 2007 at 12:43 PM

    grin is growing very fast .... did they have a halo like commercial success recently ? ... did i miss something ?

  • Crysis Reviews

    • Warby
    • December 10, 2007 at 10:26 PM
    Quote

    ":869rv42c]And what went though you'r mind to Alt+Tab a game like Crysis, that eats all you'r resources, and open firefox? couldn't you just quit the game for a second and do what you had to do? :roll: I mean, that's just asking for trouble

    its the same kind of trouble i ask the hl2 and unreal engine 10 times a day for ! never with a backlash like this !

  • Borderlands

    • Warby
    • December 10, 2007 at 8:07 PM

    even though the trailer didn't amaze me i am strangely EXCITED about this title =)

  • Crysis Reviews

    • Warby
    • December 10, 2007 at 7:45 PM

    SPOILER

    yeah that tactical nuke grenade launcher thing in the last level got me furious ... god that level was bad

    the nuke:

    -its realy heavy which made you walk really slow something i always hate in games ... and you cant even through it away D:

    -the way they introduce it is so "pathetic-Hollywood-style-writing" you know with 100% certainty that you will pick it up and use it eventually ... why didn't the game let me steal it the first time than i wouldn't have to backtrack huge parts of the level ( the worst level of the game )

    - it doest tell you how to use it D: ... i tryied to shoot down the tripod ( sorry quadpod) and it constantly bitches about not having locked on so i switch to my binoculars to lock on and i try everything not having any idea that some scripted event will happen eventually that enables me to use it

    the level:

    - the frame rate was horrible all the way through despite super low settings and MEGA horse power machine at the ioi office

    - i ran through a save checkpoint during a lag and when i died and respawned i was stuck with half my body in the ground no way of recovery i had to play the worst level of the game from the beginning

    - the entire level and how all the life in it was totally scripted reminded me of that space-mother-ship mission from quake 4 ... its not a good thing to remind me of the suckyiest level of a sucky game

    -the sequence where you are supposed to jump onto the plain

    ... they are all like screaming how you are supposed to hurry up and the music is dramatic and shit ... but unfortunately i have that nuke shit thing that slows me down so i am like ok easy just use MAXIMUM speed right ? well i ran out of power 3 times before i reached the plain totally anti climatic... add to that, that call of duty 4 which i played a week earlier did basically the exact same sequence just there it worked and was AWESOME .

    -fighting aliens doesn't feel right throughout the game since they have way too much health and there is no visible feedback that you hit em or even made the slightest bit of damage and this level with the slow running and the low frame rate made the fighting of the aliens an extra large torture... which lead my directly to:

    -THE SUCK THAT TAKES THE CAKE:

    i had no clue how to beat the quadpod ... because of the none existing damage feedback from fighting the aliens and me being TEASED by having the nuke launcher and it not working. all weapons don't seam to make any effeckt and the nuke doesnt work so what do i do ?!? after fiddling around for roughly an hour and numerous quick saves where i was just a split second away form dieing later i decided to go to "youtube" because i remembered seeing a video where somebody shoots down that thing and i want to see what weapon the player in the vid uses and where he aims: after seeing he just shoots it down with regular rocket launchers i ALT TAB back into the game only to be greeted by a fucking BLUE screen

    ONE REBOOT LATER I SAW THE GAME CRASH HAD CORRUPTED MY FIREFOX BOOKMARKS ... ALL GONE ! when was the last time where a game crash damages more than the game ???

    i know this sounds very troll-ish but don't take it personal frie

    i think the rest of the game was really cool and your level was hands down the prettiest ( yeah i am not into jungles ^^ )

  • de_jihad_final and fy_jihad version

    • Warby
    • December 9, 2007 at 10:41 AM

    looks damn fine for hl1 engine

  • WIP in WIP, post your level screenshots!

    • Warby
    • December 7, 2007 at 12:55 PM
    Quote

    Albatros":22m2r0iv]@GoSsS:I like that a lot. Impressive environment .

    [Blocked Image: http://www.albatros44.de/reloaded/nnh4m.jpg]

    I've been working a bit on the lighting - it's all being playtested occasionally, so it's still in the alpha-phase. There's a hell of a lot of work left to do on texturing, detailing and polishing and I'm aware of that hehe.

    what is thatwhite thign at the bottom left

  • New version of Unfold3D, the best automatic unwrapper

    • Warby
    • December 7, 2007 at 12:28 PM

    yeah fair enough

  • New version of Unfold3D, the best automatic unwrapper

    • Warby
    • December 7, 2007 at 10:23 AM

    so first of all please don't come here and make an count just to spam us with your product ! since the product is somewhat relevant to our field of interest i am kinda willing to forgive that. ...

    i looked at the videos and i don't see any quality advantages over other pelt mapping mapping techniques/tool/plugins to be honest

    the texel density on all the demo models is totally screwy and seams to only be designed (or remotely useful) for highpoly human character models which is totally not what mapcore is about ... show us some awesome automatic uv map generator that can handle a church or some other complex architectural structure ?! please ...that really messy cliff model does not count ... its a cheap attempt at pretending that this is useful for environments

    all in all ...man made uv maps for the win i didn't mean to be harsch

  • gta4 soon

    • Warby
    • December 6, 2007 at 8:40 PM

    i find the trailer rather underwhelming

    the only thing in there that had me giggling was the dude falling into the car smashing its windows

    still the game is on my most anticipated list no matter what

  • MP_TheSpire - GOW - Released

    • Warby
    • December 5, 2007 at 10:17 PM

    i don't have gears on pc just on 360 otherwise id love to play it

    @74 i know what you mean however i thought gears of war kinda looked OUTDATED the day it came out that is largely due to this bullshot:

    [Blocked Image: http://www.unrealtechnology.com/screens/p_embry1.jpg]

    ... OUTDATED by its own standards

    nothing in the game had shaders this good or texture resolution this high !

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Latest Ultrahuman Discount [SAVEULTRA] 10% Off For New Customers

    gwena28726
    July 28, 2026 at 7:31 AM
  2. Ultrahuman Promo Code 10% Off [SAVEULTRA] For Fitness Lovers

    gwena28726
    July 28, 2026 at 7:30 AM
  3. Ultrahuman Coupon Code [SAVEULTRA] 10% Off For First-Time Buyers

    gwena28726
    July 28, 2026 at 7:30 AM
  4. Verified Ultrahuman Discount Code [SAVEULTRA] 10% Off For New Users

    gwena28726
    July 28, 2026 at 7:29 AM
  5. Ultrahuman Promo Code [SAVEULTRA] 20% Off — Returning Buyer Reward

    gwena28726
    July 28, 2026 at 7:25 AM
  6. Ultrahuman Sale Code [SAVEULTRA] 20% Off — Latest Smart Ring Savings

    gwena28726
    July 28, 2026 at 7:23 AM
  7. Ultrahuman Savings Code 20% Off [SAVEULTRA] — Active Customer Deal

    gwena28726
    July 28, 2026 at 7:23 AM
  8. Ultrahuman Promo Code [SAVEULTRA] 20% Off For Returning Customers

    gwena28726
    July 28, 2026 at 7:21 AM
  9. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  10. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™