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  3. Warby

Posts by Warby

  • Wow...it's another portfolio thread

    • Warby
    • February 6, 2009 at 11:26 AM

    on poylcount there are ton of artists who got the axe ... just saying

  • Wow...it's another portfolio thread

    • Warby
    • February 5, 2009 at 9:51 PM

    i like it ... you had me at "night bear: the stuffening"

    i don't think you need a splash screen just go straight to the content

  • Killzone 2

    • Warby
    • February 5, 2009 at 8:37 PM

    i just checked the psn but demo isn't listed for me yet ... sen how did you get it ?

  • Battlefield 1943

    • Warby
    • February 5, 2009 at 4:40 PM

    all these battlefield games must be dividing the player base quite heavily ...

    there used to be a time when gamespy listed the most popular online pc multiplayer games i watched those stats go up and down with glee on an almost daily bases.

    half-life was always on top. but call of duty and call of duty united offensive counted as 2 separate games but if they had combined their player numbers they would have approached the levels of half-life. now i am sure it doesn't really matter what the gamespy front page says but the amount of servers you get when you hit refresh says a lot about the popularity of your mp game.

    and it is my holy believe that once you hit a certain critical mass with multiplayer titles the game sales will spread like wild fire through word of mouth among the players i am telling you its what happened with cs its what happened with halo and its what happened with cod4 and its whats still happening with wow. so what i am getting at is dice and ea shouldn't be releasing this many separate battlefield games but instead the multiplayer portion of all these games shoudl be one and the same game that gets continuously updated and all the old owners of these game should get automatically upgraded to the newest maps / weapons / graphics. so that it appears as if you don't have 10 "so,so" popular multiplayer games but 1 SUPER POPULAR one ! ... and than sales will go crazy.

    /EDIT also the shots i just saw on kotaku .. TOTAL BULLSHOTS

  • Zero Gear - an indie multiplayer kart racing game

    • Warby
    • February 4, 2009 at 10:06 PM

    it seems to me that you have been posting updates for zero gears for years now

    ... when will you be done with this ?

    i know that the last 10% take 90% of the time so tells us at least are you guys in the last 10% block ?

    *will buy on day one*

  • EA gets Jason Bourne license, gives game to Starbreeze

    • Warby
    • February 3, 2009 at 10:30 PM

    there was a rumor on kotaku i believe and a couple of weeks earlier i got the same rumor from someone within the industry.

    that is not a confirmation by any stretch ... project red lime could be something completely different ... but it better be syndicate

    http://kotaku.com/5065321/ea-working-on ... cate-title

  • 4x Photoreal Facades for Turbosquid

    • Warby
    • February 3, 2009 at 4:22 PM

    about 2 days each

  • EA gets Jason Bourne license, gives game to Starbreeze

    • Warby
    • February 3, 2009 at 11:46 AM

    alright and i guess project redlime is the syndicate sequal that brings it to a total of 2 games really ... that should be managable ... all those titles better be awsome

  • 4x Photoreal Facades for Turbosquid

    • Warby
    • February 3, 2009 at 9:48 AM

    no i photoshoped out about 99% of the direct sunlight cast shadows on those facades the only stuff i left was the shadow under the balcony on facade D the shadow bheind the gate thign on facade B and all the shadows cast by the little blocks at the top trim on all of them ... because i think those enhance the 3d-ness tremendously and will not "fight/compete" with what ever lightmap /raytrace shadows the customers might use.

  • 4x Photoreal Facades for Turbosquid

    • Warby
    • February 2, 2009 at 7:10 PM

    maybe you still remember my making money with modding thread the bottom line was:

    -sell stuff on turbosquid (and the likes)

    - and make and sell indie games

    well making stuff for turbo squid is alot quicker than making full games ( i am busy doing that also) so here are my first products 4 modular photoreal european facade models with textures:

    http://www.turbosquid.com/Search/Artist ... rby_seidel

    i don't really think you guys are my target audience for this since you are way too skilled to buy something like this and would just make it yourself instead but ... you know ... its about the artwork

    /edit i know i know screenshots or it didnt happen

    [Blocked Image: http://warby.bitproll.de/wip/facade_a_textured_big.jpg]

    [Blocked Image: http://warby.bitproll.de/wip/facade_b_textured_big.jpg]

    [Blocked Image: http://warby.bitproll.de/wip/facade_c_textured_big.jpg]

    [Blocked Image: http://warby.bitproll.de/wip/facade_d_textured_big.jpg]

    suggestions where i shoudl pimp this would be highly appreciated. you know were people are really in "need" for this sort of thing.

    i was thinking about posting it on the ogre forums for example but what ever you guys can come up with ... i demand to hear it

  • EA gets Jason Bourne license, gives game to Starbreeze

    • Warby
    • February 2, 2009 at 4:21 PM

    so starbreeze is right now making:

    - Project RedLime (what ever that is)

    - a new riddick game

    - a syndicate sequel \o/

    - and a bourne trilogy game ?!

    wow these guys are either seriously busy or the company is way bigger than i thought

  • [UT3] Oil Field Scene

    • Warby
    • February 1, 2009 at 9:39 AM

    looks good but really reminds me once more that unreal 3 seriously needs AA !!!!!!!!!! D:

    you can fake some aa by making the wires for example a transparent texture with fall off and than crossing 2 2d planes but it might cause other sorting issues and shit so i don't REALLY recommend it ... :/

  • [UT3] Camera model

    • Warby
    • February 1, 2009 at 9:36 AM

    the normal map is not really faking any geometry so i think its a complete draw cost / memory waste stick with just defuse + spec mask id say

  • Fedor KO Punch Animated Gif

    • Warby
    • February 1, 2009 at 9:26 AM

    yes the gif didn't completely load

  • Fedor KO Punch Animated Gif

    • Warby
    • January 31, 2009 at 9:27 PM

    i dont get it ?!

    which one got knocked out after this thing ?!

    the guy that gets lifted up or the guy hat look like he would collapse on his own that gets gently stroked over the head

    i hope its the later other wise i wouldn't see how this is funny ...

  • TF2 cp_rockdown

    • Warby
    • January 31, 2009 at 4:20 PM

    looks rock solid i cant see a single artifact or thing i would remove but it lacks a certain ... landmark

    imagine i am at the water cooler at work and i want to tell somebody about that AWSOME tf2 map i played yesterday id be like:

    that maps has this .... its like ... it looks like as if ... .... i dont know ...

    i have seen so many tf2 custom maps over the last couple of month here are the ones i remember:

    -there was one on an airfield with lots of little custom plane models.

    -there was that one set in outer space on a MIR like space station.

    -there was one that had a zigzag hill leading to a rocket on top.

    notice a pattern ?! ... landmarks !

  • RouseClay - Clay Animation by Quakis

    • Warby
    • January 31, 2009 at 11:38 AM

    fucking A for effort ! i love claymation

    but i think you really should have spend more time with this thing in storyboard form because pacing/storytelling are like none existing ... i have NO fucking idea whats going on

    if you want to see a movie that gets its message and motivation across without a single word spoken check this out also notice how much slower everything is:

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    i mean this is an oscar winning short i am sure its UNFAIR to compare but i think you will see my point

    none the less claymation rocks and you rock for making it

  • Cook.Core

    • Warby
    • January 30, 2009 at 9:08 PM

    i try to only eat what scooby suggests:

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    .... i love that guy ... and his editing skillz

  • Mega UT3 update, plus activate retail copies on Steam!

    • Warby
    • January 30, 2009 at 12:17 PM

    #

    # Major enhancements to Server Browser

    # Visual and menu flow overhaul for improved useability of user interface.

    ^^

    that better not be fluff but for real !!! because these 2 factors were what destroyed the game for me ... and than the color correction post filters and dof D:

    sounds awesome though that you can register the game on steam now ... i will definitely do that =)

  • [DOD:S] dod_troddle

    • Warby
    • January 28, 2009 at 9:13 PM

    looks great !


    but i do not like color correction post filters.

    also the lights in the sewer ... first of all i think sewers don't really have lights especially not in the 40s and if you wanted to get a beams like this out of a light source there needs to be water particles in the air to bounce off of ( read fog ... as already mentioned )

    oops my nitpick alert just went of ill stop now

    all in all good stuff !

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