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Posts by Warby

  • Kane & Lynch 2: Dog Days

    • Warby
    • May 11, 2010 at 9:39 AM

    one of these guys should have been cast as lynch:

    http://www.imdb.com/name/nm0001780/

    http://www.imdb.com/name/nm0000671/

    http://www.imdb.com/name/nm0300824/

    http://www.imdb.com/name/nm0075359/

    added a forth suggestion to the mix

  • Kane & Lynch 2: Dog Days

    • Warby
    • May 10, 2010 at 11:03 PM

    from kotaku

    http://twitpic.com/1mq00f

    suits *check* m4s *check* ...

    i am not seeing any dufflebags :ssj:

  • Sonic back to 2D!

    • Warby
    • May 10, 2010 at 11:47 AM

    i hated those water levels !

    sonic is about runnning fast and collecting coins and running through loops

    not about slow sticky core mechanics under water and breathing in air bubbles !

  • Inception

    • Warby
    • May 8, 2010 at 10:16 PM

    if you know me in person you might have heard me say stuff like "the prestige is the best movie of this millenium so far" and stuff ^^

    nolan is currently my favorite director ( having replaced fincher after delivering to mediocre flicks) so yeah his last "inbetweenbatmansiwanttodosomethigniaminterestedin"-flick struck all the right chords with me so i am having high hopes for this one !

  • Jean-Paul Jarreau - Photographer

    • Warby
    • May 7, 2010 at 1:37 PM

    i love the photos i wished i could take half way decent pictures ^^

    and jeee people scrolling is so 1998 its all about "panning" now !

  • Kane & Lynch 2: Dog Days

    • Warby
    • May 6, 2010 at 10:07 AM

    Rick_D level designer animations FOR THE WIN better than code art since 2009

  • Kane & Lynch 2: Dog Days

    • Warby
    • May 5, 2010 at 11:36 PM

    speaking of fa:

    zacker san just informed me that a new trailer is out showing ma level and ma leet bot scripting skillz:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    how ever the narrator explaining the rules is confusing more than helping ^^

  • Kane & Lynch 2: Dog Days

    • Warby
    • May 4, 2010 at 8:16 PM

    the crawling to cover in order to revive yourself i hadn't seen that yet that is really cool all cover shooters should have this !

  • Prometheus

    • Warby
    • April 30, 2010 at 8:16 PM

    yes i would also prefer ridley doing an original sci fi flick !

  • Prometheus

    • Warby
    • April 27, 2010 at 9:09 PM

    i predict this movie will show people what has been apparent to me for a quit a while:

    that is that ridley scott had lost his mojo somewhere around the time he made gladiator

    this is gonna be his phantom menace / kingdom of the crystal skull !

  • Valve Teases Upcoming Half-Life Release for Mac

    • Warby
    • April 25, 2010 at 10:15 AM

    EPIC LOL i gotta save this somewhere and dish it out every once in a while when some "good for nothing" producer pushes everyone to make a committee decision or something

  • The Misadventures of P. B. Winterbottom

    • Warby
    • April 21, 2010 at 9:31 PM

    played it during lunch break today ( god damn i love steam cloud ) its excellent

    but indie game devs seriously needs to stop binding shit to the Z key !!!

    the y and z key are swapped on german keyboards (don't ask me why i think its retarded) in this game you can rebind it but but in a lot of indie games you cant so they are unplayable in germany way to cut your possible audience down unnecessarily.

  • The scary case of Infinity Ward

    • Warby
    • April 21, 2010 at 6:06 PM

    good read ! although nobodey gives a shit about the proverb/metphor and the article itself seams to relaize soon

  • The Misadventures of P. B. Winterbottom

    • Warby
    • April 20, 2010 at 10:02 PM

    this game has been on my radar for quite a while

    will get it now

  • Video games can never be art (?!)

    • Warby
    • April 20, 2010 at 4:16 PM

    i am with kojima san on this one !

    games are not art ... they are museums !

    why anyone would waste their time arguing that games should be put in the same drawer with this shit is beyond me:

    [Blocked Image: http://peculiarvelocity.files.wordpress.com/2009/02/painting_jackson_pollock.jpg]

  • SModcast

    • Warby
    • April 19, 2010 at 6:53 PM

    epic lol !

    totally gross but i wouldn't have it any other way !

  • Singularity - Released - *Art Dump Added*

    • Warby
    • April 19, 2010 at 9:27 AM

    i have been very unexcited about singularity so far but this trailer kinda upped my interest a bit !

    story and gameplay wise this looks like it could be pretty cool

    ....now if only they would ditch that green red brown color palette that already ruined the outdoor areas in arkham asylum ...

  • Totally random concept/sketch thread

    • Warby
    • April 18, 2010 at 11:24 AM

    you don't have to justify yourself its cool ! ... and i believe you !

    and i am glad to see how MUCH of my advice you took already !

  • Totally random concept/sketch thread

    • Warby
    • April 18, 2010 at 9:48 AM

    the smudging was NOT that obvious in my paint over !

    sentura came to me in IM and demanded to know what tips i gave dux

    all right so lets take this show public first of all here is the paint over i did based on the white background picture took about 10 minutes didnt think i had anytime for this at all because i had friends coming over but they were late so i could squeeze it in but because of the time constraint there was no cleaning up going on which might be have turned out to be a good thing because than you can see basically every brush stroke i made:

    [Blocked Image: http://img406.imageshack.us/img406/4262/reaperpaintover.jpg]

    -i recommended using a background color that fits the mood of the image ( or more precisely starts creating the mood )

    -add obvious light sources/directions and brighten up parts of the "model" accordingly

    -use the color dodge add blending mode on your brush and use the inky brushes in photoshop not the gradient ones

    -work from dark to bright and from big areas to small details always !

    -added the hands purely based on highlights there is no outline or flatly diffuse lit area on the skeleton hands at all

    - cropped the image to give it a better rule of thirds / triangle composition ish look square ratios just don't look good in paintings if you ask me ... dont know why that is ! ... also note that i cropped away a bit of the scythe and the straps its not important that you ENTIRE subject is in the picture only that the composition is nice ! id recommend keeping a psd aroudn with the entire subject on it anyway though and also rendering ti out fully !

    -i painted with big dark brush stokes over most of the leather straps they were to detailed and took away too much attention/focus in the original drawing.

    - i used the liquify tool ( found under filters) to exaggerate a the proportions a bit and give the leather straps more swoosh !

    than dux implemented the suggestions as you can see above ! which yielded a handful of new problems and he ignored or forgot about a couple of my original suggestions:

    [Blocked Image: http://img687.imageshack.us/img687/7633/reaperproblems.jpg]

    so lets discuss this for a sec:

    1 ) no cropping the picture is still very much square you dont need that space on the sides !

    2 ) the highlight on the scythe grows in a manner that doesn't look like its coming from the overexposure but that the scythe is actuality widening the edge there which is weird.

    3 ) that leather strap has too many direction changes some very obvious artifacts of the liquify tool make it more s shaped !

    4 ) this little spark/soul on the right is avoiding the leather strap in 2d space another obvious liquify artifact id think that these little spirits don't care about what is in their path and just keep going make it cross the strap but dont make it stop right ON the strap like the one on the left also labeled with 4 stuff like that reads awkwardly!

    5 ) somethign i didn't really address in my paint over but i got this vibe that the shoulders are of different height / size .. actually the entire right arm could get a more comfortable pose.

    6 )the highlight goes down the arm all the way it shoudl be broken up by some horizontal faults in the elbow area

    7 ) looks like i forgot to label it its the little soul orb under the scythe it would be much better for a triangle composition if it was heading the other way would make the flow of the picture better and make it way more readable all aroudn ( i heard people read images from the bottom left to the top right ... confirm anyone ? )

    8 ) the soul fire has an awkward gab behind the strap on the left and all around the smudge cleanup is way too noticeable in this area all around i wound have reserved the smudging to the cloth lighting and not the fire make it rough with lots of brush artifacts i tell you that always looks great for fire and other particle ish fx !

    9 ) the color ramp is interrupted by some milky/grey areas ... does not look good always make sure you have clean color ramps !

    10)same as 7)

    all around i very much enjoyed doing this paint over and i like how closely you tried to tackle all my criticism ! keep up the great work !

  • Summer contract?

    • Warby
    • April 14, 2010 at 9:49 PM

    we only look for programmers ... actually an animator couldn't hurt either ...

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