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  3. Warby

Posts by Warby

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 17, 2010 at 11:38 PM

    there are only 3 review sources i trust as of late

    evil avatar:

    http://evilavatar.com/forums/showthread.php?t=121084

    (4/5)

    1up:

    http://www.1up.com/do/reviewPage?cId=3180884

    (B-)

    and game trailers:

    (jury is still out on that one !)

    all the journalists that hated the game already before unwrapping it

    and all the "you can buy a 9/10 review here" news outlets

    can go swallow a dick as far as i am concerned !

  • Now playing 2010

    • Warby
    • August 17, 2010 at 11:01 PM

    splintercell conviction coop is good stuff played that a couple of month ago and its itching under my fingers again !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 17, 2010 at 3:24 PM

    a bug that makes the game lag when you kill someone ? D: thats HORRIBLE how could this slip ?

    i hope this will not be counted in the meta critic average:

    http://www.destructoid.com/review-kane- ... 1575.phtml

    i doubt this guy has actually launched the game he is just still bitter from the first game for some reason !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 17, 2010 at 11:10 AM

    fingers crossed for good sales and more good reviews !

  • RAGE

    • Warby
    • August 16, 2010 at 7:09 PM
    Quote from 2d-chris

    Yeah or less than 60 fps Low res textures are the worst offender ever.

    WOHOHOHO hold your horses there:

    60fps > everything else .... on the importance scale !

    but if your awesome new tech feature is we have infinite unique texture resolution than having lowres textures on your prerelease promotional material is kidn of a big deal

    imagine splintercells promotional screenshots not having dynamic shadows for example ... cant have that !

  • RAGE

    • Warby
    • August 16, 2010 at 10:24 AM
    Quote

    ":1uy4wthr]wtf man.. blurryness?![Blocked Image: http://scrawlfx.com/gallery/albums/rage/august-13-2010/Rage_2010_08-13-10_02.jpg]

    [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    D: id take highres tileing textures over this any day !

  • Deus Ex 3

    • Warby
    • August 13, 2010 at 7:51 PM

    look great i love it

  • animation problems

    • Warby
    • August 13, 2010 at 3:36 PM

    i know from many engines that they dont support translation keys on bones but only rotation ... so ....

  • Pirates of New Horizons

    • Warby
    • August 13, 2010 at 1:54 PM
    Quote from skdr

    I like how the "Featured Post" section bounces from right to left

    Anyway, when I look at the screenshots everything looks stretched vertically for some reason. I know that's not the case but the look of the game really makes you see it like that. Lookin good tho

    no actually on the thumbnail list they are a bit vertically stretched but not on fullsize !

  • Now playing 2010

    • Warby
    • August 12, 2010 at 9:50 PM

    getting some free floating limb action with rayman2 on the dreamcast

  • The random model thread!

    • Warby
    • August 12, 2010 at 9:21 PM
    Quote from PogoP

    Thanks HP!My workflow was as follows, I'm just doing what feels natural to me now that I'm getting my head round modelling, sculpting and texturing.

    -base mesh in max for each plank of wood, equal quads across the entire mesh. These planks were all assembled in the shape of the chest.

    -subdivide in mudbox with smoothing turned off, then with smoothing on to slightly round the corners.

    -scraped the edges to give it a worn look.

    -used a stencil to rough out the wood look for the normal map and ao map.

    -exported a lower subd version of the sculpt back into max (high enough to keep detail but low enough to not break max!)

    -optimized the mesh to make it easier to work with.

    -built the low poly up around the high poly planks.

    -unwrap!

    -textured in photoshop using xnormal for cavity/ao/normal maps.

    -rendered with xoliul's shader.

    Display More

    wow my work flow is really getting old it seams

    here is what i like to do:

    - paint myself a beautiful texture of something ( or modify a photo if the art direction calls for it )

    - map it onto a plane (or sometimes a cube ) and start cutting around on it until it looks 3d /edit yeah yeah if it has to have a normal map i make a highres 3d model right on top of the original 2d plane in maya and bake it form maya too

    - done

    has served me well so far i like it simple !

  • Butcher Shop

    • Warby
    • August 12, 2010 at 9:18 PM

    whats the purpose of this model ? if you are planing on baking normal maps out of it let me tell you right now that a lot of the modeled detail will get lost because it is not BROUGHT enough ! 90° angels dont show up in normal maps !

    if its just for prerendering keep rocking !

  • animation problems

    • Warby
    • August 12, 2010 at 9:15 PM

    animations have to be exported to a separate smd if i remember correctly are you doing that ?

    also one of your 3 flags in the model viewer does seam to move whats the difference between the one on the left and the 2 on the right !

  • Bioshock Infinite (Spoiler free thread)

    • Warby
    • August 12, 2010 at 9:09 PM

    i was also expecting a completely new ip so i am bit underwhelmed as well

    the trailer IS very cool though especially how they go from underwater into the sky was very cleverly done !

    id much ratehr have this scenario

    - playing it safe and driving home some more cash into the war chest for safety of future projects

    than this:

    - trieng to launch new ip ... mediocre sales ... studio gets shut down

    its just much more of a gamble !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 12, 2010 at 3:48 PM

    definitely cool but i like the ingame trailers better ! they look more REAL somehow !

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • Warby
    • August 11, 2010 at 2:25 PM

    just let it go gracefully please !

  • Starcraft 2

    • Warby
    • August 11, 2010 at 10:36 AM

    i might have to buy sc 2 just for mod tools

  • Mafia 2 website/screens

    • Warby
    • August 10, 2010 at 3:25 PM

    jop but id go even further:

    fun > gameplay > graphics > realism

    you heard me !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 9, 2010 at 11:37 PM

    thats actually why i love blizzard their stuff always runs on the crappyies of crap machines and still manages to look totally awesome by sheer virtue of great art !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 9, 2010 at 10:54 PM

    http://www.computerandvideogames.com/ar ... ?id=258213

    official xbox magazine:

    9/10

    FUUUUUUUUUUUUUUUUCKKKKKKKKKKKKK YEEEEEEEEEEEEAAAAAAAHHHHHHHHHHH !!!!!!!!!!!

    i am still expecting the meta critic score will be 7/10 ^^

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