1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Warby

Posts by Warby

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 17, 2010 at 11:38 PM

    there are only 3 review sources i trust as of late

    evil avatar:

    http://evilavatar.com/forums/showthread.php?t=121084

    (4/5)

    1up:

    http://www.1up.com/do/reviewPage?cId=3180884

    (B-)

    and game trailers:

    (jury is still out on that one !)

    all the journalists that hated the game already before unwrapping it

    and all the "you can buy a 9/10 review here" news outlets

    can go swallow a dick as far as i am concerned !

  • Now playing 2010

    • Warby
    • August 17, 2010 at 11:01 PM

    splintercell conviction coop is good stuff played that a couple of month ago and its itching under my fingers again !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 17, 2010 at 3:24 PM

    a bug that makes the game lag when you kill someone ? D: thats HORRIBLE how could this slip ?

    i hope this will not be counted in the meta critic average:

    http://www.destructoid.com/review-kane- ... 1575.phtml

    i doubt this guy has actually launched the game he is just still bitter from the first game for some reason !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 17, 2010 at 11:10 AM

    fingers crossed for good sales and more good reviews !

  • RAGE

    • Warby
    • August 16, 2010 at 7:09 PM
    Quote from 2d-chris

    Yeah or less than 60 fps Low res textures are the worst offender ever.

    WOHOHOHO hold your horses there:

    60fps > everything else .... on the importance scale !

    but if your awesome new tech feature is we have infinite unique texture resolution than having lowres textures on your prerelease promotional material is kidn of a big deal

    imagine splintercells promotional screenshots not having dynamic shadows for example ... cant have that !

  • RAGE

    • Warby
    • August 16, 2010 at 10:24 AM
    Quote

    ":1uy4wthr]wtf man.. blurryness?![Blocked Image: http://scrawlfx.com/gallery/albums/rage/august-13-2010/Rage_2010_08-13-10_02.jpg]

    [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    D: id take highres tileing textures over this any day !

  • Deus Ex 3

    • Warby
    • August 13, 2010 at 7:51 PM

    look great i love it

  • animation problems

    • Warby
    • August 13, 2010 at 3:36 PM

    i know from many engines that they dont support translation keys on bones but only rotation ... so ....

  • Pirates of New Horizons

    • Warby
    • August 13, 2010 at 1:54 PM
    Quote from skdr

    I like how the "Featured Post" section bounces from right to left

    Anyway, when I look at the screenshots everything looks stretched vertically for some reason. I know that's not the case but the look of the game really makes you see it like that. Lookin good tho

    no actually on the thumbnail list they are a bit vertically stretched but not on fullsize !

  • Now playing 2010

    • Warby
    • August 12, 2010 at 9:50 PM

    getting some free floating limb action with rayman2 on the dreamcast

  • The random model thread!

    • Warby
    • August 12, 2010 at 9:21 PM
    Quote from PogoP

    Thanks HP!My workflow was as follows, I'm just doing what feels natural to me now that I'm getting my head round modelling, sculpting and texturing.

    -base mesh in max for each plank of wood, equal quads across the entire mesh. These planks were all assembled in the shape of the chest.

    -subdivide in mudbox with smoothing turned off, then with smoothing on to slightly round the corners.

    -scraped the edges to give it a worn look.

    -used a stencil to rough out the wood look for the normal map and ao map.

    -exported a lower subd version of the sculpt back into max (high enough to keep detail but low enough to not break max!)

    -optimized the mesh to make it easier to work with.

    -built the low poly up around the high poly planks.

    -unwrap!

    -textured in photoshop using xnormal for cavity/ao/normal maps.

    -rendered with xoliul's shader.

    Display More

    wow my work flow is really getting old it seams

    here is what i like to do:

    - paint myself a beautiful texture of something ( or modify a photo if the art direction calls for it )

    - map it onto a plane (or sometimes a cube ) and start cutting around on it until it looks 3d /edit yeah yeah if it has to have a normal map i make a highres 3d model right on top of the original 2d plane in maya and bake it form maya too

    - done

    has served me well so far i like it simple !

  • Butcher Shop

    • Warby
    • August 12, 2010 at 9:18 PM

    whats the purpose of this model ? if you are planing on baking normal maps out of it let me tell you right now that a lot of the modeled detail will get lost because it is not BROUGHT enough ! 90° angels dont show up in normal maps !

    if its just for prerendering keep rocking !

  • animation problems

    • Warby
    • August 12, 2010 at 9:15 PM

    animations have to be exported to a separate smd if i remember correctly are you doing that ?

    also one of your 3 flags in the model viewer does seam to move whats the difference between the one on the left and the 2 on the right !

  • Bioshock Infinite (Spoiler free thread)

    • Warby
    • August 12, 2010 at 9:09 PM

    i was also expecting a completely new ip so i am bit underwhelmed as well

    the trailer IS very cool though especially how they go from underwater into the sky was very cleverly done !

    id much ratehr have this scenario

    - playing it safe and driving home some more cash into the war chest for safety of future projects

    than this:

    - trieng to launch new ip ... mediocre sales ... studio gets shut down

    its just much more of a gamble !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 12, 2010 at 3:48 PM

    definitely cool but i like the ingame trailers better ! they look more REAL somehow !

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • Warby
    • August 11, 2010 at 2:25 PM

    just let it go gracefully please !

  • Starcraft 2

    • Warby
    • August 11, 2010 at 10:36 AM

    i might have to buy sc 2 just for mod tools

  • Mafia 2 website/screens

    • Warby
    • August 10, 2010 at 3:25 PM

    jop but id go even further:

    fun > gameplay > graphics > realism

    you heard me !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 9, 2010 at 11:37 PM

    thats actually why i love blizzard their stuff always runs on the crappyies of crap machines and still manages to look totally awesome by sheer virtue of great art !

  • Kane & Lynch 2: Dog Days

    • Warby
    • August 9, 2010 at 10:54 PM

    http://www.computerandvideogames.com/ar ... ?id=258213

    official xbox magazine:

    9/10

    FUUUUUUUUUUUUUUUUCKKKKKKKKKKKKK YEEEEEEEEEEEEAAAAAAAHHHHHHHHHHH !!!!!!!!!!!

    i am still expecting the meta critic score will be 7/10 ^^

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™