yeah except for being totally gray id say that owns ! ![]()
Posts by Warby
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i dont like the serious sam games, if i am in the moood for something totally mindless (i rarely am) id much rather play painkiller,
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simulation of global illumination is a brought scientific area i would be surprised if there weren't multiple joes working in the field today !
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i like how more and more developers have started to get the memo that global illumination is important to good looking visuals but also that precalculated lightmaps are a cock sucking nightmare work-flow killer.
GO dynamic GI RND !!!!!!!!!
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far-cry and crysis are to me definite contenders for the "worst story ever"-award (only bionic commando can trump them really) and this looks to me like its gonna join right in with its predecessors
but the soundtrack in the trailer is totally epic !
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i am working down my way through the imdb top 250 (only 30 movies left
)i tried the "diving bell and the butterfly" earlier but i had to turn off really wasn't in the mood for hospital shit todaythere is a lot of NONE entertaining film snob rubbish in there !
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where exactly is there ?! west coast usa ?
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i would buy a "notch-teddy/plush-doll" that could sit next to my monitor
or any other minecraft merchandise in that vein ! -
okay here is what i want
-i want sony santa monica to make a syndicate ( i love you starbreeze but i need 60 fps here hmmk ! )
-rockstar makes the next dead rising !
-bethesda makes a shadow-run/bladerunner game (a cyberpunk oblivion/fallout please
)-ueda san and his boys make a game based on the never ending story (not the movies or tv shows or any of that crap i am talking the book here ! )
-gearbox does heat ( LIKE THEY CLAIMED THEY WOULD :ssj: )
also i would love to sea naughty dog make another uncharted ! ... oh wait thats totally happening like right now :derp:



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löl that is messed up ! but i certainly agree with its message !
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[Blocked Image: http://warby.bitproll.de/projects/9999_…nt_entrance.jpg]
i felt like building something busy to test that awesome unity shader editor by tim "stramit" cooper:
the shader is something a bit different. it does the uncharted fringy transition thing via vertex alpha ! vertex-color colors the object (i also baked ao into the verts) but not in the damaged areas there it only darkens the objects (chipped away paint) ! but the really funny part is i use the second uv set to control how much self illumination/cubemap/fresnel/specular i want to have on a vertex! giving me control over a vast arrey of looks all in the same object/drawcall. and also allowing for insane re-usability of one and the same material drastically improving framerate in my scenes
if there is any kind of interest i can release the shader and the graph network ...
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i am not a fan of apple quit the opposite but i really hope that this is not true !

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i think you are right on the money e- !
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that trailer is certainly awesome but should be judgedand considered completly by itself !
as a short movie i think it totaly succeeds
but this doesnt mean ANYTHING for the game it might still be the biggest heap of poo ever who knows?!
anybody have any idea who made the trailer ? was it blur studios ? some of the rendering/lighting is exceptional
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just finished bioshock 2 ( buying/playing games half a year to a year too late is great for your wallet
)+the setting is still totally awesome
+the different weapons /plasmids /ammo types/ upgrade possibilitys are diverse, fun and across the board useful
+its polished and properly qaed i dont think i encountered a single bug ( except maybe for a ragdoll arm intersecting into some railing ... everbodys got that shit )
+story and ending are better than the first one (you heard me !)
+no bossfight that is not supported by the core mechanics
+no escort mission that is not supported by the core mechanics
+horde-mini-game that can be initilized within the campaign is challenging and fun.
+tons of decision making goes into every kill and every interaction with the world ... this thing is bursting out of all seams with DESIGN
-too much too loot sometimes i was just spinning around the camera and hitting use to pick up everything around me.
-enemys dont give enough feedback when hit sometimes it feels like you are playing fallout or some other turn based rpg
-when combat gets really intense there is way too much stuff to keep track off which stressed me out quit a bit
-locations within rapture are not diverse/characteristic enough
-i think i missed a lot of water cooler moments by not look in the right direction and the right time.
all around awesome game 8/10 as good if not better than bioshock 1
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i am not exactly sure what i just saw is this a tower defense game ?
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i think the gameplay/gui elements liek those markers oyu place blend in with the busy env a bit too much but i definilty approve of the effort behind everything !
also
fresnel bubbles