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Posts by Warby

  • Dishonored

    • Warby
    • July 12, 2011 at 8:28 PM

    nothing in that picture appeals to me ...

  • City Block

    • Warby
    • July 11, 2011 at 10:38 PM

    yeah i was specifically looking at the edges of the dark windows on the first shot that looked like ms configured dof to me

  • City Block

    • Warby
    • July 11, 2011 at 5:23 PM

    looking very promising !

    cryengines ssao is clearly best of breed but what the hell is wrong with that dof ? can you turn that off ?

  • Easiest map editor for a newbie

    • Warby
    • July 10, 2011 at 10:10 PM

    unity is the easiest "editor" but you cant really build maps with it out of the box you will need models and stuff from somewhere else so id say go with unrealed ( udk)

  • Dishonored

    • Warby
    • July 8, 2011 at 4:53 PM

    that concept art piece looks really cool but it also looks 100% like half life 2 i see everything from combine helmet over city eating walls to strider.

    one trick pony anyone ? i am probably just saying that because someone i know who met that guy told me that he is a "massive tool" ^^

    of course no idea if thats true though

  • Simon Fuchs - Senior Environment Artist

    • Warby
    • July 7, 2011 at 1:15 PM

    lovely ! already saw it thought ... so .... OOOOOOOOOOLLLLLDDDDDD

    welcome to mapcore xenon

  • Hitman: Absolution

    • Warby
    • July 4, 2011 at 4:46 PM

    epic lol

  • What have you purchased recently?

    • Warby
    • July 3, 2011 at 12:07 AM

    [Blocked Image: http://image.com.com/gamespot/images/bigboxshots/8/943228_95839_front.jpg]

    its pretty fucking ill controls and combat are super tight and visually it might just be the prettiest game ever ! but its repetitive as fuck, super hard and the delivery of the story is aweful ... there for only 7/10 from me.

  • [UT3] DM_Cauldron

    • Warby
    • July 1, 2011 at 1:11 PM

    thematically very cool but the lighting is pretty bland and the fog and post-filters are not really helping either i can hardly see / recognize anything in the pics make it more contrasty ! the brights brighter and the darks darker !

  • Uncharted 3

    • Warby
    • June 29, 2011 at 9:13 AM

    evil avatar just stated the opposite that progress from the beta doesn't carry over

  • Arttu Maki - Level Designer

    • Warby
    • June 21, 2011 at 10:18 PM

    you made levels for angry birds ?

  • What game would you make and why?

    • Warby
    • June 20, 2011 at 10:54 AM

    something cyberpunk

    with a really good premise / plot / writing / animations / voice-acting !

  • The random model thread!

    • Warby
    • June 18, 2011 at 5:00 PM

    go go go 0rthopaedicsurgeon that looks like the start of a killer scene !

  • Bioshock Infinite (Spoiler free thread)

    • Warby
    • June 17, 2011 at 3:33 PM
    Quote from Sentura

    i love it when people start comparing new releases to games they played when they were younger. no game is ever going to be as good because you're too goddamn nostalgic about it. the same game wasn't even as good as you think it was, it's just because you only remember all the good moments, and very little of the frustration.

    w0rd !

    half-life 2 > half-life 1

  • im just gonna leave this here

    • Warby
    • June 12, 2011 at 3:07 PM

    VIDEOS !!!!!!! NEEEEEEED !

  • How the male angler fish gets completely screwed

    • Warby
    • June 10, 2011 at 7:54 PM

    *putsonstraightface*

    *standsup*

    *applauds*

  • Uncharted 3

    • Warby
    • June 8, 2011 at 6:58 PM

    i am so stocked for this ... i actually think its better than the u2 demo becasue they clearly didn't try to "top" it which would easily gone in the "over the edge-insanity" realm. keep it subtle and classy naughty dog !

  • Aliens: Colonial Marines - WTF Happened!?!

    • Warby
    • June 2, 2011 at 8:33 PM

    its alive this makes me very happy !

    the comic books also disregarded alien 3 and 4 ... i am all for that

  • What have you watched recently?

    • Warby
    • May 31, 2011 at 7:27 PM

    kaufman for god 2011 !

  • The problem of crunch time in game development

    • Warby
    • May 28, 2011 at 1:04 PM

    i never worked anywhere were there was a real crunch. at one job a suprise metting / pitch with some rich folks from google emerged out of nowhere with only 24 hour notice. so we had to make a last minute build/ demo and we didnt go home that after noon and i felt like shit the rest of the week. if crunch is like that id urge everyone to boycot it at the risk of loosing your job

    your health and well being is more important than arbituary deadlines !

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