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  3. Warby

Posts by Warby

  • --> Low Budget Sci-Fi "GEMS" !!! <--

    • Warby
    • September 12, 2013 at 11:32 AM

    low budget sci fi gems is BACK ... with A VENGEANCE !


    If you liked möbius go check out Kontroll:


    http://www.imdb.com/title/tt0373981/?ref_=sr_1


    [Blocked Image: http://www.antoniogenna.net/doppiaggio/film/kontroll.jpg]


    A bit trashy but fun HARDWARE:


    http://www.imdb.com/title/tt0099740/?ref_=fn_al_tt_1


    [Blocked Image: http://girlmeetsfreak.files.wordpress.com/2012/01/1920_hardware.jpeg]


    serbian cyberpunk goodness Technotise - Edit i ja:


    http://www.imdb.com/title/tt1372301/?ref_=fn_al_tt_1


    [Blocked Image: http://media9.fast-torrent.ru/media/files/s3/vm/ng/edit-i-ya-scene.jpg]

  • FDaponte- Environment Artist

    • Warby
    • September 9, 2013 at 11:48 PM

    "create a "WIX" site" in german that pretty much means:


    make a masturbation site


    or alternatively:


    make a mustache grooming site.


    i agree with vivi the thumbnails dont feel right with the amount of pics that you have every button click does this slow fade ... it doesnt feel responsive and JUICY.

  • Indiegame - Hammerwatch beta/demo

    • Warby
    • September 8, 2013 at 5:48 PM

    jo i am also looking for people to play with !


    maybe we can get a full 4 player map core session going ? i know mazy also has the game

  • Magnificent short movies

    • Warby
    • August 14, 2013 at 11:47 AM

    i have seen so many short movie that start with a shoot out or a sword fight and i always think this depiction of violence lacks context and therefor seems gratuitous ... i think you have to EARN your right to depiction violence first. there has to be a plot or character driven necessity. its perfectly fine to use violence or any tabu topic to drive a point home ... but well there needs to be a statement to go along with it! as a film maker you have to be able to stand by your message.


    i mean i get that its FUN to shoot action scenes and when you are a young film maker asking favors from friends and coworkers all the time i am sure you want your shoot to be fun for everyone. but there is such a thing as irresponsible use of violence in media.


    now with that disclaimer i show you this which i think is kind of on the irresponsible side but still fun and pretty ^^ (hypocrisy):


    http://www.3dtotal.com/index_news_det…=2#.UgtbvpIweYR

  • Going to the gym is like a korean MMORPG

    • Warby
    • July 30, 2013 at 10:53 PM

    korean mmorpg analogy is gold !

  • Fez 2 cancelled, Phil Fish to quit Game Industry

    • Warby
    • July 29, 2013 at 5:19 PM

    i really don't know how to feel about this.


    random ass thoughts:


    on one hand as an indie developer i am glad that there is less competition now


    also he made a bunch of money and is now capable of cashing out good for him i wished i was in that position

    i learned not to fan the flames of internet rage a long time ago that an adult male can live in this world and not have learned this just feels embarrassing to me


    also i cant shake the feeling that he thinks very highly of his own work and that canceling fez 2 is kind of the biggest weapon in his arsenal "I WILL RETALIATE BY DEPRIVING THE WORLD OF FEZ2" ... the whole thing smells a bit arrogant.


    when ever i saw/heard him speak he definitely came over as a douche-bag but does his personality even matter ? he delivered a top notch game game so i am cutting him slack you dont have to interact with him at all in order to buy/play/enjoy it (people say james cameron is an asshole but i think the quality and success of his work speaks for itself .... massive slack cutting going on there too)


    i really cant form a cohesive opinion about the whole situation its a cluster fuck.

  • Call of Duty: Ghosts

    • Warby
    • June 10, 2013 at 10:11 AM

    why risk the dogs life to kill 2 guys if you have 2 guns with silencers ? me no understand ... they just really want to get rid of that dog dont they ?

    in all seriousness grass sprites with water droplets on them is a sweet detail i havent seen in a game yet!

  • Respawn Entertainment's - Titanfall

    • Warby
    • June 7, 2013 at 1:27 PM

    lol @ valve+3 pics.

    so yeah source ... it has kind of a rubbish asset/pipeline/workflow but so does the quake 3 engine

    and yet call of duty blew everyones minds and wallets

    so yeah me == cautiously optimistic !

  • Peter Molyneux's latest epic game

    • Warby
    • May 27, 2013 at 9:44 AM

    i have to say i think the "price" is actually way cooler than i thought it would be ... so ...good job.

  • Star Trek Into Darkness

    • Warby
    • May 20, 2013 at 1:27 PM

    saw it 3 days ago ... great fucking movie !

    could have used some more lensflares though

  • Spec Ops: The Line

    • Warby
    • May 13, 2013 at 1:08 PM

    do you guys also have this moment of realization that a game is actually shit or brilliant month after you play it ?!

    it happens to me constantly that i play something,finish it and think that was an "Alight" 7/10 game and 6 month down the line everything that i can remember from the game are the shit parts and the stuff that was broken and pissed me off!

    leaving me to wondering how the fuck did i think that was a 7/10 experience ....

    now specops the line is the exact opposite i also thought "its an 7/10 okay shoooter" right after finishing but now all i can remember are the awesome bits so "NOW" 3-4 month later is an AWESOME game in my mind 9/10 !

  • just a quick reminder

    • Warby
    • May 6, 2013 at 10:07 AM

    source is rubbish ! there i said it !

    still half-lfie 2 and portal == contenders for "greatest game ever made"-title !

  • Indiegame - Hammerwatch beta/demo

    • Warby
    • April 18, 2013 at 10:12 AM

    fuckin A !

  • Tileable textures?

    • Warby
    • April 15, 2013 at 10:01 PM

    if you stamped erased and painted your offset texture to be tile able but are still unhappy with a repeating pattern

    have a look at the "highpass filter" and dont just use it try to UNDERSTAND what it does and how this benefits the perception of paterns you have to make your textures tileable in both micro and macro scale !

  • New way to send a cover letter

    • Warby
    • April 14, 2013 at 11:43 AM

    i like the idea ... you will definitly stand out with this ( until everbody does it ^^ )

    and i disagree that its misplaced effort any application for any job is all about "presenting yourself in the best possible light" you are essentialy doing marketing for "yourself" so showing that you have unique out of the box ideas about presentation/marketing is not gonna be looked down apon at all. also 3d assets are a big part of a game projects "presentation" so it reflects well there too.

    so yeah good luck !

  • DE_GWALIOR

    • Warby
    • April 7, 2013 at 4:25 PM

    photobomb duck for president !

  • Bioshock Infinite - Spoilers thread

    • Warby
    • April 1, 2013 at 12:31 PM

    they are selling "season passes" so i think thats a YES

  • Bioshock Infinite - Spoilers thread

    • Warby
    • March 30, 2013 at 11:56 AM

    Mazy actualy now that you mention it i ran into the couple aswell at some point but i dont recall getting an upgrade from them i think they just thanked me ? ( should i have looted them ?!?! ) what did they give you ?

    Furyo everyone is talking about this number lock ?! where exactly is that ? is that something optional i dont think i saw that ?!

    Skjalg what do you expect this is the spoiler thread !

    and the more i think about it time traveling back to a tangent universe creation branch point and fixing it via suicide thats very donnie darko esque

  • Bioshock Infinite - Spoilers thread

    • Warby
    • March 30, 2013 at 12:55 AM

    + length! i have no clue how long it took me to beat it ... i played it stretched out over 3 days and it felt like i played 5-8 hours each so round about 15 -20 ?! whilst most games these days feel like a schlocky michael bay movie this felt like a classy HBO mini series =^ö^=

    + gun feel is a huge step up from bioshock 1 and 2

    + originality. there are so many moments in this game where i thought: "wow i have never seen anything like that in a game before" like getting first person baptist for example.

    + colors !!! this game has "the" most attractive color-pallet in video game history ! this alone would make it worth playing !

    + location ... columbia is just sooooo fucking cool ... i criticize games and custom maps for unimaginative settings left and right (i am so done playing in sewers and warehouses) but this game delivers in strides ! if it wasnt for all the religion and racism i would desperately want to live there !

    + voice acting is superb ... i would have expected nothing less.

    + writing is excellent as always the plot ultimately becomes a bit daemon lindelof "lost" ish but it feels like this is a puzzle that can be solved unlike lets say a david lynch flick i enjoy a good mind bender every once in a while.they give my brain a very unique sensation that i enjoy a lot ... movies manage to do this constantly but for games its rare ...the only other example i can think of is probably metal gear solid 2 (one of my all time favorites ... yeah SUCK IT its great ! )

    + balls ! ken and irrational has them! putting religious leaders and their followers in one drawer with kkk-level racists deserves respect and applause. know any other games that are this dareing ?

    + skyhook is exhilarating fun all around!

    + the song bird is terrifying (whilst the plushies are adorable as fuck) every time i saw it/him in the trailers i was like: what the FUCK is that i was fascinated by it but at the same time i was thinking that inevitable boss fight will probably suck ass (i freshly played deus ex:HR at that point ... although i am not a boss fight fan in general) turns out you dont fight him he eventually becomes your ally ... so FUCK YEAH SONGBIRD

    + going back to rapture ... it seams so obvious in hindsight but i didnt see it coming ( do i vaguely recall ken saying in an interview that there is no underwater city in this ? you cheeky liar actually at that point it might have not been in the game yet)

    + tech art. there are lots of cool little fx and shaders everywhere like the parallax shop windows, the cut off "space time tear"-geometry the scrolling fire that eats away zeppelins/blimps and propaganda posters and many more

    + wobbly buildings... i have no clue how this was accomplished that all the buildings move and rotate relative to each other without the character-controls ai-pathfinding and collision in general fucking up really hard ... its a technical masterpiece o_o

    + elizabeths hair. when i first saw the blur studios reveal trailer i though blergh that looks hideous but they fixed that haircut last minute ... good call irrationality good call xD ( also note how she has telekinesis powers in that trailer but not in the game! less is more sometimes i think its good they focused on her having only 1 power one that is deeply rooted in the plot/theme )

    + upgrades feels substantial its not like they improve something by some numerical value and you dont really perceive it YOU FEEL THAT SHIT !.

    + you dont shoot first and ask questions later. plenty of moments where and escalated situation cools down and you manage to peaceful mix in with the columbia population and you even have moments with the police/soldiers/vox populi where a gun fight doesnt break out immediately i appreciate that. in fact i think the entire first 2 hours of the game go by without anyone getting killed.

    + pickups have a very interesting interplay you dont always want to pickup everything you actually have to THINK before you grab something.

    + use of music. who knew you can do more with music than set a mood you can also do story telling and "develop" you world. why do these guys sing beach boys songs isnt this 1912 whats going on here? interest in plot has just been increased ^^

    + the thimble finger. do you ever watch a movie and think i hope they do XYZ and than they dont and you are disappointed ? well i called what happened to elizabeths finger from the first second i saw it! but thought there is no way they are gonna go there BUT THEY DID AND IT WAS GLORIOUS

    +its JUICY !!! punching people, collecting items, shooting guns, skyhooking, pressing a gui button everything in this game gives juicy feedback and i wouldnt have it any other way !

    + environmental story telling this game is bursting out of all seams with little nuggets of information absolutely every prop tells a story its crazy its almost too much of a good thing.

    +quantum mechanics bitches! because of breaking bad i have been reading a bit about this heisenberg guy and than tesla and einstein which of course leads to general relativity and quantum theory ... of course i am only scratching the surface but its fascinating shit and to find an awesome game that deals with these themes that have just become a little passion of mine ...well its just excellent timing

    +trailers. they were created from content that was specifically made for them to teach you about this world those levels are not in the game which i appreciate! i like it when movie trailers dont show any actual footage of the movie but give you the premise and a bit of flavor instead (minority report for example) i wished more games did this unless of course:

    -your trailer shows awesome shit that doesnt actualy happen in the game: elizabeth getting hung by the vox popli ? handyman throwing you through a window onto a blimp, booker stopping a huge ass shell (still rotating and steaming ... SOOO AWESOME^^) with his telekensis/returntosender vigor or the vox pouli killing the mailman where was that shit ? which leads us straight to:

    -elizabeth didnt do anything cool during my play through remember that lincoln head moment ? from the trailers ? or the gametrailers video review where she refuses to go into the mens bath room with booker ? apart form the mandatory scripted story stuff nothing like that happened to me she only leaned against props (often intersecting wildly into the geometry or standing a meter away from the lamppost leaning on air) and tossed coins at me during wildly inappropriate moments some times through walls. after all the marketing material i thought this stuff would happen around every corner. but her lines/voice is kind of unbelievable too: one time she stuck her nose into a lock pick item literally intersecting it she looked at it for 1 minute while i watched her and then she said there is a lock pick over there .... honey if its so close that your nose is touching it i think its okay to call that location over "here" ... i know this is nitpicky but it breaks the illusion! -_- one moment she has an incredibly deep, sad and profound moment talking to her dead mother once that sound clip was completed without even taking a breath happy voice says "I FOUND SOME MONEY" ... those are some pretty wild mood swings you got there. also i had that feeling that she teleported around whilst not in my view which creeps me out o_o especially since you CAN collide with her (tf2 repelling magnet none-collision would have been a big win here) and she constantly blocked my way and even locked me into a tiny room for 5 minutes once i thought i had to reset the game. whats also wiered about her collision is that she cant move you/push you aside when she is in one of her scripted animations during one of the final dramatic scenes she walked over/through me and i saw the inside of her mouth and eyeballs for a couple of seconds before they got eaten by the near clipping plane all in all despite me liking her visual design (large eye you can read from a far and such) i must say as far as believable companion character npcs go alyx vance > elizabeth at least from a technical stand point !

    -no consequence to choice ? i picked the bird not the cage, i tried to throw the ball at the speaker not the inter-racial-couple, i was patient with the man at the ticket kiosk and didnt raise my gun. what did that get me ? nothing i checked for alternate endings and such on youtube but apparently there arnt any ?! why even have that choice interface if it doesnt matter ?

    -looting! there far too many lootable objects in the game i spend 90 % of the time hammering the use button whilst spinning around the camera like crazy that also happened in bioshock 1+2 but i have a feeling its even more with infinite and its just not fun and ruins the pacing. and they are inconsistent too i found more than a fuck-ton of non-lootable file-cabinets tables shelves crates barrels and corpses that where perfectly lootable in other areas.

    -pointless weapons this game has lots of them. once i had a shotgun and a carbine rifle i was set! i got high damage close range and precise long distance what more do you need? i guess you could make the case for the sniper rifle and the rpg for dealing more damage and zooming in even further but that hand canon ?!?! (high damage precise one shot) tell me what it can do that the sniper rifle or carbine dont do better (more range / higher fire rate) the repeater looked exactly like the machine gun and did almost the same thing too except you have to repress the button really fast ... for a gun introduced fairly late in the game you offer very little/no advantage over a gun i already had for hours ?! there is this grenade launcher thing (not the rpg) which drops ballistic arching projectiles that explode on impact but kill nobody with one shell .... thats one hell of a whimpy explosion. there is another machine gun clone that brought nothing to the table and that i used so little i already forgot its name. and even though bookers trademark handgun looks and feels great it too was phased out by the carbine rifle and its usefulness. and the heater did that do something different from the shotgun ?! i couldnt tell.

    -vigors dont contribute to combat effectiveness when ever i made a proper effort to use vigors to kill my enemys it always took longer got me more hurt than when i just used the guns which is a shame because the fx are really cool and the functionality of a lot of them is really inventive. when i saw that murder of crows fx in the trailers i got goosebumps i though it was sooo cool turns out this vigors game-play purpose is nonexistent -_- also there is a bit of logic fail it seems booker is the only person in all of columbia that uses vigors.

    -puzzles there were only few and they were super basic. there was only 1 moment where using the tears was used to solve a puzzle it involved spawning a skyhook and that was it and one instance where you use a vigor to solve a puzzle (fixing the gondola machine with the lightning thingy) ... these 2 mechanics are so cool and have so much polish this really was a missed opportunity they should have been used for more.

    -boys of silence there must have been some last minute gameplay change or something because they dont seem to do anything hearing/audio related they have a searchlight and "look" for you boys of vision or boys of enlightment would have been a more fitting name ... they also look silly ^^.

    -ghost mom ... i am getting increasingly weary with super natural shit in movies and games especially if its an other wise SOLID sci-fi universe.

    -bookers right hand has a tattoo spelling "AD" which we find out stands for anna dewitt at some point he gets it stabbed and puts a rag around it as a bandage the game makes a point out of showing you all this because its plot relevant ... which is cool except: when you get a new vigor all that stuff disappears O_o couldnt they have just shown the left hand get transform ?! you are breaking my immersion !

    -artifacts there is an alarming amount of z-fighting and light-map vertex color seams in the environment art. also console versions textures are obscenely lowres. (need to get it for pc at a steam sale and replay it once i have a new graphics card and more ram)

    -the ending. after all your exposition/explanation about the infinite possibility space of parallel universes killing booker/combstock as a child wouldnt accomplish anything he would still "not" get smootherd/drowned/killed as a child in an infinite amount of other parallel universes. PLUS what actually happens is all those elizabeths drown the adult burned out gambler booker that you played through out the game who is already years past the baptism branching point ... drowning old burned out booker shouldnt fix/accomplish anything. what they should have done is open a tear to the past somewhere between bookers birth and the baptism after the wounded knee battle and kill that booked and than forever stay in that universe and be happy ! columbia wouldnt get build the vox populi wouldnt get suppressed/enslaved no violent uprising no attacking new-york ( and the rest of the usa and the world i assume) DONE. that would have been the logical/correct thing for booker and liz to do. what they end up doing is completely .... IRRATIONAL.

    dont let the verboseness of my negative points fool you the positives outweigh the negatives by a massive amount

    final verdict: MASTER PIECE go buy it at full price so that games like this continue to get made !

    9/10

    deeply envy anyone from mapcore who got to work on this =)

  • Metal Gear Solid 5

    • Warby
    • March 27, 2013 at 10:16 PM

    ha so we were right about everything !

    and although its very obviouse after just a couple of lines that kiefer sutherland is a much better actor than david hayter .... I WANT HAYTER DAMN IT !

    dont fuck with the original unless there is a good reason (like the actor dieng)

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