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Posts by Warby

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • Warby
    • April 29, 2006 at 2:38 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_neko_mimi.jpg]

    finaly got some rigging done its no where near perfeckt tough

  • Idiot Proof Normal Mapping

    • Warby
    • March 28, 2006 at 1:29 PM

    the top brick pixels have a green bevel wich means their vektor aims up

    ... in the picture its clearly under the stone and cant recieve ligth from anything above it ... ... ... also all the little gabs between the realy large gabs have the bevel inside out the nvidia filter ist just not clever enaugh to understand the 3d ness of a picture i recommend for everyone to stick with 3d apps to make normal maps and only use the nvidia normalmap filter to overlay structure and noise onto that normal map spit out by max maya etc.

  • Two rants on level design, need opinions

    • Warby
    • March 15, 2006 at 2:49 PM

    that souds like a plan

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • Warby
    • March 13, 2006 at 3:54 AM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_03_french_maid_textured.jpg]

    so all the dresses are done model uv map and texture wise

    now for some rigging ... ( last chance to motivate me to change/fix something ... with a paint over ... or something )

  • Mercedes 190

    • Warby
    • March 12, 2006 at 5:19 PM

    yeah that looks great unfortunatly i believe that it wont look as good when u stand ingame right next to it

    unwraping a model to fit on one texture allways looks great from a far

    but for close up stuff that you would need in an fps it be better to texture vehicles like maps ... with textures that you can scale finer and repeat

    the best however would of corse be an engine that would alow mutiply uv sets were one could blend both methods together for ultimate hotness ^^

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • Warby
    • March 12, 2006 at 4:07 AM

    if at all the shoulderswill get changed during in the rigging pass

    as for now iam still busy modeling outfits and texturing em ...

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_04_neko_mimi_mode_ne.jpg]

    NEKO MIMI MODE NE !!!

  • Klein goes to Savannah!

    • Warby
    • March 11, 2006 at 11:06 PM

    one of my homies is at scad ill force him to go for me and write a log of your speech ^^

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • Warby
    • March 2, 2006 at 4:38 AM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_03_french_maid.jpg]

    pics of the final texture for the other dress will follow soon

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • Warby
    • February 26, 2006 at 1:13 AM

    well shes not a cs hostage or anythign (concerning setting in a level and all )

    just a (none seriose) hl2dm player model

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • Warby
    • February 26, 2006 at 12:14 AM

    thats some super helpful paint overs thanks ill get right on it

    i fixed the missing hairpiece allready 15 mins ago

  • girl in cocktaildress (at a hl2dm near you soon) ->NWS&lt

    • Warby
    • February 25, 2006 at 11:52 PM

    heyho

    mapcore folks

    shes roughly 5k polys

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_02.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_01.jpg]

    she is based on an older ut2k4 custom model i made a while ago.

    together with the pics of the actual model ... http://%7boption%7d


    ...i also posted this picture to tease the peole http://%7boption%7d

    the "test audience" liked it so much that i decided to make her some more "casual" outfits expect more to follow

    (ps hessi the guy with that sweet locking corse map form the front page will contribute an outfit aswell so stay tuned)

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