[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_neko_mimi.jpg]
finaly got some rigging done its no where near perfeckt tough
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_neko_mimi.jpg]
finaly got some rigging done its no where near perfeckt tough
the top brick pixels have a green bevel wich means their vektor aims up
... in the picture its clearly under the stone and cant recieve ligth from anything above it ... ... ... also all the little gabs between the realy large gabs have the bevel inside out the nvidia filter ist just not clever enaugh to understand the 3d ness of a picture i recommend for everyone to stick with 3d apps to make normal maps and only use the nvidia normalmap filter to overlay structure and noise onto that normal map spit out by max maya etc.
that souds like a plan ![]()
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[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_03_french_maid_textured.jpg]
so all the dresses are done model uv map and texture wise
now for some rigging ... ( last chance to motivate me to change/fix something ... with a paint over ... or something
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yeah that looks great unfortunatly i believe that it wont look as good when u stand ingame right next to it
unwraping a model to fit on one texture allways looks great from a far
but for close up stuff that you would need in an fps it be better to texture vehicles like maps ... with textures that you can scale finer and repeat
the best however would of corse be an engine that would alow mutiply uv sets were one could blend both methods together for ultimate hotness
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if at all the shoulderswill get changed during in the rigging pass
as for now iam still busy modeling outfits and texturing em ...
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_04_neko_mimi_mode_ne.jpg]
NEKO MIMI MODE NE !!!
one of my homies is at scad ill force him to go for me and write a log of your speech ![]()
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_03_french_maid.jpg]
pics of the final texture for the other dress will follow soon
well shes not a cs hostage or anythign (concerning setting in a level and all )
just a (none seriose) hl2dm player model ![]()
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thats some super helpful paint overs thanks ill get right on it ![]()
i fixed the missing hairpiece allready 15 mins ago ![]()
heyho
mapcore folks
shes roughly 5k polys
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_02.jpg]
[Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/kitty_wip_01.jpg]
she is based on an older ut2k4 custom model i made a while ago.
together with the pics of the actual model ... http://%7boption%7d
...i also posted this picture to tease the peole http://%7boption%7d
the "test audience" liked it so much that i decided to make her some more "casual" outfits expect more to follow
(ps hessi the guy with that sweet locking corse map form the front page will contribute an outfit aswell so stay tuned)