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  3. Warby

Posts by Warby

  • My Game has gone gold!

    • Warby
    • November 15, 2006 at 4:24 PM

    the guys name is hurg ?!??!?!

  • My Game has gone gold!

    • Warby
    • November 15, 2006 at 11:58 AM
    Quote from JynxDaddy

    When does the PC version come out

    yeah no pc version no play !

  • Splinter Cell: Conviction Leaked Info

    • Warby
    • November 12, 2006 at 1:47 PM

    yeah this doesnt seam to be about splintercell at all ... but its defnitly advertisment that works now i want to know what animx is

  • congrats Hourences on your upcoming LD book!

    • Warby
    • November 11, 2006 at 2:11 PM
    Quote from FrieChamp

    Awesome, congrats!Any promo copies for the Core?

    !

  • Unreal Engine 3 for 14.99

    • Warby
    • November 10, 2006 at 11:39 AM

    steam doesnt except my credit card ( new egg and paypal and everyone else does though ) ^^ so i have to wiat for ut2k7

    i have a question for the people that use unreal engine 3 at work what version is unreal ed in ? i know the version that came with ut2k4 was unreal ed 3 and back than all unreal mappers called it ue3 and now everyone calls unreal-engine 3 ue3 ^^ i get royally confused by that is it unrealed 4.0 or what ????

    btw firefox 2.0 s spell check knowss the word mapper FTW !

  • SDK's and You

    • Warby
    • November 9, 2006 at 6:27 PM

    unreal all the way baby =) hl is great too but not as good as unreal engine ( by a long shot )

    here is how unreal is superior ...

    no partioning problems

    no compile errors

    vising happens in real time and with better results

    never any leaks

    the negative brush technic is counter intuitive but 10 times faster once you understand it

    real time lighting preview

    real time shader preview

    real time particle preview (hell editable partcile systems to begin with !!!! ... if your not a coder your scred with hl !!!!)

    real time sound preview ( prehear )

    you can also move around stuff in the 3d view better than in hammer !

    more accuret vertex lighting on props

    faster and less buggy all around

    and inferior ...

    the only grains of salt are no gi in unreals lightmaps

    and unfortunately the best unreal engine based game wasn't as fun as the least fun half-life based game :D :D

    EDIT what is MV ?????

  • Procedural textures, is this the future?

    • Warby
    • November 9, 2006 at 6:09 PM

    i played the roboblitz demo yesterday that uses that specific texturing technic and while i must say that robooblitz certainly features them ost hideouse textures i have ever witnessed in a 3d game they claim the game is a total of 50 mb large (in this new article they even claim the textures are only 3 mb ) how comes my steam had to download 300 mb for the dmeo ? which is only a fraction of the entire game

    and the ram aspect doesn't really fly either because as far as i understand this they get GENERATED on load up ( there was a really long progress bar starting the game i assume that was it ) and after that will fill the texture memory just like any texture does !

    and how they try to suck up to crysis there ... embarrassing

    for the lose !

    /edit don't get me wrong i love everything auto generated and small but this is just not it !

  • dm_bulk

    • Warby
    • November 8, 2006 at 6:47 PM

    ahh some hl1 oldschool goodness me likes thumbs up but please less red lighting

    red and lime-yellow lighting is a big NISCHT NISCHT in my book ^^

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • November 8, 2006 at 6:41 PM
    Quote from OrnateBaboon

    Loving the progress Agree with what people have already said as well. I would say that some hip tiles on any of the roofs that can be viewed from above would be a good addition. I think it woud look a lot better if there is something separating the textures (like in the images posted by twiz).

    Some other things

    -the fountain base would look better if it was more rounded

    -some of the trees are overly bright in comparison to the darker ones

    -there don't appear to be any tree shadows yet (though I know this is best left until last)

    -the tables and chairs feel a bit random at the moment. Is there a cafe nearby? The ones running through the middle of the road might frustrate players during battle

    -can see from the images that the bomb sites appear to be very close to each other (unless of course one is kind of above the other)

    A lighthouse, a windmill, some circular geometry and a telescope that allows you to look out over the sea and off to an easter egg could be pretty nice additions. Can't wait to see where this map goes

    Display More

    - i could easily add that but i dont feel like its not round enaugh ^^

    - the dark ones normals were busted they are all equaly brigth and cartoony colorfull i liek it that way but i get a lot of shit for it so ill mabye desat / darken em a bit ( tiny bit ^^ )

    -yes tree shadows are at the veryb ottom of my to do list but will come eventualy i promise

    -yes actualy the center buildign in the map is a cafee but its supposed to be liek tourist area so theres fewwd to be consumedi n the sun just about anywhere ... i also very carefulyl placed em to be none annoying but they have so little mass they are like almost completly passive the players movement ( hopefulylthat will be smooth online too )

    -bomb sites are located above each other nuke style ! actual the whole layout is NUKE meets office ^^

    -light house and windmill are already on the to do list the coin operated telescope wasn't but is a great idea and i promise i will ad that =)

    thanks for the feedback

  • BBC Documentary on the history of Tetris

    • Warby
    • November 8, 2006 at 6:35 PM

    good stuff i knew most of the story .. so of course the gabs in my knowledge were the juiciest parts for me =)

    so was this all archive footage + interviews or were some of the older shots staged and that artificial aged ( i suspect that of a couple of scenes )

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • November 7, 2006 at 11:35 PM

    you went to nice ?! you lucky bastard

    @74 everyhting you nmentioned was allready on my to do list and will be adressed except for the shingel one PAINTOVERS i say !

  • Alliance

    • Warby
    • November 6, 2006 at 7:03 PM

    thank you ^^

    as far as i know there will be mod support yes !

    i don't think theres any cell shading going on in that game though ^^ in the videos etc the characters just had a very very simple ( very ambienty) lighting ... it aint like that anymore

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • November 6, 2006 at 4:06 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/sky_07.jpg]

    http://riviera.heaven.nexusirc.at/warby/wip/sky_01.jpg

    http://riviera.heaven.nexusirc.at/warby/wip/sky_02.jpg

    http://riviera.heaven.nexusirc.at/warby/wip/sky_03.jpg

    http://riviera.heaven.nexusirc.at/warby/wip/sky_04.jpg

    http://riviera.heaven.nexusirc.at/warby/wip/sky_05.jpg

    http://riviera.heaven.nexusirc.at/warby/wip/sky_06.jpg

    everything above the horizon (2d) by hesso everything below (3d) by me ^^

  • pvk_fort (Image Heavy)

    • Warby
    • November 5, 2006 at 12:19 AM

    love the spider web =)

    coudl use more polys all around ^^

  • Played Wii last night

    • Warby
    • November 4, 2006 at 11:58 PM

    i was at a store today and asked when i could finally buy a wii december 8th they said IF I AM LUCKY ^^

  • U.S. PS3 Pre Orders

    • Warby
    • October 30, 2006 at 2:08 PM

    i saw that on evil avatar who exactly does this cater to ?

  • November's modelling contest - lowpoly animals

    • Warby
    • October 30, 2006 at 12:41 AM

    can i post my tripod ? tripods are animals ... ... 20.000k polys is still lowpoly right ?!

  • Rate and slate

    • Warby
    • October 29, 2006 at 8:50 PM

    Judge Dredd: Dredd Vs Death i have played for a couple of minuts pretty suck delta foce i have only watched people play it (my impression was that it also totaly blows) my wallet wouldnt go near any of those titles go take your 15 pounds and buy psychonauts =)

  • Now playing

    • Warby
    • October 27, 2006 at 2:16 PM

    homework that i just finished:

    castle vania symphony of the night

    monkey island 1-3

    psychonauts

    lego star wars

    devil may cry3

    klonoa

    competetive online all the time:

    cnc zero hour

    dod source

    waiting for:

    portal

    kane and lynch

    alan wake

    god of war 2

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • October 27, 2006 at 1:05 AM

    that idea certanly crossed my mind

    btu how would you plant a bomb on em than ?!

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