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  3. Warby

Posts by Warby

  • German minister wants to imprison gamers??

    • Warby
    • December 9, 2006 at 5:55 PM

    the parabellum story is intense and funny at the same time ...

    i bet every unknown/unsuccessful politician wakes up every morning and preys to god for another massacre somewhere because its gonna be the only way how they can make a career ^^

    btw can someone please get me out of here ???

  • rl-leveldesign ! retro AND NEXT GEN at the same TIME !!!!!11

    • Warby
    • December 4, 2006 at 9:49 PM

    its game related isn't that what makes the difference ?

  • rl-leveldesign ! retro AND NEXT GEN at the same TIME !!!!!11

    • Warby
    • December 4, 2006 at 9:44 PM

    http://www.youtube.com/watch?v=rIP7djqpeK0

    just found this on polycount and couldn't stop laughing its so awesome and cute

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • December 4, 2006 at 8:11 PM

    sorry test is over you get the link when its final ( hopefully tomorrow !!!!)

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • December 4, 2006 at 6:00 PM

    tonight 20.00 (GMT+01 berlin amsterdam rome stockholm vienna) on this server

    85.25.130.222:27100 sponsord by the berliner fight club clan !!! *WOOOT*

    ---------------------------------------------

    SEMI PUBLIC DE_WANDA RC1/BETA TEST !!!!!!!!

    ---------------------------------------------

    you can dl the map from the server while joining OR write here and i will PM you the download link !

    thanks =)

  • Unreal 3 scripting tutorials

    • Warby
    • December 1, 2006 at 10:47 PM

    a proper Gui for scripting ... i have been crying for something like that ... since ... like forever ! =) i hope its as easy to use and intuitive as it looks =)

  • First tidbit of NS2...

    • Warby
    • December 1, 2006 at 10:02 PM

    balls this: <--------------------------------------------------------------------> huge !

  • Scott Miller: Steam should not be a part of valve

    • Warby
    • November 30, 2006 at 1:23 PM

    i dont know about you but:

    i shell out money for games left and right all the time and "NEVER" has the steam news / ad window been a factor in what games i buy ^^ ?! so if that is their only argument steam shall stick with valve i say !

  • [Shocking] Super Mario World Level Editor

    • Warby
    • November 28, 2006 at 4:18 PM

    O M G .... *DIESOFHURTFAILURE*

  • Now playing

    • Warby
    • November 25, 2006 at 10:30 PM

    playing daxter on the psp and boughed second sight for pc for 1 euro from the bargain bin =)

    Quote from Section_Ei8ht

    I Steam-purchased Psychonauts...

    GOOD FOR YOU =) *thumbs up*

  • The random model thread!

    • Warby
    • November 25, 2006 at 11:04 AM
    Quote from Pericolos0

    this was pretty fun [Blocked Image: http://cmdstud.khlim.be/~beulaers/wips/blobby.jpg]

    awwww absolutely adorable =D <3

  • Twilight Princess

    • Warby
    • November 20, 2006 at 7:24 PM

    on 8th of December they say i can get it over here "if" i am lucky ... ... ... cant wait D:

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • November 19, 2006 at 5:15 PM

    hrhr kokoso you got me babel fishing there ^^ i actually wanted to ask you to translate this for me !

    sauvage i thought means fantastic ?! reason to believe that was this : http://www.imdb.com/title/tt0070544/ look at the alternative titles at the bottom

    expose is not exhibition / exposition ?! insert better word for me please

    and should the "le" be a "l´" ?

    thanks in advance for the help

    so what i wanted the poster to say is " go see the fantastic exhibition" and add maybe "grand opening tonight" or something

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • November 19, 2006 at 4:52 PM

    i still havent figured out how to use that tone mapper entity its all default values the way its described in the wiki plain simply doesnt do anything

    the sun needs to be this intense because less intense sun = less gi = sucks

    but i could totally deal with much less intense bloom if i just knew how

  • warby presents: de_wanda 100% custom map for cs-source

    • Warby
    • November 19, 2006 at 4:46 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_02.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_03.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_04.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_05.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_06.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_07.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_08.jpg]

    i hope final release will be THIS WEEK ! D: all depending if the last couple of wiered bugs are fixable

  • aynone ever used an ambient_generic in counterstrike source?

    • Warby
    • November 19, 2006 at 2:48 AM

    5 water falls like 10 birds nests some wind and some flowing rivers

    all together its 37 ambient_generics

    11. trigger the ambient generics to play once only ( you mean to uncheck the "is looped" flag ??? and which ags do you talk about the originals form the first auto logic or the clones triggered by the cloned logic_auto ... and does it matter at all ?

    i cant test it right now since iam compiling but i am already uber great full for your input dodger !!!

  • aynone ever used an ambient_generic in counterstrike source?

    • Warby
    • November 18, 2006 at 11:43 PM

    they turn mute on round restart

    i already tried to make a trigger_once that was supposed to start all the ambient generics via a PLAYSOUND output ... didn't work i don't even know if trigger_once entities get reset on css round restart ?!

    i tried a trigger multiple also didn't work and an auto logic with OnNewGame and on mapspawn nothing

    anybody here managed to get a sound running in css that is actually plays at all times ?

  • My Game has gone gold!

    • Warby
    • November 16, 2006 at 8:22 PM

    yeah pc version with ue3 editor PLEASE !

  • WIP in WIP, post your level screenshots!

    • Warby
    • November 16, 2006 at 1:46 PM

    hot stuff badger

  • My Game has gone gold!

    • Warby
    • November 15, 2006 at 5:08 PM

    the advertisement in the background ( hessi had to show me^^ )

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