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  3. Ginger Lord

Posts by Ginger Lord

  • Beach Stuff

    • Ginger Lord
    • July 28, 2007 at 1:33 PM

    No tripod, havn't got around to buying one. My dad has a pretty good expensive one but weighs a tonne so for on the spot photography its a pain.

  • Beach Stuff

    • Ginger Lord
    • July 28, 2007 at 12:04 PM

    Got my own camera now, a D40. Went down the beach again to test it out. Rather frustratingly somehow between getting it and taking the first few shots and getting to the beach a bit of dust got on the sensor, looks worse on the camera than it does on the photo and is easily cleaned off.

    Heres a few from last evening.

    [Blocked Image: http://img300.imageshack.us/img300/5931/dsc0025wn5.jpg]

    [Blocked Image: http://img529.imageshack.us/img529/4800/dsc0046pq6.jpg]

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    [Blocked Image: http://img510.imageshack.us/img510/4374/dsc0117gy6.jpg]

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    [Blocked Image: http://img300.imageshack.us/img300/1204/dsc0129ly8.jpg]

  • Nikon D80 or Canon 400D

    • Ginger Lord
    • July 27, 2007 at 5:47 PM

    Going down the beach now for some evening photography.

  • Nikon D80 or Canon 400D

    • Ginger Lord
    • July 27, 2007 at 3:43 PM

    So I got the D40 Kit in the end, after Nikon send me my £60 back the camera and kit lens will have cost me £258/$530

    Approximatly half what a standard 400D would have cost me or about 1/3 of a D80. I'm liking it a lot so far.

    Paired it up with a SanDisk 1Gb ExtremeII SD Card, lowepro slingshot 100 bag and hoya skylight filter. In total the whole shebang has probably be about £310/$635.

  • Interview with Garry on Shacknews

    • Ginger Lord
    • July 26, 2007 at 8:45 PM

    It may have been me just missing something obvious but Dystopia just seemed to confusing and complex for me, all this cyberspace jacking stuff and plugins.

  • Interview with Garry on Shacknews

    • Ginger Lord
    • July 26, 2007 at 5:12 PM
    Quote from FMPONE

    I'm not on INS

    Your names still on the team page and you made a map for the release version, I presume you've left then?

  • Interview with Garry on Shacknews

    • Ginger Lord
    • July 25, 2007 at 10:31 PM

    Is it me or does it seem to be the INS devs on one side and everyone else on the other

    Either way, sure INS has the most player count at the moment of the free HL2 mods. It also had what 5k players release week, I havn't seen it above 1k for the last week or so whenever I check.

    All newly released mods (and retail games) start with a peak as everyone downloads it and plays, we'll all be able to better judge this in a month when you have an established base of players.

    Or not. Time will tell.

  • Interview with Garry on Shacknews

    • Ginger Lord
    • July 25, 2007 at 6:34 PM

    Good read, Garry is a sensible man.

  • Insurgency Trailer Release & Website Launch

    • Ginger Lord
    • July 24, 2007 at 3:51 PM

    Thats fine, we expect people to complain till the cows come home about HaJ and thats fine.

    However getting your pants in a twist about it helps no one

  • Insurgency Trailer Release & Website Launch

    • Ginger Lord
    • July 24, 2007 at 3:46 PM

    Finished editing your post yet? Thats gotta be at least the 10th time its changed

  • Insurgency Trailer Release & Website Launch

    • Ginger Lord
    • July 24, 2007 at 3:27 PM

    Could see that one coming. :roll:

    Anyway, had a quick butchers through your models and whilst some of the models are lod'ed (?) theres a fair few which arnt. Stuff like 900 poly couches and chairs, 1000 odd polie minaret (theres even one thats nearly 3000), 4000 odd poly mosque tops that have no LoD levels. Some of the high poly vehicles like the Humvee are well done, 6k down to 1.5k but the tanks seem to have been ignored with 2-3k bases and 3k odd turrets with no LoD.

    The view models are also pretty high poly, some nearly hitting 10k which is pretty high but still usable so thats probably not too much of a problem, the textures are fairly reasonable, one or two have more than one texture but again nothing major.

    Quite alot of the map props have 1024 maps when 512 would probably be good enough.

  • Insurgency Trailer Release & Website Launch

    • Ginger Lord
    • July 24, 2007 at 3:08 PM

    I just tried another server, lowered my settings down to medium and thought, this is a bit choppy.

    Turned on netgraph and ...wow.

    I don't think I've had a Source game run this low, I have everything on medium, no AA, Bilinear AF, no Colour Correction, no HDR/Bloom and I'm getting 40fps at 1440*900.

    40.

    In an empty server.

    What on earth is causing the fps hit, are all the models unoptmised or is it the maps? They don't seem to have massive stretches of open terrain, lots of 90 degree turns.

  • Insurgency Trailer Release & Website Launch

    • Ginger Lord
    • July 24, 2007 at 2:46 PM
    Quote from FMPONE

    Now you're being ridiculous about it. Of course they defend the game, they know, no offense here, a shit load more about it than you do. Not to mention they care alot more than you.

    You're just yet another person who can pass perhaps overly harsh judgement without consequence. Its nothing to you, just a few words. It means more to someone who spent months on making all those maps you think are monotonous etc

    That may have been harsh, I expect the same people to say stuff like that about HaJ when we get it out but instead of being like the mules I've tried to offer suggestions on why I feel it doesnt work and what can be done to improve it.

    The DoD maps may be similar (I personally don't think they are at all, visually perhaps but each map has a different gameplay style to it) and they work because the gameplay suits it. Its fast, furious action that suits roundabout maps.

    The INS maps all seem to be fairly linear maps, with perhaps some sideroutes that are all closed up and whichever one is the best route, everyone goes for and ignores the rest. The maps don't feel too balanced, its even harder to have balance when pretty much all the weapons kill in one shot. It may not be realistic to have them do lower damage, but I think it would help.

    After all the US side has body armour that currently does fuck all.

  • Insurgency Trailer Release & Website Launch

    • Ginger Lord
    • July 24, 2007 at 2:33 PM
    Quote from Steppenwolf

    You guys compare a game (RO) that was released years ago and has seen lots of polishing and development since then with something that isnt even a month old and still in betas. Thats pretty lame from you if you ask me.

    Both the early versions and the retail.

    I agree with Sentura and a heck of a lot of other people seem to be saying the same thing. The visuals for INS are the best I've seen in a Source mod however the gameplay...just isnt fun. Sure its realistic and if you want a realism game thats fine, it sort of does that (I wont go into how its not realistic and how you can never get realism on a PC game) but realism 99% of the time is not fun.

    RO is more involving because its got lots to it, yes its been in development longer and that helps, but how long has INS been in dev? 4 years or something? Feels like it if it hasn't.

    A few things to make it appeal to the masses more, but then again a realism game is never for the masses and you will never have it be amazingly popular,

    Do something about the damage, whoever spots who first wins. Usually the person with lowest ping.

    Maps need lots of optimisation, I can run Source Games at high detail level no problem. Even Fortress-Forever with 16 people running around throwing MIRV's and Concs seems amazingly slick to some of the places in the maps. Making the maps run smooth makes everything more enjoyable.

    Better class selection, it looks ropey as fuck, basic VGUI menu compared to rest of display.

    Maps need more routes and diversification, admittedly I havn't played it much but all the maps feel the same and they all become the same yellow sandbox in my eyes. Nightmaps, evening and dawn maps asap. Even if its just a lighting change, anything to break the monotomy.

    The voice commands make me lol everytime they are shouted, fix them or lose them they ruin it.

    Quote

    I would have expect better in a developer/modding community like mapcore.

    Regardless of who we are, where we are and what we do, the same problems are cropping up in all the forums.

    Edit: I now expect you to defend the mod to the hilt as after all, you are on the dev team.

  • Insurgency Trailer Release & Website Launch

    • Ginger Lord
    • July 24, 2007 at 10:59 AM

    RO had me hooked after 5 minutes, that game is realistic and fun in my opinion. Maybe the polishing in it counts.

    INS had me tearing hair out after 5 minutes.

  • The random model thread!

    • Ginger Lord
    • July 23, 2007 at 9:19 PM

    I've got one in blue

    Had to change the bulb the other week for the first time, must've been about 5 years since I got it.

  • Insurgency Trailer Release & Website Launch

    • Ginger Lord
    • July 23, 2007 at 8:40 PM

    Managed to get into a server and stay in for more than 30s tonight, played a whole map, which one I have no idea.

    My review:

    Visuals good, gameplay rubbish. Its too realistic to be enjoyable. My definition of enjoyable? Not being killed by someone you saw onscreen, at distance for about 1ms.

    Spawn killings seemed far too common for my liking. Lots of players gliding around the maps.

    5/10

    Could be worse, could be better.

  • Hendon RAF Museum + London

    • Ginger Lord
    • July 23, 2007 at 9:58 AM
    Quote from Bic-B@ll

    i was kind of expecting more planes

    The lighting inside the museum was pretty dim, so without a flash I was well into tripod territory. Plus they kept you well away from the planes which was annoying except for a few.

    I'll be going through the rest of the images, took a lot for modelling reference rather than arty farty.

  • Post your room pic extravaganza 2007!!!~

    • Ginger Lord
    • July 22, 2007 at 6:38 PM

    Looks like you could get Aids from that room.

  • Hendon RAF Museum + London

    • Ginger Lord
    • July 22, 2007 at 12:52 PM

    Went down to the RAF Museum in London with my dad the other day and nabbed his D50. In retrospect should have taken tripod as would have got approximatly 300% better images

    Anyway, got some good ones I think. The Underground is amusing these days, few years ago everyone just stared at the floor till they got off, now everyone looks around at each other just to make sure you are not Middle Eastern and carrying a large rucksack.

    [Blocked Image: http://img120.imageshack.us/img120/5962/dsc2148qa9.jpg]

    [Blocked Image: http://img517.imageshack.us/img517/6431/dsc2155ot3.jpg]

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    Bonus Images!

    [Blocked Image: http://img507.imageshack.us/img507/5981/dsc2290vw3.jpg]

    London style spelling is amazing.

    [Blocked Image: http://img517.imageshack.us/img517/8854/dsc2311up1.jpg]

    The day of the new Harry Potter book could only mean a massive influx of people at Platform 9 3/4 at Kings Cross station.

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