1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Ginger Lord

Posts by Ginger Lord

  • Crysis 2

    • Ginger Lord
    • January 30, 2010 at 3:49 PM

    Incidentally I just finished Crysis.

    Talk about a sudden ending.

    Quote

    "I'm going back to the island"

    *woooo, gets TAC gun ready*

    *credits roll*

    FUUUUUU.jpg

  • Battlefield Bad Company 2

    • Ginger Lord
    • January 30, 2010 at 3:03 PM

    I wish I had a beta key for PC or that they let the Euro PS3 users in.

    /hint

  • Battlefield Bad Company 2

    • Ginger Lord
    • January 29, 2010 at 1:02 PM

    /wants PS3 beta in Europe...

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 28, 2010 at 8:35 PM
    Quote from dux

    Who with?

    Black Rock Studios, ace place. Now the waiting begins.

    Incidentally a top tip I got in my interview (and hopefully bonus points from), straight from the company design director and franchise director; Designer's CV's should be 1 page. If you can't make your CV onto one page you're not a very good designer.

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 27, 2010 at 1:30 PM

    I'll say when I get back from it, don't want to jinx it.

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 27, 2010 at 11:39 AM
    Quote from Skjalg

    I think it has more to do with the fact that if they can actually play your levels, then they might consider you.I would never hire a level designer, on screenshot value alone. I'd MAYBE give the guy an interview if the screenshots was damn jaw drippingly sexy. But if they aren't, then I'd have to try the maps out first, preferably in a free or commonly owned game like TF2 or Crysis to see if they played as good as the looked.

    Naturally, if anyone gets hired on screenshot value alone that would be insane. I know a few mappers who crank out amazing looking maps, but if you look at their source files its

    If you've got screenshots on your portfolio, naturally there should be something to play with behind them. If companies want to play with them then thats fine, I can (anyone should) make it available to them. But some things aren't ready for public consumption as they say.

    Anyway, interview tomorrow, time to crack on with prep

  • What have you purchased recently?

    • Ginger Lord
    • January 26, 2010 at 8:11 PM

    Theres a guy in my local town with those boots. When he walks around he sounds like a Serpent Guard Jaffa from Stargate.

  • What have you purchased recently?

    • Ginger Lord
    • January 26, 2010 at 11:01 AM

    [Blocked Image: http://content.backcountry.com/images/items/medium/GRV/GRV0005.jpg]

    Time to kick people in the shins.

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 25, 2010 at 12:59 PM

    New top tip. Moan about not getting a job in this thread and later in the day you'll get interview invitations.

    It's a start!

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 25, 2010 at 12:07 PM

    All fair points and its something I'm trying to rectify in the near future, its just finding the time to fit in the extra stuff.

    I've dug my heels in and am in for the long haul.

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 25, 2010 at 11:08 AM

    I know, had that multiple times already You'd think for a junior role they'd pick the less experienced person so they can pay them less!

    Never heard back from Minh Lee about his stuff that he posted. Contact seems to be the way forward for getting experience but it seems the vacancies aren't out there at the moment. Guess it will pick up in the next few months as financial year comes about and budgets etc are set.

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 25, 2010 at 10:42 AM

    A-Levels here in the UK are non compulsory and a choice. However at my school you had A-levels in groups of say 5, and pick one from each group. The only people who took maths are the ones who did Chemistry/Biology/Physics or the guys who really want to be Programmers. However at my school the Maths/Computer Science were in the same block so it was one or the other.

    Now GCSE (age 16) Maths is compulsory but trivially easy.

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 25, 2010 at 10:32 AM

    Oh I've been looking for Junior Level Designer positions but I havent found a single one in about 4 months of searching. Even applied to about 50 companies without any positions looking for ways in.

    I don't mind doing planning/blocking out, I expect to do that without experience. It seems that that aspect though has migrated to the Junior Designers job description which now for some bogus reason needs a maths qualification. Here's one I got turned down on:

    Quote

    Junior Designer

    Role

    Produce implemented sequences of level design ensuring quality, to schedule and demonstrating understanding of the design vision.

    Demonstrate flexibility in approach and style, taking on other areas of design – level design, documentation etc with enthusiasm striving for quality and originality at all times.

    Essential Skills

    - Knowledge of game design development process typically gained from working on at least one shipped title (preferable AAA)

    - 3D experience – at least 1 year

    - Demonstrates strong world editor experience for example Unreal or Hammer

    - A Level standard skills in English and Maths (demonstrates numerate knowledge and literacy appropriate to tasks)

    - Good English speaking skills

    - Solid understanding of practical mathematics

    - Strong problem solving skills

    - A passion for gaming design

    Have all of these except the design process in a formal studio, multiple mod work may help and when they said A-Level standard they meant A Level qualification. I didn't have the Maths, but had computer science and allegedly doing a degree trumps the English A Level...

    Desirable:

    - Degree in Computer Science/English/Engineering/Architecture/Design

    - Scripting experience

    - Maya/Max/XSI experience

    - Experience of Visio

    - Experience of sketch-up

    Have all of these as well, possibly weaker on the scripting front

    Display More

    Back to hunting them. I also got turned down for one as I was too far away despite saying I could re-locate easily for the 6mo contract.

  • How to break in the games industry - an insiders' guide

    • Ginger Lord
    • January 24, 2010 at 10:22 PM

    So I've been looking for level design jobs with little success, as mention before the "Level Designer" job is pretty rare these days. Most things I've come across have been Junior Designer jobs, where you plan and block out the levels.

    However the true wtf bit is so far all these jobs, despite no mentioning of programming at all, have all required me to have A Level Maths. I have no idea why and A Level Computer Science (which included programming!) isn't acceptable so far.

  • Francois Roughol - Senior Designer

    • Ginger Lord
    • January 24, 2010 at 4:55 PM
    Quote from Furyo

    Which brings me to the real reason I posted about this: I was asked twice lately to provide a Word version of my CV.

    Every place I've applied to so far has asked for .doc

  • Crysis 2

    • Ginger Lord
    • January 21, 2010 at 9:30 AM

    It's lucky how theres only one city in America for everyone to base their games on.

  • What have you purchased recently?

    • Ginger Lord
    • January 20, 2010 at 1:23 PM

    Finally bought Crysis, £5

    It's mega retarded that I had to download a no-cd crack to run it though because Crytek won't let me run the game and have Daemon Tools installed on my system as well.

  • Black Mesa Source

    • Ginger Lord
    • January 19, 2010 at 10:50 PM
    Quote from twiz

    Are you guys seriously saying this looks bad? Sure it isn't next-gen mindblowing graphics, but it still looks extremely good. It's a mod, and an epic huge mod at that. It is amateur developers doing this for free in their spare time. Of course it is going to take a long time and every aspect isn't going to be perfection.Geez, mapcore is the last place I'd expect people to jump on a dedicated group of modders because they're using a SLIGHTLY dated engine. For shame.

    qft.

    I think it looks amazing, especially considering the age of the engine. I've seen worse looking games come out in previous years.

  • Aliens vs Predator

    • Ginger Lord
    • January 19, 2010 at 6:11 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Frankfurt get together....part 2

    • Ginger Lord
    • January 17, 2010 at 7:03 PM

    You must be clocking up the air miles at a ferocious rate!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™