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  3. Furyo

Posts by Furyo

  • Rockstar Vienna closed

    • Furyo
    • May 29, 2006 at 6:03 AM

    There isn't a single reason that legitimates this sort of action, even to "protect your project from former employees". You can do that easily by having a backup server of anything that's being worked on, which is the Ubi way.

    And yeah, to the best of my knowledge, Austrian laws (as with most EU countries) require some form of notice before being fired (unless you screwed up real bad).

    What's this alleged title being mentioned? I thought they only worked on xbox ports...

  • Heavy Rain E3 demo

    • Furyo
    • May 21, 2006 at 2:14 PM

    I really dug the kitchen set, with the French textures and magazine. the number of polys makes it nice

  • I've got a proper job!

    • Furyo
    • May 20, 2006 at 1:25 PM

    Congrats Taylor !

  • [NUDITY/NSFW] [Character - RELEASE] HL2 Deathmatch - Kitty

    • Furyo
    • May 18, 2006 at 10:03 PM
    Quote from D3ads

    Oh.. 'arsed' eh? Does that mean you're an English lass possibly?

    Ok I'll stop now

    You think?

  • What was your E3 2006 highlight?

    • Furyo
    • May 17, 2006 at 12:07 AM

    Crysis

    R6:Vegas

    Gears of War

    the Wii

  • PS3 discussion update

    • Furyo
    • May 16, 2006 at 9:02 PM

    I'm sharing this at work tomorrow, and I'll be damned if we don't all agree

  • Some Crysis E3 footage

    • Furyo
    • May 16, 2006 at 11:27 AM

    I got to see the high res stuff during E3 here at work, and wasn't as impressed by the fleet level as I was with the tech demo. It looks mighty fine mind you, but just a bit too dark to notice as much as I would have liked.

    Still, it really looks like the only engine able to compete with Unreal 3. Now if you guys can get as cool a SDK as Epic, then you'll really have something.

    The one other impressive game I've seen was Gears of War.

  • [wip] Virtual Art Gallery in Source

    • Furyo
    • May 14, 2006 at 10:31 AM
    Quote from mrmonkah

    Yeah i think ill redesign the pillars with more faces etc, but as for the tunnels i think they shall be untouched. Well, ill add smoothing groups to the geometry soon enough.

    Actually instead of adding faces, you could just as easily use displacement brushes, and with the subdivide tool, obtain perfectly rounded circular shapes. If you're interested in the method and want to see some example of it, let me know

  • A silly little animation

    • Furyo
    • May 14, 2006 at 10:27 AM

    That's a pretty good concept

  • NDAs...

    • Furyo
    • May 14, 2006 at 10:24 AM

    Emails being admissible proof in a court of law is a US (and other countries) thing, true, but there are other countries in which the law says exactly the opposite (France for one). It's not that the law doesn't exist, it does and claims that emails can too easily be forged and can't be traced well enough to be proof.

  • Heat Announced

    • Furyo
    • May 14, 2006 at 12:53 AM
    Quote from Izuno

    I loved Heat. Besides the firefight scene, what I remember most was when the Pacino and Diniro meet in the diner early on. That made the movie.

    Definitely one of the best duo scene in the history of action movies/thrillers

  • classic sony television

    • Furyo
    • May 13, 2006 at 11:39 AM

    I really like the grain you added to it, and the model looks very cool

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • Furyo
    • May 12, 2006 at 3:07 PM

    Yay for broadband at work: 130 Mb in 1min 15sec...

    And I've just commented the vid by this big "Wow" at the end with the explosion, which sent 5 colleagues straight to my screen

  • Video Games Had $18B Impact On U.S. Economy

    • Furyo
    • May 11, 2006 at 11:52 PM

    Nice to be in a growing industry. It has its disadvantages, but the major advantage is knowing there's a better chance of you being hired at the end of the day.

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • Furyo
    • May 11, 2006 at 7:11 PM

    Absolutely fantastic...can't believe this is real time it's so nice.... And to think it actually is real time....

  • Maya, Max or XSI ???

    • Furyo
    • May 10, 2006 at 11:30 PM

    Maya it is then Thx

  • Maya, Max or XSI ???

    • Furyo
    • May 10, 2006 at 10:32 PM

    I'm in exactly the same boat as cdxx, though I don't want to import any brushes, I want to pick up whatever skills I have from basic modelling at work and expand that knowledge.

    After talking to some of my colleagues, it would seem that Maya and of course 3dsMax still are the most used software in the industry, and therefore should be my primary concern. Supposedly Maya should be my first pick, as it has more options/is more user friendly.

    I have no idea what you guys started with or if that'd be your assessment of the situation too. Thoughts?

  • MGS4, this is what I'm talking about...

    • Furyo
    • May 10, 2006 at 9:09 PM

    Kojima gets once again as close to perfection as a video trailer can be....but as was previously stated, there's no way in hell I'm buying the console it's for with its stupid price. I'll wait till 2010 to play this one I'm sure

  • Nintendo's conference

    • Furyo
    • May 9, 2006 at 10:24 PM

    Rumors say it'll be a 150-200 $ launch price.

  • Nintendo's conference

    • Furyo
    • May 9, 2006 at 7:01 PM

    I was extremely impressed by the Wii controller the first time I actually played with it at work, on Rayman 4. Red Steel also seems to be a very enjoyable experience

    http://media.revolution.ign.com/media/8 ... ids_1.html

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