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  3. Furyo

Posts by Furyo

  • Top 10 Video Games Weapon List

    • Furyo
    • July 8, 2006 at 12:04 AM

    And what was the name of that DN gun that shrunk all the enemies so you can squash them? That paved the way for some of the more gory stuff out there to this day

  • Top 10 Video Games Weapon List

    • Furyo
    • July 7, 2006 at 6:12 PM

    Speaking of shotguns, some colleagues and I were arguing that the SoF shotgun should have made the list (arguably the best shotgun in any FPS ever)

  • Top 10 Video Games Weapon List

    • Furyo
    • July 7, 2006 at 3:42 PM

    Actually the guy presents the Halo sword as a great innovation when in reality it's just a very pale copy of the almighty Gauntlet

  • Top 10 Video Games Weapon List

    • Furyo
    • July 7, 2006 at 12:54 PM

    http://www.pistolwimp.com/media/47796/

    everyone will have their own top 10, but I have to agree with #1 and 2

  • Global map of game studios?

    • Furyo
    • July 1, 2006 at 3:50 PM

    http://www.gamedevmap.com/index.php?too ... ery=Albany

    Bookmarked it

  • DoD: Source update tonight

    • Furyo
    • June 30, 2006 at 7:13 PM

    It comes down to the players you play with. As far as I'm concerned, either it's with friends who play the same way I do (respectfully) and then it's fun, or I don't even venture on pubs.

  • Brilliance has a new name: Locoroco

    • Furyo
    • June 30, 2006 at 7:11 PM

    I've played it on a colleague's PSP this week, and quite frankly it's pure genius. It's just fun fun fun and fun....the sounds are amazingly refreshing and make you laugh and the whole art direction is just brilliant.

  • DoD: Source update tonight

    • Furyo
    • June 28, 2006 at 8:02 PM
    Quote from Zete

    It's hammer that's totally wrecked atm.The hl2 config is the only one that works correctly - the cs:s config features fun filled visual model glitches in the 3d window and brush selection is totally shot to hell.

    That's the same for DoD:S, but it's a directX related issue, which you can easily solve by adding -dxlevel 80 to your Hammer shortcut. I know I don't have any issues with the SDK since I fixed that.

  • DoD: Source update tonight

    • Furyo
    • June 28, 2006 at 4:16 PM

    Yeah I definitely can't wait to try it. Hope it turns out good, but I am confident. I've been slowing the dev of my new map to try and see if it could be turned into an objective one....

  • Level Designing with Gears of War

    • Furyo
    • June 26, 2006 at 10:29 PM
    Quote from KungFuSquirrel

    Wow, I give my parents a less dumbed-down version of the tech when they visit the office.I don't get the impression he really wanted to be spending his time on this (nor do I blame him). Game's looking snazzy, though.

    QFT

  • Favourite football (soccer) game ?

    • Furyo
    • June 26, 2006 at 8:32 AM

    Actua Soccer on the PC first, then WC 98 on the PSX

  • My Portfolio that got me a job

    • Furyo
    • June 24, 2006 at 1:25 PM

    Exceptional by all means. Congrats to the company for being able to get you

  • Dods Mortar Crates model NEW! : download link inside

    • Furyo
    • June 24, 2006 at 9:27 AM

    Yeah it's Highlander, we (dod-federation.com) just tested RC4. Almost done

  • Dods Mortar Crates model NEW! : download link inside

    • Furyo
    • June 22, 2006 at 9:57 PM

    Thx again for helping Jake Vivi His map is quite good too

  • Prey Demo

    • Furyo
    • June 22, 2006 at 1:30 PM

    The thing I like best is it's pretty big for a demo. If the game is proportionally as long as the demo, then it means hours of fun.

  • Prey Demo

    • Furyo
    • June 22, 2006 at 8:50 AM

    Is it just for paying subscribers for now?

    Edit: nevermind, a colleague is taking it from Gamer's Hell

  • DE_KERK [updated July 5th, new screens page 2 + beta d/l]

    • Furyo
    • June 21, 2006 at 11:12 AM

    fletch, it is my understanding cubemaps are borked since the update and they shouldn't be built in the first place. Others have noticed the problem really only happens with Ati card owners. Bottom line, I wouldn't even bother finding a fix for the cubemaps, especially since you have still lots to do on the map.

  • DE_KERK [updated July 5th, new screens page 2 + beta d/l]

    • Furyo
    • June 20, 2006 at 6:22 PM

    Needs some displacement too But the architecture remains top notch as it is

  • got a job

    • Furyo
    • June 17, 2006 at 6:15 PM

    Bah, don't listen to Ginger the Viking Lord, he doesn't know how good the Londoners get it compared to Parisians....freaking hate that city with a passion but I love London. Good luck with the job, I'm sure you'll enjoy it

  • Shattered Gordon...

    • Furyo
    • June 17, 2006 at 10:54 AM

    The dx8 fix works for me, and I have upgraded my ati drivers when Episode I was released. Maybe that's the soft spot too.

    This is the wiki page about this problem: http://developer.valvesoftware.com/wiki/SDK_workaround

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