And what was the name of that DN gun that shrunk all the enemies so you can squash them? That paved the way for some of the more gory stuff out there to this day
Posts by Furyo
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Speaking of shotguns, some colleagues and I were arguing that the SoF shotgun should have made the list (arguably the best shotgun in any FPS ever)
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Actually the guy presents the Halo sword as a great innovation when in reality it's just a very pale copy of the almighty Gauntlet
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http://www.pistolwimp.com/media/47796/
everyone will have their own top 10, but I have to agree with #1 and 2
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It comes down to the players you play with. As far as I'm concerned, either it's with friends who play the same way I do (respectfully) and then it's fun, or I don't even venture on pubs.
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I've played it on a colleague's PSP this week, and quite frankly it's pure genius. It's just fun fun fun and fun....the sounds are amazingly refreshing and make you laugh and the whole art direction is just brilliant.
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Quote from Zete
It's hammer that's totally wrecked atm.The hl2 config is the only one that works correctly - the cs:s config features fun filled visual model glitches in the 3d window and brush selection is totally shot to hell.
That's the same for DoD:S, but it's a directX related issue, which you can easily solve by adding -dxlevel 80 to your Hammer shortcut. I know I don't have any issues with the SDK since I fixed that.
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Yeah I definitely can't wait to try it. Hope it turns out good, but I am confident. I've been slowing the dev of my new map to try and see if it could be turned into an objective one....
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Actua Soccer on the PC first, then WC 98 on the PSX

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Exceptional by all means. Congrats to the company for being able to get you

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Yeah it's Highlander, we (dod-federation.com) just tested RC4. Almost done

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Thx again for helping Jake Vivi
His map is quite good too 
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The thing I like best is it's pretty big for a demo. If the game is proportionally as long as the demo, then it means hours of fun.
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Is it just for paying subscribers for now?
Edit: nevermind, a colleague is taking it from Gamer's Hell
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fletch, it is my understanding cubemaps are borked since the update and they shouldn't be built in the first place. Others have noticed the problem really only happens with Ati card owners. Bottom line, I wouldn't even bother finding a fix for the cubemaps, especially since you have still lots to do on the map.
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Needs some displacement too
But the architecture remains top notch as it is 
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Bah, don't listen to Ginger the Viking Lord, he doesn't know how good the Londoners get it compared to Parisians....freaking hate that city with a passion but I love London. Good luck with the job, I'm sure you'll enjoy it

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The dx8 fix works for me, and I have upgraded my ati drivers when Episode I was released. Maybe that's the soft spot too.
This is the wiki page about this problem: http://developer.valvesoftware.com/wiki/SDK_workaround