Tim coming back to its old love i.e. mapcore? I can't believe my eyes
Good luck with this project, as you know I'll be keeping in touch ![]()
Posts by Furyo
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disable shadows on the vertical stones, and when applicable, use info_lighting entities to specify where they should pick their light source
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Interesting indeed....
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Don't they have the same thing we do for DoDS?
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The only fact that I can see Dog fighting a strider makes me drool
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This is what I have:
"C:\Program Files\Valve\Steam\Steam.exe" -applaunch 211 -runhammer
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I'll post the target of my own shortcut later when I get home. Maybe that can do the trick.
Actually one thing I remember is that you need to set the same -friendsbeta whatever suffix to any shortcut if you're running Steam with it
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That's what I started 3D with about 3 years ago now...just making useless crap to use as my wallpaper.....
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Ok let me just get this straight.... I'll NEED the SDK update on release day !!! I'm so gonna be mapping for this game

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any chance you're running the sdk tools from shortcuts? if so, try launching them from within steam. After the initial launch, you could go back to using the shortcuts
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just amazingly impressive.....
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Quote from propaganda
No 2 castles have the same surrounding terrain. In fact by the looks of it many of them are surrounded by rolling hills and trees, much like my map. Some have alot more trees, some have open fields. Most are built from one type of brick or stone, so as far as textures they are consistently the same.
Actually it would be the other way around, most castles stand on top of big hills or small mountains, because that's what they were made for: to see from afar the incoming enemies before they stormed the village(s) down below. Then all the peasants would run inside the castle for protection yadda yadda yadda....
Anyway, the map looks too bright yes, then again I'll give it an A+ on its originality. I never was a fan of the original map, but if you've made it a lot more playable, then it's an A++

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If you're gonna get it, pick up a console version (PS2, GC, Xbox). Don't even try the PC port, or you'll be disappointed. It's buggy to say the least.
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Now that's sexy

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It sounds corny as hell, but I like to think one of the main reasons I enjoy it so much is because of the idea that someone somewhere may one day play my stuff and be "entertained" by it.
Of course that first someone is me, and I just enjoy building stuff and mechanics, like others said, but the idea that someone else may enjoy it too is just as strong.
That's coming from someone once in marketing, who didn't want to work in it anymore, seen as marketing is anything but making something someone may enjoy.
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yeah that really looks like Battersea.
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I didn't really see any resemblance with HL2, sorry but that plot is interesting indeed
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there appears to be seams ?? That looks a lot better already