Posts by Furyo
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Moroes, that's cool, but I'd try to add some more faces to the hangars, the edges are really showing right now, and smoother angles would be totally worth it

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The way I see those pillars, the larger part in this particular case would be used to support the ceiling. Particularly when there is something that may need support

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At the same time, you can specify your vmts not to have collision, so you can have that explosion with a trigger, and make a clip brush around that new crater.
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Quote from Minotauro
Those columns don't make any sense at all

If anything, turning them upside down would work better imho

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This is just appalling. The silver lining right there is that games can just no longer depict real life, everything is fine in arts until people can identify to what is being shown, and then you have emotions thrown in the mix, and this type of reaction comes along.
For someone to go to a point where he/she imagines that a human being plays a game (be it video or whatever) to train for his own actions is just plain sad, that just shows that if there is one universal truth, it's that assumptions are indeed the mother of all fuck ups
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Stuka was an official map for DoD 1.0, it just got removed later on.
I think overall the lighting is way too subtle. Almost bland. The colors aren't the problem, just the intensity
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I'd say that it looks good, if only you would get rid of those attic windows on the right of the last screenshot. Please make them right, those really destroy the rest of the pic.
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Welcome to the industry

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Chances are she acted like this to see how you'd react in a stressing situation. And she probably got the answer she needed.
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No I didn't, and to tell you the truth the last time I did wear a suit for an interview was for my internship at Apple, where I was laughed at for doing it. Even there, as a marketing person, I wasn't expected to wear one.
But there are ways to look sharp without a suit too.
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Yeah that's what I tried Blitz, but as Merkaba put it, I think I've come to the conclusion that normal maps or any other fancy effect can't be used with any vmt that would reference a decal.
And yes, animating an overlay is very feasible, we're using that to some extent in our current game.
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It's merely a vrad bug, it doesn't do that everywhere. You can try smoothing groups to see if that would help in this particular case
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That's very good work
Welcome to the industry -
It was a downright bitch to learn though, it's not hard you just get lost and have no idea where to go next (on your first time through it that is).
And yes, the return of the father in Sands of Time was excrutiatingly painful. There is only one trick you can do to hit him. Just happens to be the same thing you had to do in the original against the first overweight guard you encountered...
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If anyone remembers Ridge Racer Revolution on PS1 (the second of the RR games), you needed to beat a black car, then once you beat that black car, you could play with it and beat a white car to finish the game.
The only way to beat those cars was not only to do the perfect race, but also block them behind you as you saw them in the rear view mirror. That was tough alright
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I see you changed the orientation of the hook (compared Hessi's screenie to your last) and that's a good call
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It may also depend on what compiler you run. Standard Hammer doesn't do those shadows for me, but batch compiler does.
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In your second and third shots, I'd argue that the sign is just too big and stands out from the building, as if added later in a marketing campaign. I would take out the date in it, and make two separate overlays, a small one for the date, that I'd put over the main entrance to the building or on its side (as in real life) and would do a similar thing for the rest of the title.
Both overlays would be made to look as if the inscription was carved in stone.
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Cool deal IR, have fun
