Surgeon, you can build the cubemaps in every other Source game if you want. I sacrificed Hl2 DM that way ![]()
Posts by Furyo
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200% right on every game

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And I like the top pic
Some lighting issues with the palmtrees, but I don't even know if that's not engine related -
For those wondering when the next SDK update will be, here is as good an official answer as we can get at this point:
QuoteOn 10/15/07, Mike Durand wrote: It's a little bit complicated, but hopefully I can explain it well. CS:S (along with DoD:S and HL2MP) are going to be migrated to the new engine over the next couple of months. Until then you should *not* merge in the new SDK code as it will not work with the old engine. Once we convert the three MP games you *will* want to create a new version of the mod using the updated SDK source code. Makes sense? Sorry I can't be more specific about exactly when the games will be converted to the new engine. Mike
QuoteYou will have the option of still using SDK Base which will still be linkedto the Ep1 engine or you can base your mod on the new app IDs for Ep2, Portal, or TF. We will probably make a new SDK Base that uses the Orange Box engine too.
So at this point, we're talking of "months", which is as good as saying "soon"
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I'll be following this one closely

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You're one talented artist alright. Thanks for sharing them !
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Many thanks for all your hard work Sjoerd. It's appreciated by more people than you'd think

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Sorry but I guess I'm just daft...Is this the third installment to the series or have I already played it in its HL2 compatible form (if this is just a port to Episode I era Source)?
Minerva has been the only mod I've installed for HL2 so far, and haven't uninstalled since.
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Quote from R_Yell
"No hard feelings" Big Grin I think portal is made of pure genius. This is an instant classic, gameplay, computer character, music (I love it, is like some Vangelis kind of score), credits, everything. The only problem is it seemed quite easy, well, maybe I got stuck for some minutes 2 or 3 times, but most levels were easy to complete, even the final in just one try. Still haven't tried the bonus maps, which appear to be harder. I'm also awaiting for the user made maps, I'm sure people will come with great stuff.
The advanced maps are great fun, and make you realize how more difficult you completed the normal game than it really ought to. The challenges on the other hand are very hard, even on bronze for certain.
Least portals is fun to do cause you've got time to think and no worries regarding your steps. The two others just become painful because of that.
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I can see a EP3 + Portal 2 bundle somewhere in the not so distant future. Or for a change, Portal which deserves a proper game length, as a stand alone. Either way, I can't wait

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Mass effect is essentially done by now, so I wouldn't think so. Like others have said, EA has a tendency to do horrible games when it comes from their own studio, but they've balanced this with purchasing independant developers and letting them do their own thing (DICE). I'm pretty confident things won't change for Pandemic, but I guess we'll see what SPQR reports

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Entirely impressed. Got up this morning to a great release, and beat both E2 and Portal...Now I'm the type to go after the achievements so yeah I'll replay them, but it's just time to go back to some quality TF2 now

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I love how my 6 months old comp is just above the recommended specs... What is it, like 2% of your target that has that kinda machine?
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Make them out of func_breakable, or remake your prop so it contains chunks or is made of the different parts (prop_physics) set to start asleep.
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21.13884
If that's the number of FPS we'll get in game, we'll all be pissed

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Well, sorry if this is too late, but you should try to have the bottom part of your 3D skybox sky brushes be textured in nodraw. I've seen this problem fixed by doing that, to imitate the rest of the map where normally the sky brushes should only be on top (and the sides)
PS: Thread necrophilia ftw
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That's absolute kick ass. The only thing I noticed was the repetition of the trees orientation on certain screenies like the watchtower one. That's just as picky as I can be....
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Lol that reminds me of Ubi talking about SC5 when Double Agent was not even out...Surprised SC4 didn't break the SC sales records????
