1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Furyo

Posts by Furyo

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 11, 2007 at 1:06 AM

    Something makes my map crash when running without vrad. A looping error in the console and I'm sent back to windows. That's the only thing remotely close to this I 've seen

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 10, 2007 at 10:03 PM

    Mike will be back on it on Monday, and should keep a steady rate of incoming updates, no idea when that one will be fixed as he's posted he hasn't been able to fix it yet on Friday.

  • Max Payne The Movie....is coming

    • Furyo
    • November 10, 2007 at 7:31 PM

    Yay Boogie Nights !

  • Assassin's Creed Launch Countdown

    • Furyo
    • November 10, 2007 at 4:39 PM

    I guess that PC port will be out right when I'll be able to purchase it at a discounted price. Count me in

  • Max Payne The Movie....is coming

    • Furyo
    • November 10, 2007 at 3:29 PM

    http://www.variety.com/article/VR111797 ... id=13&cs=1

    Is every other great game going to be made a movie of? Oh well at least Uwe isn't directing this one.

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 9, 2007 at 5:56 PM

    It's on steampowered. Official forums now that VERC is closed

  • Stuff I've made for Decadence (HL2 mod)

    • Furyo
    • November 9, 2007 at 11:05 AM

    Well I'm not an artist, so I'd take Philip's words as Gospel. With that said, as a level designer I'd definitely use these textures as they stand, that's some really nice depth you have there.

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 8, 2007 at 7:02 PM
    Quote

    I have updated the known issues list for the new SDK release on the VDC wiki which you can see here:http://developer.valvesoftware.com/w...t_Known_Issues

    I'm going to try to get the cubemap problem, the missing models and textures, and the %VPROJECT% problem fixed in a release today. More than likely I will temporarily disable the Lighting Preview modes in that release until we can coordinate the fix for those problems. But it will come back.

    Thanks very much for your patience while we get these problems sorted out.

    Same thing we used to do for Dark Messiah, only I haven't seen the lighting preview work since then

    The only thing I need is to build the cubemaps really. Now that vrad takes much less time to compile, I couldn't care less whether we ever see the lighting preview again.

  • Garry's Mod hits TF2!

    • Furyo
    • November 8, 2007 at 12:11 PM

    Best.

    GMod.

    Pics.

    Ever.

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 9:10 PM

    I decided to make matters worse...I'm downloading the latest drivers from nvidia (released two days ago)

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 8:27 PM

    Then it got a whole lot better

    I have a 8800 GTS, and I'm getting the same as Zete.

    Another bug I found out about. We're still missing the vtex.dll to build cubemaps for TF2.

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 8:16 PM

    The absolute best news in all this isn't in Hammer. It's in Vrad.

    If you compile a map now, you'll see vrad does a new process for a couple seconds. It's called ray-trace acceleration, and that speeds up the rest of the VRad process ten folds.

    My tf2 map now compiles in under 6 minutes. Used to take 35 minutes this morning.

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 8:13 PM

    Hammer works fine here except for these bugs I sent to Mike Durand. He already replied he'd try and get fixes for them asap.

    1) Point_spotlight entity shows a red error model in Hammer. Rather inconvenient

    2) Shaded textured polys render doesn't work, it remains simply textured (I used to have that at work too...). Works fine on models, doesn't work on BSP

    3) Lighting preview (the simple one) simply shows all models in the map through the BSP

    4) Selecting "Draw Materials Opaque" will make the 3d viewport turn black, until the user points the mouse cursor away and goes back to it, at which point display is refreshed

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 7:08 PM

    Restart your steams it's just out

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 5:08 PM

    It's fairly close as far as I remember. Be it Dark Messiah I saw this on, glass and other transparent materials were not really there for me to recall whether that works fine.

    However I don't suppose it should be any different. The system takes the light_environment and other light settings in the area around your viewport and vrad does its thing as it usually does, probably with settings close to "fast"

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 4:40 PM

    If it hasn't changed, what it does is render your viewport to a texture. You can't just move around your entire map expecting it to be done on the fly, but room by room is better than nothing.

    It's also quick to render, about 5 seconds on the PC at work.

  • go-kart model

    • Furyo
    • November 7, 2007 at 3:47 PM

    I can just see it....on Steam in June 08...Zaphod's first game for 9,95 and all of Mapcore bumping into each other remembering the glorious days of Super Mario Kart

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 3:32 PM

    He replied on the steam forums that he wanted to focus on existing tools to make sure those work in their most uptodate version, before going on with the rest of the tools we don't have yet.

    So this is all assuming Valve has lighting preview working, which I believe they have, since I've seen it work months ago now...

  • HL2 sdk update tomorrow morning

    • Furyo
    • November 7, 2007 at 3:13 PM

    The particle editor won't be in this release, we'll have to wait some more. All existing tools will get their updated version though.

  • go-kart model

    • Furyo
    • November 7, 2007 at 8:45 AM

    Ace design, ace creation. Awesome just got a new definition

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™