About time too ! Congrats man ![]()
Posts by Furyo
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That part is fake indeed, the rest I'm not sure

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Gotta find something else to occupy that space. Suggestions welcome
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Thx Lee

So for the record I just fixed the layout problems with IE. IE is too stupid to want to work with % values for table width, so you have to enter the exact number of pixels. Yawn.
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Well made film that will help its author go places, but I don't believe for one second it's viral
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I won't be there, but maybe at E3...if I can be persuasive enough
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Yeah I used to have a lightbox like script to load up my galleries, but it was one of these things I had problems with across platforms. Same for Flash, where for instance the iPhone doens't have a plugin for it yet.
Right now I've also seen that the html isn't fully supported in IE, so the cells just go bonkers on IE. A more savvy friend is looking into it.
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Cool Lee ! Congrats on your new position !
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You're the man Mojo, now make us something as cool as Deus Ex

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In the quest for the almighty power of the all-seeing eye, Native Americans and gender confused aliens from outer space face off on a deserted island...until all hell breaks loose. As the charismatic and appropriately named John Doe, of the Earth United Forces, you are sent to investigate recent occurrences of global paranoia among the local monkeys population, and put an end to it all.
There, I just pitched it to you

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I could crop them yes. As far as asking someone somewhere to give me high res screenshots without the watermarks? Man that would take ages just to track down that person. I'll try to scavenge some off the company's servers today, but boy that's going to be a wild hunt...
The approval process is required particularly before the game ships, when we work on our internal resumes so other projects can learn about our work and decide whether they want to interview us for their own project. That's Ubi Montreal btw, not all of Ubi. We just are too many to do it any differently. The other reason is to make sure you actually did do the work you claim as your own.
In the case of a "gameplay" LD though, I still think it really doesn't matter what you show because your work can only be measured by actually playing your levels, not looking at env art done by someone else.
Chris, I had considered going to Crytek before moving here and working on PoP you know
I was supposed to fly down to Frankfurt after the initial phone interview but things went in another direction. We'll see in the future 
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Once again my ineptitude in using PS correctly has been revealed
That looks interesting too Dan, not sure I'd use these colors but I'm interested in seeing the psd -
That's the thing....I never did any env work on games, and I can't get my own screenshots without going through a long painful process of approval with Ubi.... As much as possible I picked screens of my own maps
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Thanks for the suggestion, the only thing I changed so far is the Contact button, going with Contact / Resume, just to make sure everyone understands where to look for. Given the precision of the resume itself, I couldn't make it fit on the page without users having to scroll down quite a bit, so it really is better to leave it as a separate page. Think of the LinkedIn page as a pdf of sorts I suppose.
I also just highlighted the job titles too, the sun is hitting my room hard right now and I couldn't even see them anymore
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I spent a few hours wiping my previous one and creating this. It had crappy samples, was too complicated to browse and with flash content some users couldn't see.
I'm looking for feedback on navigability, loading times. I'm not an artist, so the portfolio should come across as more technical oriented, while remaining slick enough.
Flame, embrace, shred it to pieces, let me know

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Only just heard about the ModDB editor award reading about it on Kotaku ! Congrats Sjoerd !
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My god I need to check the off topic section more often, I'm just seeing this purely awesome thread made of pure win right now....
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That course should help you out when you're back job hunting, best of luck to you

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I like the tone of it, and I realize it's nothing special, but it still very much serves its purpose
Fall 09 is going to be close to Fall 07 in terms of release quality... -
Sorry to hear that, let us know if there's something we can help you with