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  3. Furyo

Posts by Furyo

  • Darksiders

    • Furyo
    • February 16, 2010 at 4:45 PM

    Going by these NPD figures, 100K copies in the first month for Darksiders is a very respectable performance. I hope they actually are a small company and haven't paid a lot in licensing fees for the engine and they might even make money with it.

    On the other hand, seeing DI, Bayonetta and Army of Two perform this bad is telling. EA has now frozen all recruitments even in Montreal which was the last studio that was still hiring apparently, and are in the process of firing the Army of Two team. Along with the 1K plus that are going to be let go after the end of fiscal year.

  • Darksiders

    • Furyo
    • February 16, 2010 at 1:08 AM

    Lol yeah Dante's Inferno is the direct rip off I see what you're saying about Zelda now even better, with the ashlands section where you slow down time...

  • Darksiders

    • Furyo
    • February 15, 2010 at 8:06 PM

    True for God of War of course, but that's the obvious one that comes to mind as GoW III is set to invade everyone's living room soon and this makes it look like a shameless attempt to be able to play "GoW" on a 360.

  • Darksiders

    • Furyo
    • February 15, 2010 at 7:30 PM

    The whole economy is 100% God of War, from the orbs you collect to how you purchase upgrades for yourself and the weapons, as well as how you use combo, throw enemies in the air to unleash the blades on him (this time you only have that one blade). If you start using the scythe it becomes even more apparent thanks to the same combo used in both games.

    The Zelda comparison starts with the Twilight Cathedral, the other levels before then are simply too linear to be compared to anything other than an uninspired platformer. It even tried to copy from Prince of Persia's platforming ingredients, and managed that quite ok. Some of the items are very Nintendo-ish too, but they're not limited to Zelda, though the bombs scream of that.

  • Darksiders

    • Furyo
    • February 15, 2010 at 5:31 PM

    I'm surprised no one even started a thread for this game... Did anyone else play it? I borrowed a copy from a friend and while the game initially wasn't anything special it started to grow on me after a few hours.

    And that's the bulk of the problems I have with it too. The introduction to the game is boring and uninspired, from the level design to the game design, but progressively it starts getting better until you reach a proper Zelda-ish dungeon (twilight cathedral) that finally makes the game shine.

    The controls overall, and the cameras that go with them, generally lack the subtlety of God of War's and that made me switch from Normal difficulty to Easy as I was becoming too frustrated with them. I should stay, I replayed from the start as you can't switch difficulties. For a game that borrows so much from God of War (all of the combat minus the interactive cutscenes), you would think they would have got that part down to a t, but I can't say it rivals its older brother.

  • Heavy Rain

    • Furyo
    • February 14, 2010 at 9:58 PM
    Quote from SpicyTanuki

    Still not sold on holding down R2 to move forward though. I wonder what the argument behind that is.

    I haven't played it, but from the videos it seems the left analog stick is used in QTE's. If you have to be quick in certain cases with that stick and you already have your fingers on it it may be unfair. Using one of the shoulder buttons frees up the rest of the pad at any one time.

  • Hey all!

    • Furyo
    • February 14, 2010 at 9:32 PM

    He made Glider and Falaise The easter egg still exists in the remake of Falaise on Source (Cobra) and it's "I may not be very good at what I do, but at least I'm slow"

  • Hey all!

    • Furyo
    • February 14, 2010 at 6:33 PM

    So were Jed and I. Jed, Fuzzdad, skdr and I remain moderators on the steam forums.

  • Alan Wake

    • Furyo
    • February 13, 2010 at 9:06 PM

    I know Frie, the PR reeks of bullshit and I would probably punch in the face the guy that could tell that to my face and keep a straight one himself because it's so stupid it's insulting everyone's intelligence. Then again these guys are paid to do just that and it's one thing I simply can't do....

  • Alan Wake

    • Furyo
    • February 13, 2010 at 6:38 PM

    The only way you'd have got that PC version in the first place was via a 1-man-2-weeks port of the X360 version anyway, were you actually expecting Microsoft to publish a PC game still? I mean the signs have been around for years, not to mention the PC gaming division of Microsoft has all but ceased to exist in any meaningful way for some time. You don't close down Ensemble Studios on one hand only to release a game on a platform that is going to compete against your leading SKU 6 months later. Microsoft has been many things, and consistent is one of them.

  • Any male voice over actors here?

    • Furyo
    • February 9, 2010 at 11:55 PM

    I'll try and be helpful here, but I really have no idea if that's even good. Basically Ginger Lord asked for voice actors for Ham and Jam, and I said I would post that on the steam forums to try and get the dods fans to do it.

    One of the replies said to check out voiceactingalliance.com instead, supposedly that's what these guys do

  • Frankfurt get together....part 2

    • Furyo
    • February 3, 2010 at 5:06 PM

    Any chance you guys are up for round 2 tonight? I know Chris wants to stay home and play ME2 but the rest of us could be enjoying more social activities

  • MapCore Job Census

    • Furyo
    • February 2, 2010 at 5:57 PM

    Pure Split/ Second, and some awesome other titles lined up. Congrats John, I knew I could recommend you for an interview. Now make some kickass games!!!

  • Frankfurt get together....part 2

    • Furyo
    • February 2, 2010 at 5:03 PM

    So as it turns out the strike is only tomorrow so after a few delays due to the snow I am now at the Golden Leaf Ready when you guys are:)

  • Frankfurt get together....part 2

    • Furyo
    • January 31, 2010 at 4:59 PM

    I'm game for either one, granted I actually make it to Frankfurt as SNCF decided to go on strike again.... I'll let you guys know how that goes

  • Frankfurt get together....part 2

    • Furyo
    • January 26, 2010 at 3:55 PM

    little nump from France to give you guys my cell number: +33 6 43 14 04 77

    It will also work in Germany so it's all good for next week

  • Francois Roughol - Senior Designer

    • Furyo
    • January 22, 2010 at 5:29 AM

    Small bump for a small addition, but I realized that my CV wasn't on the site so I added a PDF version of the linkedin profile.

    Which brings me to the real reason I posted about this: I was asked twice lately to provide a Word version of my CV. What do you guys think about that? Ever been asked that too? I find it odd that a pdf wouldn't be an acceptable format in 2010. Even more so when you don't want people editing your files for whichever reason.

    Personally I think it's simply a recruitment agency's way of telling you it will be easier for them to enter you in their database...

  • Aaron Garcha - Level Designer

    • Furyo
    • January 22, 2010 at 5:26 AM

    I love your work and I love your website.

  • Frankfurt get together....part 2

    • Furyo
    • January 21, 2010 at 5:38 PM

    That sounds perfect Freak. I'm not sure if I will even be able to get into Crytek yet, but I'm gonna send an email to Katrin now.

    Regarding the cell phone, I'll have picked up a sim kit in France that I hope will also work in Germany. If not then I will gladly take yours

  • Happy bday Chris Kay

    • Furyo
    • January 21, 2010 at 5:35 PM

    Have a good one Chris

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