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  3. Furyo

Posts by Furyo

  • Working: Games industry x Movie industry

    • Furyo
    • March 17, 2011 at 12:44 AM

    That topic has always been a personal favorite, and the opinions, or info, I get from both parties is that both industries share a lot of similarities and only have very few points of divergence, although these ones can easily be seen as the most important ones.

    The games industry is currently still growing, and becoming more and more mainstream. With this, and contrary to popular belief, only the smoke and mirrors change with it. The benefits only trickle down to a few fortunate (and skilled and savvy) individuals much like they did in all other entertainment industries when they became mainstream themselves.

    That's one of the main similarity we now share with the movies industry. 1% is in the spotlight and retains the benefits (and drawbacks) this entails, while 99% stay behind the scenes and continue to work as if nothing changed. Worse, the conditions can get worse over time as more is demanded of them. After all, with mainstream comes more readily available skills and the job market then gets flooded with people who can all seemingly do the same job. This makes your work less valuable to your employer, unless you have set yourself above the rest of the crowd and he's ready to pay for such skills.

    This is what happened to the movies industry when it boomed in the 30s first then progressively with the rise of the first movie stars in the 50s and 60s. And you could draw a parallel between Charlie Chaplin's United Artists venture and the current indie trend. In order to remain competitive and also to earn the respect of their industry, individuals became forced to set their own shop.

    Where this comparison stops however is in the details. From a business perspective, the games industry has radically changed its business model in ways the movie industry hasn't in decades. The 90s for the games industry was the era of third party developers working independantly for publishers, then the 00s saw a radical change towards in house developments, only to see the late 00s and early 10s compensate with over the top contraction of all dev forces either by studios closures or projects cancellations.

    This is due to the nature of the work. The digital nature of the games industry also makes the work very much less location dependant, unlike the movies industry. The movies industry can only outsource the digital work it needs to studios that then work very much so like the games industry ones, but consolidated around a single location all major studios that couldn't be closed down. Their only other choice to lower costs is to choose a cheap location to shoot the movie in, but that work is only very limited in time.

    In comparison the games industry can only become big in places where labor is constantly cheap (Canada has been that place for the past 10 years or so, but for how long?), and all other once huge powerhouses of the industry saw their numbers dwindle recently with a lot more competition from places looking to attract this new industry.

    On top of this, and whereas the movies industry is heavily dependant on faces and while one's talent is unmistakably visible to the end consumer, our media does not translate this freely to our customers, no matter how knowledgeable they are. You do not create stars in the games industry with as much ease as you do in movies. Our faces are not out there, and neither are our names. Mainstream barely knows Miyamoto. And it stops there. We don't have our Tom Cruise and George Clooney, and our work is not conducive to ever getting them.

    This all isn't helping salaries in the games industry VS the movies one. And until we get our stars that commend such paychecks, in all departments, the overall level of the pay will remain lower.

  • Prey

    • Furyo
    • March 15, 2011 at 8:19 PM

    Yeah I remember reviewers saying that about Bioshock, but in the end the world was so enticing you really could do with a second serving. And they did right by the first game, or so I hear, and made a good one too.

    Prey? They had portals. And those were placed in poorly chosen locations that made your head spin faster than Charlie Sheen snorts lines. The world, characters, art had nothing memorable about them. They could have chosen to base their work on the gameplay portals could create and instead never went beyond the gimmick.

  • Mapcore get together in Stockholm?

    • Furyo
    • March 15, 2011 at 3:35 PM

    I also won't be able to do it the weekend of the 10th of April, I'm supposed to be back in France then for a family gathering

  • Prey

    • Furyo
    • March 15, 2011 at 1:35 PM

    If there ever was a game that didn't need a sequel, it is Prey.

  • Mapcore get together in Stockholm?

    • Furyo
    • March 13, 2011 at 8:09 PM

    Who's interested?

    I was talking to Magnar yesterday and the subject came up, I'd love to get to meet as many of the Core as possible, and I think Stockholm has most of us right now. What weekend would you guys prefer? I'll try and get some followers from Crytek, try and bring everyone together.

    Edit: Turned this into a poll

  • Hawken

    • Furyo
    • March 12, 2011 at 4:15 PM

    Alright I'll play ball and jump on the "what's the inspiration from" bandwagon...

    The only thing this reminds me of is the slumps of the city of Zalem in Gunnm (Battle Angel in NA). And of course that means it's made of win

  • Hawken

    • Furyo
    • March 10, 2011 at 4:00 PM

    That made a bigger bang to me than anything else I've seen in a long while. For such a small team and 9 months, this is stellar.

  • MapCore Job Census

    • Furyo
    • March 10, 2011 at 11:26 AM

    Just spent some time updating the whole list again based on the current positions as shown on LinkedIn. Sorry to the few that have recently lost their position (don't know whether you are still visiting the Core)

  • MapCore Job Census

    • Furyo
    • March 9, 2011 at 11:12 PM

    Glad I could offend you

    Fixed.

  • MapCore Job Census

    • Furyo
    • March 9, 2011 at 2:31 PM

    Love the website Mark, that's just too awesome

    I think everyone should be uptodate right now, let me know if anything's missing

  • Pontus Karlsson - Environment Artist

    • Furyo
    • February 25, 2011 at 2:10 PM

    As everyone else, I simply love your work. Highly stylized, very high quality props.

    That's the stuff that makes me want to design levels...

  • MapCore Job Census

    • Furyo
    • February 25, 2011 at 1:11 PM

    Done

  • The games industry reinvented

    • Furyo
    • February 24, 2011 at 11:47 PM

    This is a lot more sad than it even looks...

  • MapCore Job Census

    • Furyo
    • February 24, 2011 at 8:20 PM

    All done, congrats to you 3

  • MapCore Job Census

    • Furyo
    • February 24, 2011 at 1:03 PM

    Doing some maintenance on the list. Chimeray has been added, Phil I'm just going to list you under Blizzard right away

  • Alex Williams - Environment Artist/Hard Surface Modeler

    • Furyo
    • February 23, 2011 at 10:31 AM

    Your models could do with more info (wireframe shots, number of tris, textures)

  • How to break in the games industry - an insiders' guide

    • Furyo
    • February 22, 2011 at 12:04 AM

    In my experience, level designers don't need to keep everything documented at all, but they do have to follow the strong directions from the level design technical directors (at least when your company actually has them...) and do everything a certain way so that 1) the engine doesn't have to cope with some half assed models and scripting and 2) your lead can assign your level to someone else should the need arise (vacation, tight deadline requiring a more senior person to deliver, etc)

  • Crysis 2

    • Furyo
    • February 15, 2011 at 8:12 PM

    That story trailer is the first one I am really excited about, that was top notch indeed

  • Dear Esther Getting Commercial Release

    • Furyo
    • February 13, 2011 at 9:43 PM

    Congrats Robert, I still remember you sending me your very first level for me to test over at VERC. You've certainly shown your talent in many more ways since then.

  • So Mirror's Edge 2...

    • Furyo
    • February 13, 2011 at 9:32 PM

    I always thought everyone knew that, but then I just realized my sources were not exactly public. So yeah, I was told 6 months ago there was at one time some hope in the form of DLC, which then got cancelled flat out as Battlefield 3 was ramping up.

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