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  3. Furyo

Posts by Furyo

  • [L4D2] Grey Sky Problem

    • Furyo
    • May 9, 2011 at 5:35 PM

    yeah every value will work, it's just a matter of not having to redo brushes in there if he is to use models too, cause then the scale wouldn't match.

  • [L4D2] Grey Sky Problem

    • Furyo
    • May 9, 2011 at 5:19 PM

    Oh, that would explain it then. Must be in a recent engine update (haven't really toyed with anything past the OB). Yeah the sky_camera is what you need to project the 3d skybox in the world. Doesn't really matter if there is something to project I assume, just as long as the entity is there. Otherwise just place a few brushes there.

    You may want to look what the default scale is for 3d skyboxes in L4D2. Should be 16, but you never know.

  • [L4D2] Grey Sky Problem

    • Furyo
    • May 9, 2011 at 12:00 PM

    Do you have HDR turned on in your console?

  • What? Not a map yet!?

    • Furyo
    • May 8, 2011 at 10:29 PM

    hahah good old Fletch going in for the kill

  • Simon Fuchs - Senior Environment Artist

    • Furyo
    • May 8, 2011 at 12:53 AM

    I should add you to the Mapcore job census.

    Yeah I'm still in Frankfurt right now, although just for another month or so.

  • Simon Fuchs - Senior Environment Artist

    • Furyo
    • May 7, 2011 at 1:55 PM

    It's actually less now than a few months ago, but more Crytekkers are joining the Core ranks now it seems

  • What? Not a map yet!?

    • Furyo
    • May 7, 2011 at 12:33 AM

    Hey Tim, how are things in Corvallis ?

  • Simon Fuchs - Senior Environment Artist

    • Furyo
    • May 6, 2011 at 7:51 PM

    YAY Simon is now with us How are you these days mate?

    Like I said on Facebook, your work is just some of the most inspiring I've seen.

    Images

    • grass.gif
      • 502.39 kB
      • 1,441 × 748
  • Evan 'Wail' Whiting - Level Design

    • Furyo
    • May 6, 2011 at 12:00 PM

    You may be working on the assumption that your screen name online bears any significance in this industry, but in my experience nothing could be further from the truth. Recruiters know names they have worked with, and will look at your work through your portfolio, not through Google. The way you present you and your work dictates the future, not the way you did it in the past.

  • MapCore on LinkedIn!

    • Furyo
    • May 4, 2011 at 5:06 PM

    The MapCore LinkedIn group is now over 3 years old and growing strong every day with new MapCore members, industry recruiters and students. By joining the group, you get first hand contact with hundreds of experienced professionals looking to expand their network, share their insight on the games industry, or for their next challenge.

    To join the group, simply click on this link : http://www.linkedin.com/groups?mostPopular=&gid=74499

  • MapCore on LinkedIn!

    • Furyo
    • May 4, 2011 at 5:06 PM

    The MapCore LinkedIn group is now over 3 years old and growing strong every day with new MapCore members, industry recruiters and students. By joining the group, you get first hand contact with hundreds of experienced professionals looking to expand their network, share their insight on the games industry, or for their next challenge.

    To join the group, simply click on this link : http://www.linkedin.com/groups?mostPopular=&gid=74499

  • FIFA vs. PES

    • Furyo
    • May 4, 2011 at 1:21 PM

    Since FIFA '10, FIFA has ruled over PES hands over fists. Can't go wrong with FIFA '11.

  • Portal 2

    • Furyo
    • April 26, 2011 at 11:03 AM

    Added the spoiler tags myself.

  • PSN down

    • Furyo
    • April 25, 2011 at 11:22 PM

    Apparently this is something different than Anonymous, who actually called off the DDOSing before this even started. It still is an intrusion according to Sony however.

  • MapCore Job Census

    • Furyo
    • April 25, 2011 at 11:03 AM

    I suppose congratulations are in order You wanted to do your own thing in a brand new startup?

  • MapCore Job Census

    • Furyo
    • April 24, 2011 at 7:34 PM

    Just changed it Dan Congrats

  • How to break in the games industry - an insiders' guide

    • Furyo
    • April 23, 2011 at 11:18 PM

    As far as I'm concerned, that will greatly change depending on the task at hand. My experience in this industry is varied, be that in level design, game design or tech tasks so the workflow associated to them has evolved along with my own experience.

    On any given day however, I feel that I can stay focused on work for very long stretches. However that ability is always deeply rooted with my own level of interest in the task at hand. And whenever that interest isn't there, I will struggle to find a way to make it interesting to me rather than brush it off and not work on it. Most of the time, I will start with whichever part I'm most comfortable with, from previous experience. That builds up my knowledge of the overall task and will help me transition into the harder, newer parts of it over time.

    Compartment your work, divide the big meal into side appetizers, and you'll get through it.

    When it comes to level design, for me, that means figuring out a few things first. Before starting any production work.

    1) Place in the overall game

    2) Game mechanics to focus on

    3) Story if any

    4) Schematic layout to bring forward both the game mechanics and story elements, in a cubes and arrows fashion...

    5) writing all of this in a design doc helps me immensely, not only in being able to forward this to others should the need arise, but also to engrain each element in my mind before I start producing the level.

    Then I start, produce a prototype for each idea very fast, playtest early, study results and go from there, one "cube" at a time (in linear levels) or one "game mechanic at a time" (in sandbox levels)

  • Seeking a Killer Combat Designer - Crystal Dynamics

    • Furyo
    • April 23, 2011 at 9:46 PM

    Hey Casey

    Nice of you to stop by the core and good luck with finding the right candidate You should probably mention these positions are for US citizens and those with US work permits

    Thanks

  • Portal 2

    • Furyo
    • April 23, 2011 at 5:50 PM

    It wasn't so bad at all, but it can prove stressful if you don't really know the levels by heart, which by our second attempt we did.

    Just finished getting all 50 achievements with e-freak, now it's time for some dlc

  • MapCore Job Census

    • Furyo
    • April 23, 2011 at 12:16 PM

    Hope you had a good time during your internship

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