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  3. Furyo

Posts by Furyo

  • Hey Minos... say goodbye to:

    • Furyo
    • October 26, 2011 at 10:30 PM

    I need to get to Boston fast and hop on a plane for a weekend in Irvine with the CA.core!

  • GTA V

    • Furyo
    • October 25, 2011 at 2:13 PM

    Very excited by that, GTA always remains GTA. Come to think of it, GTA IV was the last game I bought at retail on release day. Well, Batman AA too, but through a friend who bought 6 copies for the AC2 team.

  • RAGE

    • Furyo
    • October 11, 2011 at 5:15 PM

    That the reactions would be negative yeah, of course, but to use the user review score of a GAME to grade its DRM is childish at best.

    Besides, to even think that Ubisoft would give a fuck was laughable.

  • RAGE

    • Furyo
    • October 11, 2011 at 3:33 PM
    Quote from Dark

    wow, did anyone see the monstrosity over at Metacritic for this? I really dislike Metacritic, but damn, so much hate out there for this game 172 negatives

    http://www.metacritic.com/game/pc/rage

    Assassin's Creed 2 on PC got a 2.3 user review note when Ubi announced the "always online" DRM for it, whereas the reviews gave it a 9.1.

    Whiners will whine, fanboys will be fanboys and self entitled brats will be self entitled brats. "we put you in this position, respect us" and all that.

  • Hitman: Absolution

    • Furyo
    • October 10, 2011 at 10:55 PM

    There are some very good narrative ideas in this video, I love some of the key moments for their environments, but as far as the game design is concerned, I sense a franchise suffering from a huge identity crisis. It's literally picked up a few of the best mechanics from other games in the same genre and brought them together without ever trying to explain anything, and that's the hard sell.

    The big reason Assassin's Creed gets away with the ridiculous over the top glitches and in game overlays (icons, menus,etc) is precisely that this is a software rendition of a world. The reason Sam Fisher gets away with his special last known position render mode is also his gadgets. Agent 47 is never supposed to have this, he is not a super soldier and he's not helped by a collection of gadgets. I know IO is supposed to be following the trends and keep Hitman relevant, but I don't see that as the solution.

    After watching this video, I'm left with a sense of "we can do it too" and not "oh but look how we do it, we've got a twist". In this market, I don't think that's enough.

  • Hitman: Absolution

    • Furyo
    • October 10, 2011 at 8:20 PM
    Quote from Jetsetlemming

    You know I don't think I've ever been sarcastically American without everybody taking it seriously. What an unfortunate state our public image is in.

    I think the lol was more directed at the fact that IO, makers of the game, are based in Copenhagen, Danemark. Small difference to most americans, but not to Europeans

    And of course, the fact not everyone gets sarcasm...

  • Andy Kim - Level Designer/Scripter

    • Furyo
    • October 10, 2011 at 11:34 AM

    I like your prototype work a lot, and can see some good creativity on your part with the stock games you're provided with. Good presentation as well, even on Carbonmade, showing one can definitely use that site to their advantage.

    One point however would be to add icons for your resume, contact and perhaps linkedin profile on the top banner so as to maximize visibility.

    Good luck with the job search

  • Mikezilla's new blog from the hospital bed :(

    • Furyo
    • October 6, 2011 at 1:10 PM

    Get well soon Mikey, kick this one to the curb!

  • Can it run Crysis?

    • Furyo
    • October 5, 2011 at 7:06 PM

    Looks stunning, all the hard work is certainly paying off!

  • MapCore Job Census

    • Furyo
    • October 5, 2011 at 12:08 AM

    There are 4 ex Crytekkers at Ubi Paris: David, Sirada, Sylvain and Pekka. Hi to all of them (actually I just had Sylvain on the phone yesterday)

  • R.I.P Engineer

    • Furyo
    • September 30, 2011 at 9:51 PM

    Heard about this from Jed over at Ham and Jam. Engy were on their team. Sad to see such a young person leaving so soon..

  • What are you playing now?

    • Furyo
    • September 29, 2011 at 11:34 PM

    Just finished Ico. Despite the HD work being superb, and the game remarkably solid, I wasn't as overwhelmed as I was expecting to be. I'm certain I'd have been positively extatic had I played this when it first came out, but now in 2011 there are many more games that have borrowed a lot from Ico and the sense of wonder and "this has never been done before" is just very hard to get. All that said, it's brilliantly made.

  • Drive

    • Furyo
    • September 29, 2011 at 12:47 PM

    I can only echo what everyone else has said, great cinematography, perfect pace and superb acting.

  • What have you purchased recently?

    • Furyo
    • September 28, 2011 at 5:05 PM

    [Blocked Image: http://img1.livegen.fr/00/00/32/47/0000324760.jpg]

    and

    [Blocked Image: http://www.dvd-distribuciones.com/imagenes/ps3_god_of_war_collection_classics_hd_volume_2.jpg]

    It's time I finally play Shadow and Ico....

  • Clint Chapman's Portfolio

    • Furyo
    • September 27, 2011 at 4:10 PM

    There are dozens of websites offering free HTML templates if you can't mock up your own. You'll be 10 times better off using any of them.

    For now though, I'd concentrate on working on material you can show on that future website rather than the website itself. I mean, in a professional capacity. You mention wanting to enter the industry, and people in this industry will look at what you make before how you present it. Judging by what I'm seeing, you've still got a long ways to go.

    As far as your website is concerned, here are a few pointers:

    1) Know who you are. Your website presents you as a level designer, an artist and a photographer. None of the work you show there could potentially get you anywhere as a professional. Ditch what you don't want to do professionally if you're going to send this around with job applications.

    2) Work on the texts. Besides the obvious spelling mistakes, you could sell your skillset and interest a lot better.

  • MapCore Job Census

    • Furyo
    • September 26, 2011 at 8:49 PM

    Oh Cry.Core has IG.Core beat by a mile. Long live the .Cores!

    Congrats on getting to Nottingham, I hear only good things from that studio

  • MapCore Job Census

    • Furyo
    • September 23, 2011 at 12:12 PM

    I'm still in France as I'm going through the visa process. Thing is, I'm getting an H-1b and not an O-1, so the entire application is already done and on its way to the US administration. So it shouldn't take 6 to 9 months like the O-1

  • Max Payne 3

    • Furyo
    • September 21, 2011 at 10:05 AM

    Points taken of course With a small caveat being both games you cited belong in the "had never been done before" category, whereas I'm still waiting to hear anything about Max Payne 3 that's groundbreaking

  • Max Payne 3

    • Furyo
    • September 21, 2011 at 1:34 AM

    I was already hearing all the stupid crap this project was going through back in 2009 while working on AC2... I just don't see this being good unless they pulled a number on all of us...

  • MapCore Job Census

    • Furyo
    • September 20, 2011 at 11:52 PM

    Thanks everyone, it's been a while since I left Crytek and I can't wait to get back to being active again!

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