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Posts by mr.P

  • DOTA 2

    • mr.P
    • March 4, 2015 at 9:12 AM

    anyone interested in playing some dota2? add me at steam...id/invalidnick lets team up and pwn!

    I usually play in 2-3 stacks, so could use a few more people

  • Source 2!

    • mr.P
    • March 4, 2015 at 9:07 AM

    here is another link:


    https://steamdb.info/blog/source2-announcement/

  • [CS:GO] DE_Resort

    • mr.P
    • March 4, 2015 at 9:05 AM

    awesome! gave my cogratulation on steam (but it probably got lost in all the "+1 rate my workshop" spam ( ), but will do it here as well!!! havent played it yet, my potato laptop is still too potato to play cs:go

    congrats dudes! great work!

  • WIP in WIP, post your level screenshots!

    • mr.P
    • February 27, 2015 at 10:37 AM
    Quote from will2k

    A fourth project is to complete the New York trilogy (after east borough and brooktown) with a hostage rescue map set in the city hall (still an early layout on paper though).


    when? pretty plzzzzzzzzzz ;D~~~

  • (dota 2) curse of river's end

    • mr.P
    • February 27, 2015 at 10:30 AM

    yoyo, been a while since I posted anything, that does not mean I've been slacking (even if I have!!)


    ...had a few csgo maps in the works, then the dota2 workshop tools alpha dropped like a A-bomb! and I've been stuck in them ever since!

    here is our (me+1 friend's) first Dota 2 map mod/ugc/cg/level (whatever you want to call it) made in these new AWESOME tools!

    it's taken us around 600+ hours (much of which has been tinkering with the new tools and trying different things+play testing), it's roughly 20-30 new textures, including 4 sets of 4-way blends and about 100 new models,

    currently supports teh regular dota gamemode (3 lanes, 3 towers in each lane, final objective: destroy other teams ancient), we are also working on a more pvp/rts styled gamemode...hopefully we will be done later this spring...


    -------------------


    Time has passed since the event that cursed River's End. The battle between Dire and Radiant forces is reaching its peak as raiding Kobolts and Trolls are scavenging the area.


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…02D17E4299E5FB/]


    The layout:


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…C3BB06503CA540/]


    Some suggested gameplay:


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…0979FBF8F90BEE/]


    Radiant T1 in the town, Freeman's Inn


    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/5295059661…455395E2400292/]


    Dire T1, in the town


    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/5295059661…3B426DB0B997D7/]


    Backalley behind Radiant T1


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…590BF866C8748C/]


    some broken houses near Dire T1


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…30A79567558E63/]


    A few raiding kobolts has made their way over the barricade,


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…C04B8944A46179/]


    Lamarr is chilling in the town well...


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…4116C22CC61025/]


    the graveyard,


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…FB3ED38265ADF1/]


    where the creeps meet to battle it out, the graveyard (mid lane)


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…CE14538C277E4D/]


    Roshan (the boss) spawns in the cellar of the broken church, he's got cheese...


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…191C838F3B0518/]


    alternative way into Roshans pit (for heroes with blink ability/or blink dagger)


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/5295059661…227E04434C9DDF/]


    more screenshots at the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=381995351

    (currently you need to have the Dota 2 Workshop Tools Alpha installed to play) + the map is roughly 130 mb download


    I've also recored 40-60 hours of mapping: https://www.youtube.com/playlist?list=…UK0LVqWJi97KaRn

    nothing fancy, just mapping, shows everything from laying out the level to building the houses, since I suck at youtube the videos are placed in random order (for your convenience:))


    edit: if you got the dota2 tools installed you can download this vmap (https://www.patreon.com/creation?hid=1140657) that contains most of the mockups I made for CORE, me and daskaren are planning to release textures and models once we done with this project, if you are a new/old user of hammer and you want to use the assets/or just curious about the new tools this might be a good start...gl hf!


    this map is still wip, and we'll be pushing some updates in a few weeks, more models, some gameplay tweaks etc...


    anyways, if you play dota2 and want to go for some ARDM or some normal unranked games hit me up! steam../id/invalidnick


    comments & suggestions are always welcome! ~~~~

    thanks for reading!

  • WIP in WIP, post your level screenshots!

    • mr.P
    • January 13, 2015 at 4:50 AM
    Quote from clankill3r

    How do you like the source2 tools? Is it promising? Cause damn I want to make a city with you guys


    Best tools I've ever used,

  • WIP in WIP, post your level screenshots!

    • mr.P
    • January 12, 2015 at 9:08 AM

    been playing around with the source2 tools (edit: for dota2 D:)


    [Blocked Image: http://s3.amazonaws.com/patreon/5e95f59983231f9716e4447836c6b00c.jpg]

  • Counter-Strike: Global Offensive

    • mr.P
    • July 8, 2014 at 11:19 AM

    heh was supprised to see mist and rush beeing chosen, they are both designed to be as unorthodox from ye good'ol cs-styled maps as possible; and I enjoy doing them lil oddies (since nobody else will) and a little "internet"-flames won't keep me from doing that

    don't expect either of them to live that long - however I will keep updating them since a lot of players enjoy them!


    and regarding bugs, anyone that's made a game or a level (that exceeds the size of a shobox) knows that there will always be a unknown number of bugs, but realizing that takes a certain type of character I guess

  • What's going on with your life?

    • mr.P
    • July 8, 2014 at 10:47 AM

    ahhh life in the woods are good! I pretty much live in a Insertion house - family estate, fish every day

  • What's going on with your life?

    • mr.P
    • June 25, 2014 at 3:45 PM

    it's soon vacation time!!! 4 weeks off the grid in the swedish mountains without internet!! ...time to recharge!


    cya laters!

  • What have you watched recently?

    • mr.P
    • June 23, 2014 at 8:06 PM

    season start for True Blood, was ok, not as good end to the weekend like got...but still, like that show just bc its based in the south,


    also saw edge of tomorrow, was ok, less epic than I was hoping for, yet slightly better than expected, didnt take itself super serious - which in this case was good, however I was hoping for something more in the lines of Oblivion,


    ...also, watched millions way to die in the west, had my hopes for something funny! it was total shit! not worth $10-20 movie tickets imo! not even worth $4 itunes, would have left the cinema after 20 mins to go home and map...but had the gf with me and she said no,


    ...also #2, anyone seen the last ship? or anyother of those new scifi series? like dominion etc?

  • CSGO - Hijack

    • mr.P
    • June 23, 2014 at 7:18 PM

    omg yes! epic shiet right there!

  • WIP in WIP, post your level screenshots!

    • mr.P
    • June 20, 2014 at 3:01 PM
    Quote from Castle

    Here is the latest video for my TF2 CTF level


    Episode 11 of Castle Does, TF2 CTF_TheDamned_b3

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    I will begin putting my videos on this thread rather than make new threads as I plan to be making A LOT of these videos and I dont want to spam.


    watched it, nice

    i wouldnt mind if you put 'em all in the same thread in the 3d-forum, will make it easier for people to watch, and you can just edit your 1st post to have all the video-blogs listed, perhaps with a little description what each episode contains,

  • Physic props without physics

    • mr.P
    • June 20, 2014 at 2:54 PM

    prop_dynamic_override or prop_dynamic_multiplayer and play with flags, i disable player col for small shit like cans and cones etc but keep 'em dynamic so they get affected by bullets and grenades, works pretty good...

  • world designer @ avalanche studios

    • mr.P
    • June 20, 2014 at 2:50 PM

    at avalanche studios we do open world games, reference; just cause2, renegade ops, the hunter and mad max

    we are currently looking for some world designers to fill up the ranks,


    as a world designer you: layout large areas of terrain, layout cities and villages, probably prop and dress 'em accordingly...make sure art, code, design doesn't implement some craziness*blink blink*, fix bugz...you're pretty much looking after the world, making sure it looks good, plays good, etc...


    this link has more reading:

    http://avalanchestudios.com/careers/63ABF9…10B60DA2E9B442/


    for you old dogs, world design is pretty much like good'ol leveldesign, but larger scale - with a more sandboxy approach,


    preferred (additional) skills: geocontrol (or similar), vue, sketchup, max, maya, xsi, photoshop,


    send your resume to [email protected] (and i'll pass it to HR) or take the chance and send it directly to HR (adress should be somewhere in the job-listing)...say that you got directed from mapcore and i'll put in a good word! reply to this post or priv me if you want to know more! oh btw, the position is for our NYC office,

  • WIP in WIP, post your level screenshots!

    • mr.P
    • June 7, 2014 at 9:21 PM

    imo, if q3 had 70% of the pro harcore fps:ers, then hldm probably had the rest 30%, unreal (at any point) didnt have a chance compared to these two, not to mention the disepointment all other unreal games was (however ut which was fairly good) and its fairly easy to see why, hldm was by far a more fast paced game compared to q3 where q3 was more about timing, they both had good networking and physics, so did ut...but remember later unreal revamps being glitchy and unplayable, what saved epic was def gears, even after their tries to get the community involved after the "make something unreal"-contest,


    their new take on ut seems good, with the engine being free and all that, that approach might work, from what i've seen so far their tools are good and user friendly, perhaps they will have a chance,

  • WIP in WIP, post your level screenshots!

    • mr.P
    • June 5, 2014 at 3:07 PM
    Quote from phantazm11

    Wow, I haven't seen this screenshot in a while. I really need to go back and finish this map.


    Can't wait to see your map, Hipshot!


    make it happen! this map will seriously make me re-install q3 ...it would fit so good to see the lil bouncy armour shards like candy on the right side, and also add a platform in the middle of the big pillar with a teleport exit and red armor

  • What I'm Working On

    • mr.P
    • June 5, 2014 at 3:02 PM

    epiiiiicc! seson looks fucking dope! reminds me a little of agency....awesome stuff!

  • WIP in WIP, post your level screenshots!

    • mr.P
    • June 4, 2014 at 8:36 PM

    got a lil update myself, was hoping to have this level done this week, but ranges are in the finals...nuf said,


    slowly and steady shaping up, got a early (and currently outdated) version of the map on the workshop if anyone wants to check it out, its called "carry - wip" (friends only)


    anyways, you are looking at the ship's forward elevator, used for transporting aircrafts to main deck, lane #1, and internal transport of cargo from second deck to main hangar deck,

    in this case it serves as one of the sites onboard the aircraft carrier, not sure about the dual plant options since it havent been propperly playtested, otherwise the layout hasnt changes since the previous version


  • WIP in WIP, post your level screenshots!

    • mr.P
    • June 4, 2014 at 8:22 PM

    ye thats some nice shizzle castle! agree with fmpone, wanna see/hear more about the art style dressing that will go ontop, would not mind if it was in a bottom mineshaft with some steep ass rockwalls leading up to a scorched surface with some chains etc hanging down for some nice parallax,

    or overgrowth theme, might go more inhand with the temple-ish style already in there...

    [Blocked Image: http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/temple_10.jpg]

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