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Posts by mr.P

  • CS:GO - Heat (bomb/defuse)

    • mr.P
    • November 15, 2013 at 7:35 PM

    the time has come...like puddy suggested (and a few more people) to convert my cs:s map to cs:go, here we go:


    CS:GO - Heat (bomb/defuse):


    Background: In a bombed out middle eastern environment the L337 Krew are trying to take back control over the city L337 Krew Objective: Destroy one (of the two) military checkpoints SAS Orders: Prevent the L337 Krew from destroying either one of the bomb targets.

    T side overlooking A-site

    [Blocked Image: http://i.imgur.com/1KHuMdmh.jpg]


    A-site


    [Blocked Image: http://i.imgur.com/vLtBAcNh.jpg]


    T-side hideout overlooking B-site


    [Blocked Image: http://i.imgur.com/A06eF9Xh.jpg]


    Market place


    [Blocked Image: http://i.imgur.com/A3BP9EWh.jpg]


    Heat overview


    [Blocked Image: http://i.imgur.com/6ZReOBK.jpg]


    More images and DL can be found here:

    http://steamcommunity.com/sharedfiles/fi…s/?id=194997295


    Have a good weekend!

  • CS_AGENCY

    • mr.P
    • November 11, 2013 at 3:53 PM

    kick ass!

    like the trailer...


    in fact, I like how more and more leveldesigners makes release movies showcasing their levels! encore

  • CS:S - heat2 (bomb/defuse)

    • mr.P
    • November 1, 2013 at 1:10 AM
    Quote from Algor

    Are you the same Swedish mr P by chance that released hundreds of maps during the goldsource days?


    Made a few maps before, like this http://planethalflife.gamespy.com/View.php?view=LOTW.Detail&id=89 ...that was back in 2001, uped my game since then

  • CS:S - heat2 (bomb/defuse)

    • mr.P
    • October 30, 2013 at 6:58 PM

    made this map exclusively for the server that I'm playing on, and I'm always playing on the same server


    ...might port it to cs:go at some point

  • CS:S - heat2 (bomb/defuse)

    • mr.P
    • October 30, 2013 at 5:15 PM


    counter-strike: source

  • WIP in WIP, post your level screenshots!

    • mr.P
    • October 30, 2013 at 1:23 PM

    Found this and I wanted to share...now I probably have around 10 different minor sketches of each area, but this was one of the first rough layouts that I made,


    Level layout original sketch:


    [Blocked Image: http://i.imgur.com/sqcfudl.jpg]


    How it turned out:


    [Blocked Image: http://i.imgur.com/7qZlZuY.jpg]

  • CS:S - heat2 (bomb/defuse)

    • mr.P
    • October 25, 2013 at 2:31 PM

    Download link and some pictures can be found here (some of the screenshots are a little bit old, more flavor has been added):


    http://css.gamebanana.com/maps/177067


    you can play the map on this server:

    UA-Clan.com

    69.28.210.45:27015


    [Blocked Image: http://i.imgur.com/bJQmGv4.jpg]


    [Blocked Image: http://i.imgur.com/Y4U4Roe.jpg]


    ggs

  • WIP in WIP, post your level screenshots!

    • mr.P
    • October 19, 2013 at 2:18 AM

    some screen from my latest level uac_heat, almost done...


    http://imgur.com/a/bJwzU

  • de_aztec (cs:go) (tweaks/remake)

    • mr.P
    • June 17, 2013 at 6:46 PM

    long time!!!

    will be back in Swe in a few days (just for vacation )

  • de_aztec (cs:go) (tweaks/remake)

    • mr.P
    • June 17, 2013 at 4:32 PM

    Hi, long time no see...

    For those of you that don't know me, mr.P, old hldm level designer and been doing some other various stuff for different mods in the past!

    This is my first contribution in a very long time! Please read it all before the flaming begins

    About the map and the changes:

    I love Aztec! I think it's a fantastic map all cred to Narby aka Barney (is he still around here?) I remember when it was first released and we played it to death!

    Recently I started playing the map again (after it had been added back into rotation on the cs:s-server I'm playing on) I found it a bit to T-sided (that you probably know if you have played it)

    I don't say the T can't win, just that it's a bit hard on a public server where half the team lacks a mic and most people want to go renegade; playing this map after all these years resulted in a little re-balance; while the map in itself is beautiful (cs:go looks amazing) I wanted to make sure as much as possible stayed the same, this is what I've done in the current version:

    - Added connecting hallway around double doors into B-site (T-side now has three options on upper level, double doors, connector and bridge room)

    - Added a jump from the bridge to the connecting hallway (CT-side access to the new hallway)

    - Added water side connecting path to ramp at B-bombsite (T-side now has two options at water level, the regular - long, and the new connecting corridor)

    - Added more covers at water level near B-bombsite (prevent stair sniping and double lock down)

    - Added connecting corridor between B-bombsite pre-room (CT-side) and middle area (possible for T to go "middle" and use the new areas to reach both B- and A-bombsite without running around the entire map)

    - Removed the rain (not intentionally by design, but I kinda liked it; so decided not to re add it, the feeling on the map is still very humid)

    - Changed the textures on the ground and rocks (couldn't find all the original textures used, and I wanted to brighten up the map a bit, still could use some rock-path around to break up the tiling - perhaps I'll add it later if people find this version of the map fun to play)

    - Change placement on some covers and props to better fit the modified areas

    - Moved T-spawn back slightly

    I would be very happy if you guy would test it out and provide with any feedback!

    http://steamcommunity.com/sharedfiles/fi…s/?id=153156929

  • Hammer 4.1 BETA is out - New issues

    • mr.P
    • January 1, 2006 at 6:11 AM

    D3AD~~L0ADzdUUd3~~~~~~~~~~ÕOOO;-->|--|E~~~

    anyone know how i go back to the good'ol pre-beta(alpha for real) editor? ;E:E

    ________________________________________________________________

    need to solv 'em sp maps out...so i can get em rdy!" ~~~only seem to crash in this new build ;((

  • Hammer 4.1 BETA is out - New issues

    • mr.P
    • December 27, 2005 at 4:07 PM
    Quote from Dr.DK

    I tried the beta, I couldn't even open existing map files, I refreshed the sdk content and now hammer 4.0 is running fine again.

    yeah i have the same problem, bunch of sp maps that just crash the editor...

    can you tell me how you did it? im a bit slow and lazy and you probably need to explain it like to a five year old

    ;DDD~~~~~~

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