[Blocked Image: http://evillair.net/tmp/Q4/eg_wall_03_d.jpg]
[Blocked Image: http://evillair.net/tmp/Q4/eg_wall_03_n.jpg]
[Blocked Image: http://evillair.net/tmp/Q4/eg_wall_03_s.jpg]
[Blocked Image: http://evillair.net/tmp/Q4/eg_wall_03_d.jpg]
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[Blocked Image: http://evillair.net/tmp/Q4/eg_wall_03_s.jpg]
Thanks guys
I could convert them myself and release a hl2 version but I'm not too knowlegable with the hl2 material system. :\
Thanks, btw it's 'Yves' ![]()
Quote from mikezillanot to crap on your hot dogs here but, if they're for quake 4 shouldn't they be devoid completely of highlights and shadows? You know, for the normal maps...
Just to be clear, the preview image shown is with the specular and normals...(hence the 3dsMax next to the image)
Thanks IR
Hi,
I released a new texture set for Quake 4 called eX awhile ago but I just wanted to make sure other people then the quake community heard about it.
download high version (512) (50.5Megs)
download low version (256) (13.8Megs)
Preview (3dsMax):
[Blocked Image: http://evillair.net/textures/eX/eX_preview.jpg]
Thanks.
...or you can combine them with some Photoshop voodoo.
[Blocked Image: http://www.evillair.net//e107/e107_files/images/d3_test.jpg]
Quote from D3adsWelcome evilair! Btw is there any chance you could finish off this set:
http://evillair.net/e107/content.php?content.17
I'd really like to use that style but on a greater scale (ie more textures)
Thanks.
Those textures have been bought by a game company so I can't release them.
spacer: Very nice map. It's the first map I see using this set since I only released them last week... funny it's not even a q4 map. Nice one, you used them well from what I can see.