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Posts by Buddy

  • The random model thread!

    • Buddy
    • April 10, 2009 at 1:12 PM
    Quote from Rick_D

    Just a little something for my portfolio -[Blocked Image: http://g.imagehost.org/t/0202/Clipboard01_2.jpg]

    It smells gnomon tutorial to me.

    [Blocked Image: https://www.trinity3d.com/images/gnomon/environment_creation_production/example1.jpg]

    But looks ok, the props (cars mostly) could use some work though.

    That's max render right?

  • Under Siege - PSN

    • Buddy
    • April 10, 2009 at 1:07 PM

    You can tell that HP had something to do with this since there's that 10pix frame around the pictures.

  • Bioshock 2!

    • Buddy
    • April 10, 2009 at 9:33 AM

    [gametrailers]47806[/gametrailers]

    more of the same

    /care

  • a visit to id software, 1993

    • Buddy
    • April 9, 2009 at 11:01 AM
    Quote from Bic-B@ll

    how far weve come in 16 years

    Yeah, it took us almost 16 years to produce rape simulator.

  • a visit to id software, 1993

    • Buddy
    • April 8, 2009 at 11:08 AM
    Quote

    Get them fighting each other, that is so cool!

  • CE2 - Visualisation

    • Buddy
    • April 7, 2009 at 9:01 AM
    Quote from SpicyTanuki

    wow! just..... wow

    Quote from Deathy

    Astonishing work you made there. Great job!

    Quote

    ":3akbfqhm]So awesome! Congrats mate

    LOL! just... LOL!

    I agree with Sentura here tbh


    While i like the images, i see few common problems, you seem to fill the ground with few plant models that are next to each other very closely and share almost same height. I would think about using bigger batches/models of plants (few types) and fill ground with this,

    There are few aspects of it that make it a bit monotone BUT it's a prototype as you said.

    There are some issues with scale it seems, the road seems awfully small in comparision to rest, atleast thats the impression i'm getting, i've ready you scaled some foliage up so it might be the reason.

    And yeah, the sky seems a bit too bright in comparision to the terrain which could use some more brightness.

    Good work, keep us updated.

  • Scene from a Movie - Aliens

    • Buddy
    • April 6, 2009 at 11:46 AM
    Quote from robert.briscoe

    Congrats guys! had my doubts about this, but it came a long way in a short amount of time! Good luck!!

    :wink:

  • 'Aliens' SFAM competition entry (CryEngine 2)

    • Buddy
    • April 6, 2009 at 10:39 AM

    [Blocked Image: http://i39.tinypic.com/eknifa.jpg]

    [Blocked Image: http://www.helderpinto.com/images/SFAM-Al…creenshot_1.jpg]

    [Blocked Image: http://www.helderpinto.com/images/SFAM-Al…creenshot_2.jpg]

    Diffuse Map

    Specular Map

    Normal Map

    Alpha Map

    Helder Pinto

    Hélder Pinto - Online Portfolio

    e-mail: helderhp"@"gmail.com

    Lee Amarakoon

    Lee Amarakoon | Level Designer

    e-mail: gizmosan"@"gmail.com

    Wojtek Starak

    Wojtek Starak - Online Portfolio

    e-mail: buddy_gman"@"hotmail.com

  • Scene from a Movie - Aliens

    • Buddy
    • April 6, 2009 at 1:00 AM

    FINISHED GUYS!!!

    The last 50 hours were sure hard for us!

    Thanks to everyone who supported us and to everyone who keeps his fingers crossed now!

    [Blocked Image: http://i41.tinypic.com/2gxfg2a.jpg]

    [Blocked Image: http://i40.tinypic.com/2wec4mq.jpg]

  • Killzone 2

    • Buddy
    • April 5, 2009 at 3:30 PM
    Quote

    ":24wu2x9x]http://www.gametrailers.com/player/47588.htmlfuck me, amazine

    hmm, arent this 'new small detail technique' just detail maps? Or maybe detail maps that allow few tilings on one texture.

    I like this vid but it seems to have too much camera movement, could've been a lot smoother. Or was this only for commentary purpose.

  • Scene from a Movie - Aliens

    • Buddy
    • April 4, 2009 at 9:32 PM

    Ah yeah brightness is being adressed as we speak.

  • Scene from a Movie - Aliens

    • Buddy
    • April 4, 2009 at 9:18 PM

    Here's some new shit, I spent whole day working on it, yesterday aswell. I need to finish this off&submit tommorow. Not sure if i will sleep tonight :S

    [Blocked Image: http://i40.tinypic.com/1zqdiit.jpg]

    [Blocked Image: http://i44.tinypic.com/ofolxk.jpg]

    oh and the tweaked blue cloth closeup

    [Blocked Image: http://i40.tinypic.com/2dbl9w6.jpg]

  • Tamil Matrix

    • Buddy
    • April 3, 2009 at 1:09 PM

    WTFFFFFFFF man no ownder tamil movies suck ass man shit the actor is an overweight fukin 50 yr old guy who appears to control gravity and is surprisingly strong for a engineer man shit how the fuk does this get dudes pumped up man replace everything especially the way tht fatass eats sum red shit while fighting and the soe dusting at the end omgggg man fuk only tamils cud pull fo this stupidity

  • What have you purchased recently?

    • Buddy
    • April 2, 2009 at 4:49 PM
    Quote from Minotauro

    haha same here, got it last week. Really enjoying it too! Way above my expectations =).

    Getting it this month as well =)

    Way below my expectations.

    Go play FO and FO2 and then say anything about expectations.

  • My photo thread

    • Buddy
    • April 2, 2009 at 8:50 AM

    Your socks break the self-portrait down

  • Scene from a Movie - Aliens

    • Buddy
    • April 2, 2009 at 1:02 AM

    The deadline is getting close.

    We've imported some new objects and made further tweaks with the scene.

    [Blocked Image: http://i44.tinypic.com/aubomf.jpg]

  • PC racing wheels

    • Buddy
    • April 1, 2009 at 11:05 AM
    Quote from kleinluka

    Logitech Wingman Formula Force GP

    < Momo

  • PC racing wheels

    • Buddy
    • March 31, 2009 at 11:17 AM

    I bought logitech momo racing wheel awhile back,

    its pretty fine

    good price/quality/fun ratio

  • Real life Left4Dead pics

    • Buddy
    • March 30, 2009 at 2:30 PM

  • Call of Duty: Modern Warfare 2 Teaser

    • Buddy
    • March 30, 2009 at 2:28 PM

    Everything on east of Germany is USSR.

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