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Posts by Buddy

  • S.T.A.L.K.E.R: Call Of Pripyat

    • Buddy
    • February 5, 2010 at 1:59 PM

    COP summary:

    "+"

    -havent bugged out on me

    -harder to earn money

    -quests are not randomly generated anymore but there are few hilariously weird ones

    Quote

    like finding the vampire stalker killer

    -artifacts harder to find and more expensive

    -most head models have been swapped with better counterparts however still contain no facial animation whatsoever

    -theres still something to explore

    -achievements are in the game and actually give you reward, for example

    Quote

    when you find the vampire stalker killer you're rewarded by medical supplies being added to your personal stash every now and then

    -personal stashes, no need to haul stuff along, you have

    Quote

    1 stash per map and its more than enough.

    -sleeping is back, you can skip over night or day or few hours if you wish

    -the whole zone thing makes more sense now than what was happening with faction wars in CS

    "-"

    -really terrible and hilarious voice acting which really breaks down the atmosphere (atleast the english)

    -writing could use love as well

    -still no lip sync and dodgy scripted sequences

    -some of the level design is just mediocore

    -some uninspired anomalies here and there

    -same old models that date back to early 2000s with same noisy normal maps slapped on, looks off.

    Quote

    -monolith soldiers are making some sort of prayings to the monolith now which sounds really weird

    "+/-" (some may like, some may not)

    Quote

    -bandits serve now mostly as people to kill rather than to make business with

    -the npc 'smart cover' from CS is gone

    -the faction wars are gone

    -its not very bugged

    -technicans need tools delivered to make any higher than grade1 weapon modifications

    -only

    Quote

    3

    open space maps around the size of

    Quote

    CS swamps

    and

    Quote

    pripyat undergound

    -for each level transition you need to pay the guide (no level transition points)

    -the new autoshotgun is

    Quote

    a weapon of mass destruction pretty much

    -blowouts are there

    So basiclly it looks as if they wanted to merge what was good in CS and SHOC and make a stable game out of it in short period of time but they sacrificed some production quality on it. Still enjoyable enough but you wouldn't want to pay full price tag for it.

  • Mass Effect 2

    • Buddy
    • February 4, 2010 at 9:57 AM

    [Blocked Image: http://ilovegamerguide.files.wordpress.com/2008/06/ewwwtf_2.jpg]

    yeah was about to post that, apparently they found even more Shepardish Shepard than Shepard Fox

  • Mass Effect 2

    • Buddy
    • February 3, 2010 at 7:05 PM

    Yeah its pretty much the same character... but in space.

  • Mass Effect 2

    • Buddy
    • February 3, 2010 at 5:28 PM

    Anyone noticed how he sounds and looks the same? Its kind of obvious but this pic should enligthen some.

  • METRO 2033

    • Buddy
    • February 2, 2010 at 8:33 PM

    [Blocked Image: http://i50.tinypic.com/24e2lbo.jpg]

    Amazing uninspired anomalies. Joking aside COP is really step backwards in terms of visuals, maybe its less bugged but writing, scripting and env art is hilariously avarage.

    I mean they yell at you "Howdy Ho!!!" and when you jump down the hole the guy who's which you goes like "is your footsie still intact? then lets GOOO!" or when he lockpicks the door hes like "Hold the Applause... Lets go!"

    All sounding like Big Gay Al.

    It really feels like a mod when you play it, the production values are just avarage.

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • Buddy
    • February 1, 2010 at 8:58 PM

    Those intro vids are like 10 years old whereas theres some of the current DNF gameplay footage which is really weird :S

  • Test your Brain

    • Buddy
    • February 1, 2010 at 2:18 PM
    Quote from st0lve

    I even watched the spoiler before I tried, I still got the wrong answer (

    ).

    But I have no idea on how I got it wrong. If I take all the 1000s, then just add the smaller numbers it gives me the correct number, but not when I do them in the direction it's written

    because when you add the final 20 and 10 finally it makes you think that you have full thousand whereas you have only one houndred.

  • METRO 2033

    • Buddy
    • February 1, 2010 at 12:19 PM

    and plays terrible

  • METRO 2033

    • Buddy
    • January 31, 2010 at 7:10 PM
    Quote from e-freak

    why not just release it on steam like any other game and you can choose between all supported languages? what's the great feature here?

    Its also a X360 release keep in mind

  • Test your Brain

    • Buddy
    • January 30, 2010 at 4:16 PM

    I got it right, propably because i stayed focused and knew this was some sort of a trick.

  • Crysis 2

    • Buddy
    • January 30, 2010 at 4:12 PM

    They should've atleast based the suit off Arnold proportions

  • Crysis 2

    • Buddy
    • January 29, 2010 at 3:51 PM

    Not impressed very much

    Maybe lets see it in motion, setting it in NY is really kind of meh.

  • Natural Selection 2

    • Buddy
    • January 25, 2010 at 12:15 PM
    Quote from Seldoon182

    Looks sweeet!

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    This reminds me of Gunman Chronicles somehow.

  • RAGE

    • Buddy
    • January 24, 2010 at 3:40 PM

    Rage is not aging too well it seems lol!

  • Battlefield Bad Company 2

    • Buddy
    • January 23, 2010 at 11:57 AM

    Looks so much better than MW2 which got me bored halfway through.

  • Black Mesa Source

    • Buddy
    • January 21, 2010 at 8:51 PM
    Quote from Campaignjunkie

    I disagree. It's players who focus on the visuals, so those are the only ones who ever get any attention.

    Can you list some HL2 sp mods with cool concepts behind them? I wasn't looking into it very much last year, maybe missed something good.

    (i remember you was working on something but i never got chance to play it)

  • Crysis 2

    • Buddy
    • January 21, 2010 at 8:01 PM

    it will be urban jungle this time then

  • Mass Effect 2

    • Buddy
    • January 21, 2010 at 8:00 PM

    Whats the fuss all about?

    Seriously this does not WOW me that much as it tries to.

  • [HP] ~ 3D Sketchbook Thread

    • Buddy
    • January 21, 2010 at 2:40 PM

    The small gaps need to be fatter, some more hard edges too.

    And what was said about the circles.

  • Black Mesa Source

    • Buddy
    • January 21, 2010 at 11:14 AM

    Some of the HL1 mods were really awesome. Now they mostly focus on visuals tbh (and that aspect takes a whole lot more work now)

    [Blocked Image: http://mods.davlevels.com/azuresheep/screens/weaponsstuff/15_freemancar.jpg]

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