Finally YEAH
Posts by Buddy
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Go for MP2 editor it's designed for XP/2k

Fear SDK have lots of help files including video tutorials.
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Max Payne 1&2 engine / mapping abilities are good too, very easy map editor and it's datadriven too

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Played F.E.A.R. again not so long time ago.
ps. Condemned rocks!
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Quote from MNeMiC
He made an overlay? What? Where? On my model or are you talking about another model that he made or something? *confused*
"Last edited by SnipaMasta on Sat Mar 03, 2007 11:05 am; edited 1 time in total"
He edited his post before you first time replied [removed his edited version and changed post a bit <>]
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Yeah I know you posted it, (I didn't actually noticed those links for first time) All I wanted to say is that the overlay SnipaMasta used makes it look worse than original (yours).
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Anyway I'm making my minispmod for it.
And making rounded corner is like pressing turbosmooth in max

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Not so long ago I installed FEAR SDK (1.0.
and guys this editor is Amazing, so easy and modder-friendly, You can mod whatever You want using only a database editor (to add a weapon for example) (where you would need to code that in for source). WorldEdit is cool also, it has direct connection with Max, you can export your map to it and then get it back to main editor (along with entities and props!!!)I know it's a bit too late but fear gameplay owns and having more custom sp maps would rock:)
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It's looking worse now SnipaMasta, you overexposed noise of of low-quality photos used as a base. And not every metal looks like a cloud.

Warby, yeah I agree.
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Fixed, You could pm me

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I see there is some photos used out there, get rid of the noise, Noise -> Reduce Noise. Also I'm not sure if prop wouldn't repeat too much if you would put for ie. two trash bins with identical adverts sticked to them
. You could save some tris by having those bright metal strips not connected to the main can's mesh, You would save 32 tris
Also, use unsharp mask and lower down to 512, (then use sharpen again) it will look the same imho. Some better specular work wouldn't hurt too
I think that UVs are a *bit* unproportional too, no reason to have such a big top of the can for instance. Ah and I see you could work more on the edge blemishes they are now a little not organised 
When fixed, it will be good

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There arleady was a review of it in polish magazine.
SPOILER
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It's definatly not mistake of the year, might be one of best titles of 2007.
+Fascinating World
+Interesting Storyline
+Lots of guns (in the review you can read that they have really good balance)
+Unlimited amount of missions/quests
+7 diferent endings
-Difficulty level (Enemies are too strong in their opinion)
-No Vehicles. (It's the worst point of the game according to the review becuase You have to traverse insanly long distances on foot, you can sprint but stamina recharges only when you're standing still, so no point of using it at some point. They removed vehicles because there was no possibility to avoid anomalies when driving at high speed [ however I see many ways to get rid of issue, -remove anomalies from main roads, or get some anomalie detectors to buy for vehicles but it seems GSC didnt' thought about it]).
They played it on PIV 1Gb 7900 and it run very well @ high, x-ray (game engine is very scalable since you can run it basiclly on gf3 machine and it will be still playable (in dx8 mode).
You can interact with other stalkers, trade, sneak, basiclly You can do most of things they announced years ago.
MP mode is pretty basic, 3 modes, DM, TDM and Artifact Hunt (CTF).
Visuals are stunning, don't have to tell this to those who played recently released official MP Closed Beta, basiclly everything you might expect from dx9 powered game, parralax, normal, hdr, bloom, GI, 1 000 000 tris per frame (thanks to deferred shading), EVERY objects casts dynamic softshadows (especially good looking during the storm or when using flashlight).
The final rating was 8/10.
Note: The version they played was not 100% finished however THQ pushed GSC with release and they will propably fix few aspects of game via patches after release.
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Yeah, March will be lovely month

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Zbrush interface is easy imho, I moved to mudbox because of the finer sculpting tools but I still use zbrush. There is not much to learn in Mudbox and Z tbh.
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Looks good, but I see too big piles of debris on sides (those displacements), most people easly makes them way too big. Other than that it's sweet.
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Quote from seir




You need to move to lower subdiv and work more on the general shape.

snow material is gone

I hate RL engine, lots of bugs.

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Quote from seir
buddy the designer:
nice to see someone from PL here





You need to move to lower subdiv and work more on the general shape.
