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Posts by Buddy

  • The random model thread!

    • Buddy
    • May 6, 2007 at 8:03 PM

    I said that when he finishes and wants to resize, Then he should use it.

  • The random model thread!

    • Buddy
    • May 6, 2007 at 6:15 PM

    Yeah, and use Unsharp mask before and after the resizing, ingame results will be fairly the same.

  • The random model thread!

    • Buddy
    • May 6, 2007 at 2:23 PM

    Also, Snipa, it all looks like it's melted from one piece of metal, no seams, diferent materials and so on.

  • The random model thread!

    • Buddy
    • May 6, 2007 at 3:42 AM

    I like the yellow part Snipa but oh the grunge.. MY EYES! . A little bit too much grunge there.

  • Kids play football

    • Buddy
    • May 5, 2007 at 10:36 PM

    Their facial expressions are priceless.

  • The random model thread!

    • Buddy
    • May 5, 2007 at 10:32 PM

    Thanks for comments guys, really appreaciate it.

    And snipa, yeah that's really too much grunge You got there

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 5, 2007 at 7:44 PM

    Ey, guys... the voting

  • Post your pic extravaganza 2007!!!~

    • Buddy
    • May 4, 2007 at 9:09 PM

    NO NO IT CAN'T BE TRUE

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 3, 2007 at 5:36 PM
    Quote from Rick_D

    One thing I noticed from playing through all the maps is that people have been cramming lots of shit into a small space in the hope that it'll play well - the problem is that it doesn't. Lots of ladders and stairs and narrow corridors are not working for such a small space.Anyway, has anyone decided on a voting system? We were talking about what they should be judged on during the playtest and came up with a few categories, to be marked out of 5.

    Gameplay/Execution/Use of Space - how the game plays, the deisgn/flow, and how well they utilised the small space.

    Visuals - How pretty it all is.

    Theme/Design/Originality - The way the standard content was used to create something different to the other maps, the overall intricacies of the level.

    Performance - how well it performed on your PC, this will obviously differ wildly, but if a map has a good performance rating on all types of systems then you know the mapper has done something good. Also some of the maps are just plain laggy.

  • "Fracture" - Real time terrain deformation, here w

    • Buddy
    • May 3, 2007 at 4:25 PM

    This kind of terrain deformation should be new, interesting and fresh gameplay, something kinda like gravity gun in hl2.

  • New 3D feature in Hammer?

    • Buddy
    • May 3, 2007 at 3:45 PM
    Quote from Sa74n

    actually its been in there for a while already

    QFT

  • Fallout help

    • Buddy
    • May 3, 2007 at 3:40 PM

    Yeah, Reno is right, if you won't put anything from his inventory on the table, you will give your stuff away for free .

  • this is the Fallout 3 teaser countdooOOooown

    • Buddy
    • May 2, 2007 at 9:14 PM

    34...

  • The random model thread!

    • Buddy
    • May 2, 2007 at 2:55 PM

    lol Rick.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 2, 2007 at 3:47 AM

    Nice ... it feels doomish

  • Wahey it's my birthday

    • Buddy
    • May 1, 2007 at 11:58 PM

    HappyBirthday, i had on 27.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 1, 2007 at 11:57 PM

    There was around 5 players.

  • The random model thread!

    • Buddy
    • May 1, 2007 at 8:19 PM

    For 1hourmudbox thread at polycount.

    [Blocked Image: http://img441.imageshack.us/img441/4205/almostfinallb9.jpg]

    [Blocked Image: http://img412.imageshack.us/img412/6775/almostfinal2tj5.jpg]

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 1, 2007 at 8:00 PM

    Hey could someone add my name to the dm_tenements? Thanks.

  • The random model thread!

    • Buddy
    • May 1, 2007 at 5:23 AM

    Warby's work is

    [Blocked Image: http://www.cinemovie.info/ArnoldSchwarzenegger/4.jpg]

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