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Posts by Buddy

  • Future Contest suggestions

    • Buddy
    • May 10, 2007 at 9:44 PM

  • Future Contest suggestions

    • Buddy
    • May 10, 2007 at 9:41 PM

    With custom content this time. Gameplay is priority though. No size limitation!

  • Future Contest suggestions

    • Buddy
    • May 10, 2007 at 9:28 PM

    As said in the other thread, a small sp map contest is good idea, but I would give it more time than 2-3 weeks.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 10, 2007 at 9:13 PM

    I actually like the idea, extend it to, say 2 months (why not), give us ability to put some custom content in ... SP map contest would be damn fine.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 10, 2007 at 8:56 PM

    So ... what's the next competition?

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 10, 2007 at 5:34 PM

    Voted on RocketSilo, despite that too much spawns are on the lowest level, the map is still quite fun

  • Demo Reel

    • Buddy
    • May 8, 2007 at 8:39 PM

    First, the demo reel is imho too big in size, begining and end are a bit too long, remove the fade ins/outs, they are useless, make it more like just few seconds, not more.

    Make some colored lighting for the main piece, show it all at begining, make the scenes a little shorter, my guess the door piece is a bit too simple for being a separate part of reel, the level design part, that jungle environment drags whole thing down..., same for cementary, it's just that the quality between those and the first building seems to be diferent, and now after watching this reel I'm not sure if the building was done during your productive days and result was rather lucky or You're really can produce all stuff on the same level. My thoughts are that You should either get more expierience / more bigger pieces done , if I'd be You, I'd join some mod team and atleast year after think about looking for real job, You would end up in much better place than with what You got now.

    Don't get me wrong with this.

    Can't say anything other than wish You good luck whatever Your decision may be.

    Best Regards,

    Bud.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 8, 2007 at 7:50 PM

    FileFront?

  • Demo Reel

    • Buddy
    • May 8, 2007 at 7:26 PM

    Downloading ... goes slow for me, I will give You some c&c when I see it.

  • The random model thread!

    • Buddy
    • May 8, 2007 at 7:20 PM

    Send me the sources Snipa and I will take a look if You've nothing against it.

  • The random model thread!

    • Buddy
    • May 8, 2007 at 4:40 PM

    Google it, easiest way. Try looking at FPS banana too.

  • Write about the person above you...

    • Buddy
    • May 8, 2007 at 4:01 PM

    He think that everybody should like everybody.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 8, 2007 at 3:39 PM

    Seeing how this voteing goes I would just discard the idea of winners and just release mapcore mappack and allow ppl to polish their maps before that, since now it's just like Dodger said.

    Edit: But we can leave it as it is and see how it will end up though.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 8, 2007 at 2:57 PM

  • The random model thread!

    • Buddy
    • May 8, 2007 at 10:04 AM

    Assign the material you have for _ref to the whole phy if You didn't done that and try again.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 8, 2007 at 9:27 AM

    So, for more organization.

    1. weaver-----| 49

    2. grace---------| 47

    2. asgar--------| 47

    4. tobor--------| 46

    5. rockhill-----| 45

    6. postoffice----| 44

    7. northfacility--| 41

    8. nimrod-----| 40

    8. capricious--| 40

    10. tenements-| 37

    11. rocketsilo---| 36

    12. conscript----| 31

    13. lock---------| 27

    13. repeater------| 27

    15. tyr------------| 23

    btw, where the atmosphere category?

  • PA Handheld Device

    • Buddy
    • May 8, 2007 at 1:03 AM
    Quote from von*ferret

    Thats a pretty f'ing big texture size for something that goes in your palm.

    Qft

  • PA Handheld Device

    • Buddy
    • May 7, 2007 at 10:49 PM

    Normal is the colorfull one and Bump map is grayscale.

  • The random model thread!

    • Buddy
    • May 7, 2007 at 10:46 PM

    Never had any problems with collision models really.

    Too much grunge on it Snipa.

  • Write about the person above you...

    • Buddy
    • May 7, 2007 at 2:07 PM

    Loves gabi.

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