Posts by Buddy
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So... what's the final decision? Are we able to fix our entries or not?
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Ok watched it, I would start the reel with 7th shoot you currently have, the huge abandoned house thing, then the first shoots and I would take out Battle Grounds stuff since they are diferent quality than the newest works, maybe somehow because of the stupid movements of players
.Good Luck.
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Downloading... what company are You going to apply to?
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Quote from e-freak
anyone seen the new heavy guy video from pc games hardware yet?http://www.pcgameshardware.de/?article_id=601337
Christ, if VALVe would do a movie, it would be million times better than the incredibles or anything else!
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Quote from Pericolos0
damn warby thats awesome, great design! I guess models in source look best when they have lightmaps on them
. That smoke looks weird though! It would be awesome if you could create rotating normal mapped smoke sprites lit with orange light from underneath, i'm not sure if that is even possible in source 
Possible, however new source will have those awesome particles so ...

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I guess we should be able to put some final touches in the maps before it gets pimped, ie. I would like to fix some stuff in tenements, some of issues which Reno mentioned for example.
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Yeah OBE, since the voting was suppose to end today, I'm posting the current votes results, it's lot easier to read it than the pool.
1st - dm_weaver by ReNo - 13 votes
2nd - dm_tobor by Pericolos0 - 11 votes
3rd - dm_tenements by Buddy the Designer - 5 votes
3rd - dm_postoffice by INSTA - 5 votes
4th - dm_grace by PS_Mouse - 3 votes
5th - dm_rockhill by Merkaba - 2 votes
5th - DM_Nimrodby Thiago "Minotaur0" Klafke - 2 votes
5th - dm_rocketsilo by NzNexus - 2 votes
6th - dm_Tyr by Kakburk - 1 vote
6th - dm_capricious by OnboardError - 1 votes
7th - dm_repeater by spacer - 0 votes
7th - dm_northfacility by Rokusho - 0 votes
7th - dm_conscript by Gorion - 0 votes
7th - dm_asgar - 0 votes
7th - dm_lock by MaMuS - 0 votes
7th - dm_coex by zete - 0 votes
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Good it's cleared, otherwise there would be another "idiots arguing" thread created

Anyways, while I like Merkaba's idea I'd prefer still the good ol' small sp map concept.
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The baked lighting really makes this great. Good work.
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But could the map still have normal sp gameplay along the shitload of puzzles?
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Small singleplayer map with cool physics puzzles.

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This thread gots perfect name.
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No need to rework anything, weren't the main problem the resolution? So don't You think that VALVe works on higher resolutions than those that we get ingame (like most artists does)? They surely do and they could easily switch to awp to 2048x1024 if players would complain it's "so blurry" ... no WTF here.
EDIT: VALVe tend to improve their titles even years after release, also keep in mind that CSS is not SP game, so players play it all over so I'm pretty damn sure that they would change the texture res if that'd be problem for whole lot of css players.
Also, I guess You should both calm down tbh.
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Just addition: If some CSS gun skins (ie AWP) would really be an issue for players, VALVe would have changed them arleady so I guess players doesn't care too much about it, or haven't noticed the diference.
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Thanks for the comment ReNo, these are the pending issues I want to fix in _v2 since I pretty much rushed some thing at the end, I will surely consider all of Your thoughts. Thanks

We had a barrel fight on Northfacility

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They undoubtedly had a reason for that to happen, don't call VALVe unprofessional please.
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If we're going for a "scene" contest, I'd like to be able to include custom content, since this would be a scene after all, nothing playable, if someone has a really good idea he can make a better one with stock assets than the guy who could use custom assets. The theme, could be some part of hl2, like coast, raven or something like that, but as a beauty scene this time
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Orange battle?
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Then we would need be able to use custom content.