1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Buddy

Posts by Buddy

  • WIP in WIP, post your level screenshots!

    • Buddy
    • May 16, 2007 at 4:20 PM
    Quote from Rick_D

    Also - I see non-custom textures!!

    You need glasses then.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 16, 2007 at 2:50 PM

    So... what's the final decision? Are we able to fix our entries or not?

  • Quick showreel crit

    • Buddy
    • May 15, 2007 at 11:13 PM

    Ok watched it, I would start the reel with 7th shoot you currently have, the huge abandoned house thing, then the first shoots and I would take out Battle Grounds stuff since they are diferent quality than the newest works, maybe somehow because of the stupid movements of players .

    Good Luck.

  • Quick showreel crit

    • Buddy
    • May 15, 2007 at 11:04 PM

    Downloading... what company are You going to apply to?

  • TF2

    • Buddy
    • May 14, 2007 at 9:02 PM
    Quote from e-freak

    anyone seen the new heavy guy video from pc games hardware yet?http://www.pcgameshardware.de/?article_id=601337

    Christ, if VALVe would do a movie, it would be million times better than the incredibles or anything else!

  • The random model thread!

    • Buddy
    • May 14, 2007 at 6:18 PM
    Quote from Pericolos0

    damn warby thats awesome, great design! I guess models in source look best when they have lightmaps on them . That smoke looks weird though! It would be awesome if you could create rotating normal mapped smoke sprites lit with orange light from underneath, i'm not sure if that is even possible in source

    Possible, however new source will have those awesome particles so ...

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 14, 2007 at 6:16 PM

    I guess we should be able to put some final touches in the maps before it gets pimped, ie. I would like to fix some stuff in tenements, some of issues which Reno mentioned for example.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 14, 2007 at 3:41 PM

    Yeah OBE, since the voting was suppose to end today, I'm posting the current votes results, it's lot easier to read it than the pool.

    1st - dm_weaver by ReNo - 13 votes

    2nd - dm_tobor by Pericolos0 - 11 votes

    3rd - dm_tenements by Buddy the Designer - 5 votes

    3rd - dm_postoffice by INSTA - 5 votes

    4th - dm_grace by PS_Mouse - 3 votes

    5th - dm_rockhill by Merkaba - 2 votes

    5th - DM_Nimrodby Thiago "Minotaur0" Klafke - 2 votes

    5th - dm_rocketsilo by NzNexus - 2 votes

    6th - dm_Tyr by Kakburk - 1 vote

    6th - dm_capricious by OnboardError - 1 votes

    7th - dm_repeater by spacer - 0 votes

    7th - dm_northfacility by Rokusho - 0 votes

    7th - dm_conscript by Gorion - 0 votes

    7th - dm_asgar - 0 votes

    7th - dm_lock by MaMuS - 0 votes

    7th - dm_coex by zete - 0 votes

  • Future Contest suggestions

    • Buddy
    • May 14, 2007 at 2:47 AM

    Good it's cleared, otherwise there would be another "idiots arguing" thread created

    Anyways, while I like Merkaba's idea I'd prefer still the good ol' small sp map concept.

  • The random model thread!

    • Buddy
    • May 13, 2007 at 4:46 PM

    The baked lighting really makes this great. Good work.

  • Future Contest suggestions

    • Buddy
    • May 13, 2007 at 11:52 AM

    But could the map still have normal sp gameplay along the shitload of puzzles?

  • Future Contest suggestions

    • Buddy
    • May 13, 2007 at 10:58 AM

    Small singleplayer map with cool physics puzzles.

  • idiots arguing

    • Buddy
    • May 13, 2007 at 10:41 AM

    This thread gots perfect name.

  • idiots arguing

    • Buddy
    • May 12, 2007 at 9:06 PM

    No need to rework anything, weren't the main problem the resolution? So don't You think that VALVe works on higher resolutions than those that we get ingame (like most artists does)? They surely do and they could easily switch to awp to 2048x1024 if players would complain it's "so blurry" ... no WTF here.

    EDIT: VALVe tend to improve their titles even years after release, also keep in mind that CSS is not SP game, so players play it all over so I'm pretty damn sure that they would change the texture res if that'd be problem for whole lot of css players.

    Also, I guess You should both calm down tbh.

  • idiots arguing

    • Buddy
    • May 12, 2007 at 8:39 PM

    Just addition: If some CSS gun skins (ie AWP) would really be an issue for players, VALVe would have changed them arleady so I guess players doesn't care too much about it, or haven't noticed the diference.

  • Competition: HL2DM 1024-unit Official Entries

    • Buddy
    • May 12, 2007 at 4:38 PM

    Thanks for the comment ReNo, these are the pending issues I want to fix in _v2 since I pretty much rushed some thing at the end, I will surely consider all of Your thoughts. Thanks

    We had a barrel fight on Northfacility :)

  • idiots arguing

    • Buddy
    • May 12, 2007 at 4:29 PM

    They undoubtedly had a reason for that to happen, don't call VALVe unprofessional please.

  • Future Contest suggestions

    • Buddy
    • May 12, 2007 at 5:42 AM

    If we're going for a "scene" contest, I'd like to be able to include custom content, since this would be a scene after all, nothing playable, if someone has a really good idea he can make a better one with stock assets than the guy who could use custom assets. The theme, could be some part of hl2, like coast, raven or something like that, but as a beauty scene this time .

  • Future Contest suggestions

    • Buddy
    • May 11, 2007 at 9:06 PM

    Orange battle? I'm not sure.

  • Future Contest suggestions

    • Buddy
    • May 11, 2007 at 8:29 PM

    Then we would need be able to use custom content.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. POLYSTRIKE - Finally Announced After Years of Development!

    'RZL
    August 21, 2026 at 2:06 PM
  2. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  3. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™