If You do 120 inside, You don't really have to rescale textures if You properly set them up, some of them will have 8 unit trim (like hl2 apartments plaster walls) that fit this "missing" area.
Posts by Buddy
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This is how I do.
[Blocked Image: http://img96.imageshack.us/img96/3995/howtohs4.jpg]
Good luck JP, don't get too curvy with it though


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Another IW
Welcome to mapcore 
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Barrels look gay.
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Nice Rob.
Rob's arleady got one Sind

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[Blocked Image: http://www.gowgamer.com/wp-content/uploads/2006/12/cliffyb.gif]
[Blocked Image: http://www.ladygamers.com/images/cliffyb02.jpg]
[Blocked Image: http://wiki.fz.se/images/b/bd/Cliffyb.jpg]
[Blocked Image: http://cbp.planetunreal.gamespy.com/images/cliffyb.jpg]
He'll win.
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O.M.G.
I'm with JP and Pone.
That's a sideeffect of not leaving home and just imaginating how real world looks like... maan.
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It's IMPOSSIBLE to buy a house in England.
Nice earnings and bonus mr. Moore.
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Hi There.
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Quote from Psycho
LOL. I saw the first two pics and thought to myself, "Where's the technology?", then I saw the next ones.

QFT.
Awesome work.
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Well, some textures from S.T.A.L.K.E.R. are based off those from Animax texture library.
Some examples:
[Blocked Image: http://img184.imageshack.us/img184/3830/cretebeton1ag8.jpg]
[Blocked Image: http://img241.imageshack.us/img241/1628/cr…clebetonxm3.jpg]
Source: http://www.animax.it/animax/Textures.htm (see concrete
)But most textures from S.T.A.L.K.E.R. are based off their own photos from Zone and Kiev.

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Nice, looking forward to it.
They also use S.T.A.L.K.E.R. (propably from alpha leak) content aswell it seems. Quick example.
[Blocked Image: http://paranoia.level-design.ru/media/screens/paranoia_underground.jpg]
[Blocked Image: http://img530.imageshack.us/img530/7245/grndmudwalls2ks5.jpg]

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I can only read that lol at the end.

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It's so cool that it won't even start for me
