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Posts by Buddy

  • Brat Punches Mom After She Takes Halo 3 Multiplayer Away

    • Buddy
    • November 3, 2007 at 2:52 AM

    "You're grounded mister!"

  • PC Gears of War Map Editor Revealed

    • Buddy
    • November 2, 2007 at 11:56 PM
    Quote from mabufo

    on the subject of gears, does anyone know how it will play on an EVGA 7600GT?

    medium dets, but depends on how rest of your config looks like.

    I'm switching from 7600GT to 8800GT so I don't care

  • THIS IS SICK! 3DRipperDX

    • Buddy
    • November 2, 2007 at 1:53 AM

    i've had a quick look at some of stalker areas... this is best env work ever!

  • THIS IS SICK! 3DRipperDX

    • Buddy
    • November 1, 2007 at 10:58 PM

    I posted pics in my second post.

  • lol finally !

    • Buddy
    • November 1, 2007 at 10:57 PM
    Quote from ginger_lord

    Shouldve got the 8800GT.

    Yeah, Nexus n00b. GT is sometimes faster or equal as GTX and it's cheaper than GTS.

    lol

  • THIS IS SICK! 3DRipperDX

    • Buddy
    • November 1, 2007 at 2:20 PM
    Quote from Wunderboy

    Just a word of warning - be careful with this and Valve games. It's possible VAC might interpret the way it works as a hack and ban you if you try and use it with an online game.

    Yeah, it might think you want to get rid of some geometry or something to cheat... good notice.

  • THIS IS SICK! 3DRipperDX

    • Buddy
    • November 1, 2007 at 1:57 PM
    Quote from Zete

    how does it capture and deal with the textures?

    Read again

  • THIS IS SICK! 3DRipperDX

    • Buddy
    • November 1, 2007 at 1:51 AM

    It actually gets into dx9 renderer and rips all the data and export to 3dsmax friendly file... with textures, shaders... everything.

    some pics from their forum:

    Fahrenheit:

    http://img265.imageshack.us/img265/6033/regahbu8.jpg

    Half-Life 2:

    http://img252.imageshack.us/img252/8180/hl2lilii9.jpg

    http://share.xboxlife.dk/file/yzmwztllo ... jdlnti.jpg

    http://share.xboxlife.dk/file/zjmwotmyy ... tu3mdg.jpg

    Command & Conquer 3:

    http://img256.imageshack.us/img256/2267/cc3my5.jpg

    Tomb Rider(s):

    http://www.volny.cz/pavlicd/croft_manor_hall.jpg

    http://www.volny.cz/pavlicd/colosseum.jpg

    http://www.volny.cz/pavlicd/lara.jpg

    http://www.volny.cz/pavlicd/croft_manor_final.jpg

    Silent Hill 2&3:

    http://members.lycos.co.uk/romaloom/shr ... way_01.jpg

    http://members.lycos.co.uk/romaloom/shr ... _james.jpg

    EDIT: Defrag if you erase some of the address you will see it's the company behind Boiling Point .

  • THIS IS SICK! 3DRipperDX

    • Buddy
    • November 1, 2007 at 1:06 AM

    Maybe someone arleady saw this but I just did and i'm wowed.

    I didn't knew it was ever possible... Basiclly with this app you can export all game geometry and import to 3dsmax with textures shaders etc... just open the game, one click and it's done!

    http://www.deep-shadows.com/hax/3DRipperDX.htm

  • PC Gears of War Map Editor Revealed

    • Buddy
    • October 31, 2007 at 9:54 PM

    No, it's for both, not only MP, he's fighting an AI in the end

    Plus he's scripting enemy spawn there too.

    Or I watched diferent vid

  • Art Class Project

    • Buddy
    • October 30, 2007 at 8:20 PM

    Help him guys!

  • Tutorial - Making Painted Surface

    • Buddy
    • October 27, 2007 at 12:01 PM

    You might have some problems with other wood colors, I personally use diferent technique for this

  • totally random texture thread

    • Buddy
    • October 24, 2007 at 7:35 PM

    better

  • totally random texture thread

    • Buddy
    • October 24, 2007 at 4:29 PM

    You should have removed lense distortion on this one first, when I look at the texture I have feeling that the center is higher than sides.

  • MapCore Job Census

    • Buddy
    • October 23, 2007 at 7:42 PM

    So You've decided finally

  • Nothing, Absolutely Nothing

    • Buddy
    • October 22, 2007 at 11:58 PM

    8 step program, "start actually working on it when you know what you want to do"

    -think what you want to do

    -set a location / make a rough top layout (ROUGH!)

    -look for references for this kind of location

    -hammer out rough map (ROUGH)

    -take a brake for few minutes/days/weeks/months/years/centuries/milleniums etc.

    -rethink whole thing

    -make concepts/paintovers

    -work

    BE SURE to do something interesting all the time before you start working, sleep well, have fun and start with energy and fresh ideas. Sitting for hours and mapping something you don't know what it is is exhausting and time unefficent.

    Turning off web browsers and other useless stuff is key too so you won't get too distracted with porn.

  • Factory Docking Platform

    • Buddy
    • October 20, 2007 at 12:48 PM

    It would look better rendered in X-Ray.

  • Climax require an Environment Artist

    • Buddy
    • October 17, 2007 at 4:38 PM

    Freelancing possible?

  • UT3 Editor

    • Buddy
    • October 17, 2007 at 10:21 AM
    Quote from SnipaMasta

    Nope, and apparantly they're trying to deny they were planning it despite them having a "Bioshock Editor" splash image in the directory.

    They had to make the maps themself don't they, editor splash image is with all UE based games, ie Undying had it but there was no editor etc. It was for company usage.

  • Released - cp_crazedacre

    • Buddy
    • October 16, 2007 at 10:43 PM

    Empty/Bland and uninteresting architecture, boring texturing, strange prop placement, no 3dskybox, looks really rushed...

    +what others said.

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