"You're grounded mister!"
Posts by Buddy
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i've had a quick look at some of stalker areas... this is best env work ever!

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I posted pics in my second post.
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Quote from ginger_lord
Shouldve got the 8800GT.
Yeah, Nexus n00b. GT is sometimes faster or equal as GTX and it's cheaper than GTS.
lol
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Quote from Zete
how does it capture and deal with the textures?
Read again

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It actually gets into dx9 renderer and rips all the data and export to 3dsmax friendly file... with textures, shaders... everything.
some pics from their forum:
Fahrenheit:
http://img265.imageshack.us/img265/6033/regahbu8.jpg
Half-Life 2:
http://img252.imageshack.us/img252/8180/hl2lilii9.jpg
http://share.xboxlife.dk/file/yzmwztllo ... jdlnti.jpg
http://share.xboxlife.dk/file/zjmwotmyy ... tu3mdg.jpg
Command & Conquer 3:
http://img256.imageshack.us/img256/2267/cc3my5.jpg
Tomb Rider(s):
http://www.volny.cz/pavlicd/croft_manor_hall.jpg
http://www.volny.cz/pavlicd/colosseum.jpg
http://www.volny.cz/pavlicd/lara.jpg
http://www.volny.cz/pavlicd/croft_manor_final.jpg
Silent Hill 2&3:
http://members.lycos.co.uk/romaloom/shr ... way_01.jpg
http://members.lycos.co.uk/romaloom/shr ... _james.jpg
EDIT: Defrag if you erase some of the address you will see it's the company behind Boiling Point
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Maybe someone arleady saw this but I just did and i'm wowed.
I didn't knew it was ever possible... Basiclly with this app you can export all game geometry and import to 3dsmax with textures shaders etc... just open the game, one click and it's done!
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No, it's for both, not only MP, he's fighting an AI in the end

Plus he's scripting enemy spawn there too.
Or I watched diferent vid

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Help him guys!
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You might have some problems with other wood colors, I personally use diferent technique for this

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You should have removed lense distortion on this one first, when I look at the texture I have feeling that the center is higher than sides.
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So You've decided finally

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8 step program, "start actually working on it when you know what you want to do"
-think what you want to do
-set a location / make a rough top layout (ROUGH!)
-look for references for this kind of location
-hammer out rough map (ROUGH)
-take a brake for few minutes/days/weeks/months/years/centuries/milleniums etc.
-rethink whole thing
-make concepts/paintovers
-work
BE SURE to do something interesting all the time before you start working, sleep well, have fun and start with energy and fresh ideas. Sitting for hours and mapping something you don't know what it is is exhausting and time unefficent.
Turning off web browsers and other useless stuff is key too so you won't get too distracted with porn.
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It would look better rendered in X-Ray.
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Freelancing possible?
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Quote from SnipaMasta
Nope, and apparantly they're trying to deny they were planning it despite them having a "Bioshock Editor" splash image in the directory.
They had to make the maps themself don't they, editor splash image is with all UE based games, ie Undying had it but there was no editor etc. It was for company usage.
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Empty/Bland and uninteresting architecture, boring texturing, strange prop placement, no 3dskybox, looks really rushed...
+what others said.