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Posts by Buddy

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 10:10 PM

    Pogo, did you tried in backwards compatibilty mode?

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 9:14 PM

    [Blocked Image: http://www.huizkistn.at/rumplkistn/2d/al_bundy.jpg]

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 9:07 PM
    Quote from Fяэ&a

    lol what the hell i dont need any sdklauncher, only the start-options of sourceSDK

    sdklauncher = sourcesdk

    :roll:

    btw it works only on models for me as well.

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 8:56 PM
    Quote from skdr

    raytracing works too, just let it roll for few mins and it should open up a "rendered image" for you. It's a big buggy on the right side but hey, it works [Blocked Image: http://xs221.xs.to/xs221/07453/lightprev4.jpg]

    Now with the faster compiling this previewing wouldn't make sense, allthough i guess that this process is spread around all VALVe pcs in network like compiling do and it's a lot faster. (Like 100 pcs X 4 cores )

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 8:54 PM
    Quote from Fяэ&a

    sry but that doesnt tell me very much..

    i´m a bit stupid

    yeah true.

    run it through command line or add it to sdklauncher.exe shortcut...

    btw if you can't do that then you should stay away from mapping

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 8:46 PM

    gah

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 8:30 PM

    same :/

    skdr -> try this other lighting preview, the hardcore one.

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 8:29 PM

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 8:28 PM

    Which Drivers?

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 8:21 PM

    I have an Nvidia card too.

    Did Valve just released an update which works only for half of pc market yet again?

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 7:59 PM
    Quote from Synthesizer

    I can't get any of the light preview stuff working either. The 3D lighting preview just corrupts the textures, and the ray-traced lighting freezes hammer for me too. It would be really nice if this feature did work...

    Tried restarting it for couple of times and same...

    OR! you have to compile it first?

    edit: refreshing sdk content and we'll see.

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 7:50 PM
    Quote from dux

    Someone post lighting preview shots? I can't dl atm.

    well, hammer is not responding since few minutes atm after I tried ray-traced lighting preview :/

    Quad-Core Cpu here :/

    I will close it and see again.

    EDIT: I couldn't move around the viewport too

  • HL2 sdk update tomorrow morning

    • Buddy
    • November 7, 2007 at 7:29 PM

    yep

  • Microsoft, Direct X 10

    • Buddy
    • November 6, 2007 at 8:51 PM
    Quote

    ":1i2bwf2b]I whish we still lived in the era when OpenGL kicked direct3d ass! (Quake3 )

  • Microsoft, Direct X 10

    • Buddy
    • November 5, 2007 at 1:15 PM
    Quote from KoKo5oVaR

    http://www.gamesforwindows.com/en-US/AboutGFW…/DirectX10.aspx

    Why didn't they put any source character there ?

    Btw, D10 is commercial bullshit.

  • Help me

    • Buddy
    • November 4, 2007 at 5:26 PM

    While we're at it, does anyone remember (or got any wip pics that've been posted) from that hl1 mod "Nightshock"? (not nightwatch) I've seen a pic from it somewhere recently and i wonder whats up.

  • Level Design Help Files

    • Buddy
    • November 4, 2007 at 11:50 AM
    Quote

    ":3quxqsuv]ok, I guess we'll have to wait... In a few weeks, we're gonna put our hands on the official Epic tutorials that come with the collectors edition, so...

    Collectors edition of what? gears?

  • THIS IS SICK! 3DRipperDX

    • Buddy
    • November 3, 2007 at 9:27 PM
    Quote from KoKo5oVaR

    This is fucked up

    QFT

  • WIP in WIP, post your level screenshots!

    • Buddy
    • November 3, 2007 at 7:02 PM

    :bananawrench:

  • THIS IS SICK! 3DRipperDX

    • Buddy
    • November 3, 2007 at 4:16 PM

    Tried it with ProStreet, works flawless.

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