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Posts by Buddy

  • They Hunger: Lost Souls - The end is near

    • Buddy
    • December 3, 2007 at 4:23 PM

    I do.

  • Half-Life: Paranoia

    • Buddy
    • December 3, 2007 at 9:23 AM

    Really fine ass mod, just finished it, overally atmosphere and play was cool This mod would suit better the FEAR engine because of the gameplay and closed areas imo. Nonetheless awesome stuff.

    I'm really impressed with how much of custom content they've produced.

  • TF2 CP_ElectroLaunch WIP

    • Buddy
    • December 1, 2007 at 7:06 PM

    Honestly this map is dead as it supposed to from start

    n/o

  • F.E.A.R. : The Perseus Mandate

    • Buddy
    • December 1, 2007 at 5:53 PM
    Quote from insta

    Women should stay in the bedroom IMO.

  • Spherical Mapping

    • Buddy
    • December 1, 2007 at 5:52 PM

    just use geosphere, normal sphere has uneven poly distribution and smoothed cube is not perfectly round

  • F.E.A.R. : The Perseus Mandate

    • Buddy
    • December 1, 2007 at 3:11 PM
    Quote

    ":2y5d7v3f]I was with two friends in my car, and some women collided with my car on the right side... fortunately no one got hurt, but when the cops got to the scene, they measure the place and come to the conclusion that it was my fault...

    How long did cops interviewed her?

  • new website + etqw stuff

    • Buddy
    • December 1, 2007 at 1:50 PM
    Quote from Sa74n

    i could probably add a proper statement about that though

    Yeah, you should.

    Nice stuff in there, i'm not fan of this kind of enviros though.

    ETQW sales are shite? More info please

  • Spherical Mapping

    • Buddy
    • November 29, 2007 at 9:55 PM

    put right ball next to left ball so it won't waste space you can also cut the main strip into 2 and relax if you want more even uv sq.

  • cs_siege_2007

    • Buddy
    • November 28, 2007 at 8:43 PM

    Siege was nice layout/map, however I think you took it too directly, it's too rough and without all those props and such it still could be hl1 map, it's still good work but not what I call proper reinterpretation of old map. I especially talk about something like this area here: http://www.bidoulmarc.be/moroes_maps/cs ... 07_006.jpg . I'm not really sure if I can tall what this is.

    What I would do is think of a real, reasonable location that could be used for such layout and only keep some similarities.

  • Monthly CS scrim

    • Buddy
    • November 26, 2007 at 6:59 PM

    clayclan?

  • Monthly CS scrim

    • Buddy
    • November 26, 2007 at 6:57 PM

    Goddamn i need to buy cs16

  • Half-Life 2: Subvertus Recruiting!

    • Buddy
    • November 26, 2007 at 5:17 PM

    :roll: shooting to doors yay... certainly got sense, after seeing a pic like this i would loose interest in it.

  • Some FarCry 2 Vids

    • Buddy
    • November 25, 2007 at 6:11 PM

    What do You guys think about it?

    http://www.gametrailers.com/player/user ... 18821.html

    http://www.gametrailers.com/player/user ... 18856.html

  • Hitman movie

    • Buddy
    • November 25, 2007 at 10:42 AM
    Quote from Rick_D

    lol seriously?

    probably not enough naked breasts for Norwegian audiences

    omg

  • The elephant in the room - Kane & Lynch reviews :D

    • Buddy
    • November 25, 2007 at 10:42 AM

    Don't get me wrong but I thought it might end up like this, the trailers were ok but ingame shoots looked really ps1/ps2 and I was worried, damn shame it's not as good as it could've been. It's still good in places so it's not that bad too.

  • Half-Life: Paranoia

    • Buddy
    • November 24, 2007 at 5:14 PM

    Yeah they're using stalker leak textures so it's pretty obvious it might look simmilar

  • Hitman movie

    • Buddy
    • November 24, 2007 at 10:42 AM

    Now all hopes on Max Payne movie, even tho the cast decisions are not best ever it has potential... the director is pretty ok, behind enemy lines was fine.

  • Hitman movie

    • Buddy
    • November 23, 2007 at 8:41 PM

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  • TF2 CP_ElectroLaunch WIP

    • Buddy
    • November 21, 2007 at 9:51 PM

    There's nothing to give feedback from on those pics really to be honest, it's just too early, what you got there is 10 minutes of work with random brushes and props. I'd suggest to start from laying a proper original layout rather than doing something really bland and random.

  • Pixelgen_random texures

    • Buddy
    • November 21, 2007 at 9:07 PM

    Maybe try something that actually is something? Practising on this won't give too much i think.

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