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Posts by Buddy

  • go-kart model

    • Buddy
    • December 22, 2007 at 11:12 AM
    Quote from dissonance

    QFT

  • The Duke is still alive, teaser incoming

    • Buddy
    • December 19, 2007 at 5:55 PM

    Just watched it, well, I'm dissapointed but again I haven't had any high expectations here.

  • The Duke is still alive, teaser incoming

    • Buddy
    • December 19, 2007 at 5:45 PM

    http://duke.a-13.net/

  • The Duke is still alive, teaser incoming

    • Buddy
    • December 19, 2007 at 5:29 PM

    Servers BURN. Someone upload it somewhere.

  • The Duke is still alive, teaser incoming

    • Buddy
    • December 19, 2007 at 4:59 PM

    I'm waiting

    Just an hour more

  • More Crysis / F.E.A.R sequels

    • Buddy
    • December 18, 2007 at 6:10 PM

    so what are the numbers like?

  • More Crysis / F.E.A.R sequels

    • Buddy
    • December 17, 2007 at 11:30 PM

    Just wondering, does anyone know what are the Orange Box sells like? (PC+X360+PS3) I started to wonder about it when i noticed these numbers and couldn't find any reasonable infos on net.

    Edit: As for UT3 sells: Well, considering shitload of UE3 licences being sold (what was it like, 700 000$ per single title?) Epic won't get hurt too much if it won't sell well but still it's sad, same for crysis, maybe it's partially because of the system requirments? (and warez). And yeah I can agree with above that people tend to think that games are MEANT to be CRACKED, ie. when you give a kid a retail cd he will ask "where's the crack because he can't find it".

  • Welcome to the New Forums!!

    • Buddy
    • December 17, 2007 at 4:30 PM

    Yeah Fix it guys, it looks crap.

    Yeah I'm featured! Yay! I worked so hard on it

  • More Crysis / F.E.A.R sequels

    • Buddy
    • December 16, 2007 at 3:17 PM

    World in Crysis :roll:

  • The random model thread!

    • Buddy
    • December 15, 2007 at 7:03 PM

    I dig this style so it's ok (but in most cases i can never tell if it's clay's philip's decs's or your work )

  • The random model thread!

    • Buddy
    • December 15, 2007 at 5:48 PM

    Nice work,

    btw, You sweds have all the same texturing style..

  • totally random texture thread

    • Buddy
    • December 13, 2007 at 11:31 PM
    Quote from Acumen

    i couldn't really recognise what material that stripe in the middle of the texture is made of - seems really weird to me O_oand to me it doesnt look like it belongs to the texture, since it doesnt give away any shadow

    apart from that i really like the photorealistic look of it, even though i think the cracks on the upper part are quite awfully tiling and in the lower part i can't really tell whether the wallpaper or the stones are the upper layer (depends on the way/perspective i look at it ^^ - sometimes the stones come first, sometimes the wallpaper)

    While i had to handpaint those cracks i didn't really had time to check few times if it tiles well, i decided to keep it under 60 minutes (which was actually a bit less because of toilet pit stops) so i concentrated on the main fell of it.

    It's a wall from ruined building, the stripe in the middle is place where wooden planks where attached... i had a ref pic with something like this and found it interesting so I used the idea and yeah i agree that it stands out too much, it doesn't have too much 'connection' with the wallpaper.

    I will throw it into source and see how it looks ingame.

  • Acony Games is hiring: Level Designer for FPS

    • Buddy
    • December 13, 2007 at 9:41 PM
    Quote from Nexus

    and what does this last screenshot have for connection with your company?did your company made this game or how?

    ...

  • totally random texture thread

    • Buddy
    • December 13, 2007 at 9:37 PM

    I've made tex for speed comp at g-a.net as well.

    [Blocked Image: http://img140.imageshack.us/img140/8435/rendergw9.jpg]

    [Blocked Image: http://tinypic.pl/t1/out.php/i81952_diffuse.jpg]

    no reason to post rest of maps.

  • AC ZP Review & Indie Games aka "Tonguing an...&quot

    • Buddy
    • December 12, 2007 at 6:45 PM

    http://www.escapistmagazine.com/article ... Travelogue

  • HL2 sdk update tomorrow morning

    • Buddy
    • December 9, 2007 at 10:42 PM

    I haven't played gears but from the pics all i can tell is that they really do shine/bloom/blur like hell... so you're not alone.

  • HL2 sdk update tomorrow morning

    • Buddy
    • December 9, 2007 at 7:34 PM

    Well, SDK works just fine for me.

  • de_mistymountain

    • Buddy
    • December 9, 2007 at 1:53 PM

    Maybe the gameplay is fine but looks are really "my first hl1 map", You really need to make it look believeable and convincing because now I can't tell what it is really.

  • Half-Life: Paranoia

    • Buddy
    • December 8, 2007 at 10:10 PM
    Quote from dux

    It's a man's obligation to stick his boneration in a women's separation; this sort of penetration will increase the population of the younger generation.

  • No Country for Old Men

    • Buddy
    • December 8, 2007 at 7:28 PM

    I can't understand why people go to watch Harry Gay XIX instead of such a good movie! This movie gross and interest is really too low

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