Quote from TequilaIn that case, I really don't see the point in pursuing the HL2 and BF2 fronts.
You've got a retail engine that you payed for. Push it.
The reason for going after 2 mods is rather simple. Indie games dont get enough or any attention can you actually tell me any indie games out there at the moment? More than likely not, infact I doubt most people even know what major indie dev studios are out there.....
My point being, tapping into HL2, BF2 and other major games, allows us to generate a huge fanbase for only a minimum amount of time. Our development workflow remains the same. If we need to learn a special trick for a given engine we bring someone in (Hence the HL2 animator search)
At the end of the day it is only costing us 4 members, 4-6 months work to get the mods in order. Its great Marketting, great PR and shows the communities what we are made of. This system has been complimented by several key figures (some from EA, some from the indie scene) So we will stick by it and finish what we started.... At the end of the day it will bring more fans to our community, and will help expand our potential too no end.
Quote from PS_MousePersonally I think your choice of genre is a poor one. While there is indeed precedent for FPS WW2 games being successful, the scope of genre itself is rather limited. At this point in time, the only way I can envisage a game within the genre being successful is if it's either backed by a big name or if it blatently brings something new to the table. When I say blatently, I'm not referring to the actual in-game expirience; I mean the customer can look at the front of the box or an advert and notice that it has something special going for it.
Let me point out exactly what unique features we have:
1. 160x160 km of terrain, thats over 12800000000 vertices representing the terrain, @ 2 metres per pixel. NASA and other Elevation Resellers do not have a map that detailed. They can only provide a map @ 50m per pixel
2. We cover every nation at the moment we have over 16 nations in Normandy alone and the long overdue praise for the Canadian, Austrailian, New Zealand, Irish and many many more.
3. Over 250,000 units control in realtime, moving around a map 160x160 km. All with their stats, health, general information and much more detail being captured.
4. An agressive training and campaign system
5. Over 256 players online (its looking like over 512 players online) Playing on a map of 160x160 km, with over 250,000 AI units on the map
6. An intelligent AI system, that monitors, controls, adapts, recalculates and evolves over the the course of gameplay.
7. 24 Hour clock system, with Rayleigh Light Scattering
8. Fully integrated and improved physics system, including complete building destruction, terrain deformation, metal bending, RealisticTank Tracks, Rigid Body.
9. OVER 250,000 UNITS TO SELECT FROM.
10. Realistic Squad Dynamics
11. Complete Tactics Engine, Communication Engine, Rules Engine, Pathfinding Engine, State Engine and of course these are all coupled into our AI Engine, which is developed using Genetic Algorithms, Neural Networks, FUSM, Goal-Oriented Action Planning, Hierarchical Task-Network (HTN) planning, Task-Method-Knowledge (TMK) and also TIELT (Testbed for Integrating and Evaluating Learning Techniques ). All are integrated in their own right and all are capable of being used to evaluate and determine what the AI should or shouldnt be doing.
12. We are releasing a complete SDK to the community long before the game is even released. Some MODS, will have permission to be standalone. We will provide hosting and servers for the mods and in certain circumstances we will be on hand to help the mods.
Now I honestly cant see how this isnt bringing anything new to the table. The AI alone is enough to be considered new, but the fact that we are using a next gen engine and really pushing the graphical boundaries. We are handling over 250,000 units, over 200+ vehicles, over 70+ weapons, and allowing the player to select any unit they want to play with....
Anyway more to the point, if anyone is interested in joining the team, or seeing what we are about.
Cheers