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Posts by dissonance

  • Half-Life Resurrection

    • dissonance
    • March 7, 2006 at 4:37 PM

    I want my snarks back!

  • Another cartoony style

    • dissonance
    • March 6, 2006 at 1:54 AM

    PLEASE SAY YOU'RE MAKING ANIMAL CROSSING: SOUIRCE, PLEASE

  • Minerva: Metastasis 2

    • dissonance
    • March 6, 2006 at 1:53 AM
    Quote from Bic-B@ll

    if you call "around the corner" 6 months, then yeah, around the corner

    in true Half-Life fashion, lol.

  • Minerva: Metastasis 2

    • dissonance
    • March 5, 2006 at 6:23 AM

    Ah, true, I agree. When I saw those orange cask things, I immediatly thought of Quake for some reason.

  • Minerva: Metastasis 2

    • dissonance
    • March 4, 2006 at 9:20 PM

    In-fucking-credible.

    And what did he do to the lighting? That is some of the best lighting I've seen in Source.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 3, 2006 at 8:24 AM

    Maybe lessen the contrast a bit? There's too much disparity between the yellow and green hues, IMO.

  • Causality Effect Released A HL2:SP mini-mod

    • dissonance
    • March 3, 2006 at 8:19 AM
    Quote from von*ferret

    was the levels compiled properly or not properly optimized?

    I have a funny feeling he didn't run VIS at all, but I never fooled with mat_wireframe so I can't say for sure.

  • Causality Effect Released A HL2:SP mini-mod

    • dissonance
    • March 3, 2006 at 1:10 AM
    Quote from Tequila

    What exactly is this meant to mean?

    It looked to me like a bunch of shit was just thrown in because it might look cool. There wasn't much diversity in foes, they just traveled in packs and tried to rape me.I've mapped when I was high, and it does tend to turn out with things like "how about a helicopter here... and 40 headcrabs. Yes, let's do that", which was the vibe I got from this mod.

    Very interesting premise, though. A+ on that.

    Also, did this lag badly for anyone else, or was that just me?

  • Causality Effect Released A HL2:SP mini-mod

    • dissonance
    • March 2, 2006 at 9:55 PM

    ...were you high?

  • Stupid Source Prop Lighting :G

    • dissonance
    • March 2, 2006 at 8:56 PM
    Quote from Mazy

    Btw, does any of you have problems with HL2 or CS:S or wutevr in steam, taking ages to shut down, almost feels like its frozen? Seems like theres alot fucked up with Steam atm D:

    The SDK has always been really shitty with memory management. First there was that memory leak bug that would eat everything in five minutes if you left the SDK window open, then the texture browser thing, now this.Oh well.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 2, 2006 at 8:40 PM
    Quote from Games

    nice screenshot

    I'd hit it.BTW, lol @ D3ads's sig. X-files FTW.

  • sunset canyon thing painting

    • dissonance
    • March 2, 2006 at 8:38 PM

    Damn, that looks amazing.

    ...have a DA?

  • Causality Effect Released A HL2:SP mini-mod

    • dissonance
    • March 2, 2006 at 8:36 PM

    Downloading.

    I think I'll go make some coffee in the meantime.

  • Oh that wacky EA

    • dissonance
    • February 2, 2006 at 8:46 PM
    Quote from von*ferret

    and yet they're coming to my school in a couple of weeks to look in on hiring people?

    Maybe they needed to clear some space for the new hires.

  • Single-player, singleplayer or single player?

    • dissonance
    • January 25, 2006 at 11:31 PM

    SP?

    1up?

  • The random model thread!

    • dissonance
    • January 25, 2006 at 11:26 PM

    I can imagine a really cheap flash game where you have to catch falling cigarette butts.

    :/

    It does look nice, though.

  • So are video games art?

    • dissonance
    • January 25, 2006 at 11:25 PM
    Quote from Gaz

    Put simply games contain art.

    Mmm, nice. I agree.

  • Bunch of Crap (lots of pictures, beware)

    • dissonance
    • January 25, 2006 at 10:41 AM

    :*(

  • My first animation compilation :D:D!!

    • dissonance
    • January 25, 2006 at 10:39 AM

    Haha! That fucking rocked!

    Now just make it into a YTMND.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • January 25, 2006 at 10:35 AM

    @ I3yG-MaK: Looks nice, but the lighting is a tad too bright for an underground area, imo. Maybe it's just me. It might also be interesting to have one light flickering (not too hard) and waving about a bit. Just a suggestion.

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