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Posts by dissonance

  • Remake HL textures

    • dissonance
    • March 15, 2006 at 3:31 AM

  • Remake HL textures

    • dissonance
    • March 15, 2006 at 12:25 AM
    Quote from Section_Ei8ht

    I would have laughed. then I would commend you for staring at goatse long enough to make a normal map of it

    rofl!well, i think it'd be funny to sneak it into other textures... kind of a subconcious goatse-ing thing. heh.

  • post your work place extravaganza

    • dissonance
    • March 14, 2006 at 10:03 PM
    Quote from Mazy

    Sorry 56kers (Do we even have people here with that kind of connection? :G hmmm)

    I did, until about two months ago... but I just uncapped it

  • Remake HL textures

    • dissonance
    • March 14, 2006 at 9:39 PM
    Quote from Section_Ei8ht

    dissonance, you gonna release a normal map?

    D'oh.Almost forgot.

    [Blocked Image: http://img.photobucket.com/albums/v24/ssb_gaia/0WHITE_N_256.jpg]

    (ps: i totally didn't use jphide on this one... trust me)

    Oh, also, remember to include this in lights.rad:

    Code
    +0~WHITE    255 255 255 800

    (pps: my first idea was to make a normal map out of goatse, and i did, but then i decided it would be a bad idea to post it, so i didn't.)

  • Remake HL textures

    • dissonance
    • March 14, 2006 at 8:42 PM

    Thank you, thank you.

    /me bows

  • Remake HL textures

    • dissonance
    • March 14, 2006 at 7:56 PM

    Here is is, my masterpiece:

    +0~WHITE

    [Blocked Image: http://img.photobucket.com/albums/v24/ssb_gaia/0WHITE_256.jpg]

    256x256

    Working on a 512x512 version.

    (ps: this is the only 0 quality jpg i've ever made)

  • Mercedes 190

    • dissonance
    • March 13, 2006 at 8:39 AM
    Quote from D3ads

    Brilliant! How was the skin made? I don't understand how vehicles are skinned...

    Eh... I'd do a spherical map, but that's just me.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 13, 2006 at 4:16 AM
    Quote from BlueCoatKarma

    It's not just a VRAD problem, it affects performance in-game.Look at the wireframe screenshots part way down in this thread:

    http://%7boption%7d

    Does that have anything to do with texture scale?

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 12, 2006 at 7:06 AM
    Quote from insta

    It's so... smooth.

    Just turned down the lightmapscale. Its a simple way of adding lots of interesting detail to an otherwise bland area.

    Mmm... I'd always thought that degraded performance too much. I guess I'll fiddle around a bit.Ooo, to make up for that, would you scale up the lightmaps in places that are not going to be lit? Would that help at all?

    Lower lightmapscale will add time to vrad during compile, so only use it on the surfaces where you know you will get some really neato shadows.

    Scaling up lightmapscale won't really do much, since the default of 16 is already pretty high.

    It doesn't do anything to ingame renders? What about when other objects are actively casting shadows on it? I mean... realtime. In game.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 12, 2006 at 12:00 AM
    Quote from alexroyce

    It's so... smooth.

    Just turned down the lightmapscale. Its a simple way of adding lots of interesting detail to an otherwise bland area.

    Mmm... I'd always thought that degraded performance too much. I guess I'll fiddle around a bit.Ooo, to make up for that, would you scale up the lightmaps in places that are not going to be lit? Would that help at all?

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 11, 2006 at 8:48 PM
    Quote from alexroyce

    Nah I didnt use any. Whats so special about the lighting anyhow?

    It's so... smooth.

  • Objective Individual Combat Weapon - WIP

    • dissonance
    • March 11, 2006 at 8:47 PM

    I think the ejection port can be on either side, like the AUG.

    And that bigass scope looked like shit anyway, I hated it.

    Awesome work!

  • Back to the darkroom!

    • dissonance
    • March 11, 2006 at 8:46 PM

    I think the grain adds to it.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 11, 2006 at 5:58 AM

    Alex, did you go by any tutorials for that lighting? That's the one thing I've never been able to get right.

    If not, can you make one?

    Pweeeeease?

  • dm_grale (updated on 15-08-09)

    • dissonance
    • March 11, 2006 at 5:53 AM

    Shit, that looks awesome.

    And I think it's not too bright, and not too dark. Leave it. Castles aren't supposed to be cuddly.

  • Links to sites with HL2 model content

    • dissonance
    • March 11, 2006 at 5:52 AM
    Quote from killertomato

    This is as far as I get to modeling a tree...[Blocked Image: http://img159.imageshack.us/img159/4486/tree6oj.jpg]

    /frustrates:(

    Acid Arena: Source

  • The random model thread!

    • dissonance
    • March 8, 2006 at 11:39 PM
    Quote from Dark

    not everyone can texture, im sure he does though if hes the same guy im thinking of from WOTA. But please show wireframes

    Yay, found the file.[Blocked Image: http://img.photobucket.com/albums/v24/ssb_gaia/untitled.jpg]

    That's the best I can do for wireframes right now, I haven't used Blender in a while, and I was doing some heavy drinking last night, so I'm still not all here.

    Any suggestions on wireframes in Blender?

  • Minerva: Metastasis 2

    • dissonance
    • March 8, 2006 at 11:23 PM
    Quote from Skjalg

    thx

    Yeah it was hard for me to figure that out too, Mainly because the text that you got after you hit that button up in that room disappeared too fast, and there was some troopers disrupting my reading...

    Yeah, i hate feeling that I missed relevant plot information when I get ambushed.

  • The random model thread!

    • dissonance
    • March 7, 2006 at 11:06 PM

    Might as well post something I made:

    [Blocked Image: http://fs7.deviantart.com/i/2005/158/b/b/ump_by_abjectalchemy.jpg]

    Bad render, kinda, and I seem to have lost the file.

    Made this one in my Flash Animation class in Highschool last year. They had Blender on the computers for some reason.

  • The random model thread!

    • dissonance
    • March 7, 2006 at 10:26 PM

    that's a much better background color.

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