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  3. dissonance

Posts by dissonance

  • digital painting.

    • dissonance
    • March 25, 2006 at 4:43 AM

    Maybe she's shrugging? Her head is kinda cocked to the side...

  • Old Old OLD Halflife Trailer

    • dissonance
    • March 24, 2006 at 10:32 PM
    Quote from Section_Ei8ht

    Damnit, I'm 19 and this thread makes me feel old.

    lol, same here.

  • Carry the duck

    • dissonance
    • March 24, 2006 at 6:07 AM

    I BE STROKIN

    http://%7boption%7d

  • FPS in SoCal – DESIGNER (Level)

    • dissonance
    • March 23, 2006 at 9:09 PM

    Damn my lack of professional experiance.

  • Now I like Tool...

    • dissonance
    • March 23, 2006 at 5:30 PM

    O___O

    Tool does some trippy shit, but... I think he was a bit tripped out.

  • ns_lucid

    • dissonance
    • March 23, 2006 at 5:22 PM
    Quote from ReNo

    So that explains why the lighting looks so bland Sorry, couldn't resist. Honestly though I do think the lighting is pretty poor in the earlier shots - I appreciate you wanted to get away from the typical high-contrast style of most NS maps, but it just comes across as featureless and lazy to me. The darker areas look far nicer to me, but then I am a sucker for orange

    I honestly don't think it looks all that bland, although there are a few areas where it could have done with a light turned off/broken, just to break up the repetition.The fifth screen almost looks like it was rendered with fullbright on, though.

    And I don't have anything against light_spot's

  • Operation Underground Assault

    • dissonance
    • March 23, 2006 at 8:24 AM

    The ceilings are looking a bit bland, but nice work with props breaking that up in places. But... could you put up some specular maps or some normal maps or something to make them a bit more... seedy? Grainy?

  • So I was browsing around my hdd

    • dissonance
    • March 22, 2006 at 9:27 PM
    Quote from PS_Mouse

    I've never really been fond of texture lighting. Placing each point light manually means you have more control over the final look.

    Yup, that's exactly where I stand. I honestly don't *get* texture lighting.

  • Carry the duck

    • dissonance
    • March 22, 2006 at 9:24 PM
    Quote from Minotauro

    Penny arcade is for nerds

    VG Cats FTW:[Blocked Image: http://www.vgcats.com/comics/images/060109.jpg]

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 22, 2006 at 12:43 AM
    Quote from Steppenwolf

    The soldier is tripping on a mild dose of magic mushrooms to answer your question. Soon the environment will change colors and the street will form into waves of liquid.

    Why the hell hasn't Acid Arena been remade in Source? That would fucking OWN.

  • It seems like we going to meet Battlefield again

    • dissonance
    • March 21, 2006 at 8:43 PM
    Quote from FrieChamp

    It looks more like a BF2 MOD rather than a complete new game from DICE

    Yeah, but Quake 4 looked like a mod for Doom 3.

  • doodle !

    • dissonance
    • March 21, 2006 at 8:38 PM

    Damn, that's really awesome.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 20, 2006 at 12:17 AM
    Quote from ginsengavenger

    Which doesn't make it right.

    Of course it's the right way to go. When a level is broken down into many files, many people can work on it at once and the job of the level assembler is diminished, made much less of a bottleneck. It enables things like LOD which would be insanely more complex if the entire level was modeled at once. Modularity is the only way we can manage modern day poly budgets.

    I agree with the idea of modular design in anything, especially computer systems, but why can't we have an IDE-esque editor?

  • Team of Photographers Explore Chernobyl

    • dissonance
    • March 20, 2006 at 12:11 AM
    Quote from RD

    i wonder what their kids will look like

    [Blocked Image: http://web.gameguru.ru/img/img/stalker/stalker_large_82.jpg]

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 18, 2006 at 8:17 PM

    Anyone know how the texture blending is done in WoW?

  • Back to the darkroom!

    • dissonance
    • March 17, 2006 at 8:06 PM
    Quote from Argyll

    Digital will never be able to achieve the same character that film has.

    /agree

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 17, 2006 at 8:11 AM
    Quote from Erratic

    But that seems to be the direction most editors are taking anyway

    Which doesn't make it right.

  • Music Project Artwork

    • dissonance
    • March 16, 2006 at 7:11 AM
    Quote from Nz-Nexus

    Hey why didn't you tried with rap?

    NO.

  • PS3 launching worldwide November 2006

    • dissonance
    • March 15, 2006 at 5:38 PM
    Quote from ginger_lord

    Indeed, we all know PS3 will outsell it, but damn Revolution will be damn fun, great games.

    And that's how it's always been between Nintendo and Sony.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • March 15, 2006 at 3:31 AM
    Quote from PS_Mouse

    I keep wanting to do something with radient, but I'm yet to find work on project that I can use it for. Source's lack of support for Radient is also irritating.

    And the fact that it's just plain bad doesn't help much.

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