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Posts by dissonance

  • The random model thread!

    • dissonance
    • July 13, 2006 at 1:09 AM

    CyanideCotdPnuts: what's the thing behind the head? is this a CTF model?

  • What would you pay for a book on leveldesign?

    • dissonance
    • July 13, 2006 at 1:08 AM

    I'd rather buy a book on level design theory than one tailored to one game.

  • New HL2 developer tool

    • dissonance
    • July 12, 2006 at 12:29 AM

    Alright, I'll give it a shot.

  • True story

    • dissonance
    • July 10, 2006 at 4:16 AM
    Quote from hamst3r

    Awesome. But I don't get it...what does "POF" stand for? Oh and is that you?

    pof is that noise you make when you sit down on something cushy.btw, i sympathise.

  • New HL2 developer tool

    • dissonance
    • July 10, 2006 at 3:15 AM

    So, is this an IDE?

  • The World Cup 2006 thread

    • dissonance
    • July 9, 2006 at 9:50 PM
    Quote from skdr

    Grats Italy, well played! Man, Zidane's trick was so unprofessional

    [Blocked Image: http://img85.imageshack.us/img85/6271/zidane8bk.gif]

    roflmao.well fucking played, sir.

    ehh... i dont really think that having him in for another five minutes would have helped much.

    Quote from Minotauro

    Fuck, you are right

    that's really true and really depressing.

  • fireworks

    • dissonance
    • July 9, 2006 at 6:27 AM

    fuuuck, that's a superb shot.

  • July Low Poly Modelling Challenge:

    • dissonance
    • July 9, 2006 at 5:28 AM

    i cant get texturing in blender.

    fuck it.

  • July Low Poly Modelling Challenge:

    • dissonance
    • July 9, 2006 at 4:40 AM
    Quote from Polaris

    That looks like the orca from C&C

    never played that far p.s.: if anyone knows a great deal about UV unwrapping in blender, drop meh a line.

  • July Low Poly Modelling Challenge:

    • dissonance
    • July 9, 2006 at 4:21 AM

    [Blocked Image: http://i69.photobucket.com/albums/i72/dissonance_ms/wooosh.jpg]

    WOOSH

  • totally random texture thread

    • dissonance
    • July 6, 2006 at 12:33 PM

    that'd be awesome if you could define certian areas of a texture to be tiling within a texture

  • The World Cup 2006 thread

    • dissonance
    • July 5, 2006 at 2:48 AM
    Quote from Fletch

    Think of all those poor Italians in blue shirts that had to leave that stadium and find themsleves surrounded by 250,000 pissed off, drunk Germans.

    LOL

  • Post Your Desktop 2006~~~

    • dissonance
    • July 4, 2006 at 7:36 PM
    Quote from csharp

    http://myyry.net/~csharp/kuva/tyopoyta.jpgmy new desk

    hawwwwt

  • XP on a Macbook

    • dissonance
    • July 4, 2006 at 6:00 PM

    word.

    but if it were me, i'd partition it and run osx/ubuntu.

    the only thing i don't like about macs is the restrictiveness of the hardware.

  • July Low Poly Modelling Challenge:

    • dissonance
    • July 4, 2006 at 12:45 AM

    Doesn't matter what we model it in?

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 3, 2006 at 5:42 AM

    why isn't this stickied?

  • Global map of game studios?

    • dissonance
    • July 1, 2006 at 9:53 PM

    oh man, that's awesome.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 1, 2006 at 9:52 PM

    I'd like to know, too. Opposing Force was awesome.

  • Post Your Desktop 2006~~~

    • dissonance
    • July 1, 2006 at 11:23 AM

    haven't gotten steam working yet, but i'm close.

    [Blocked Image: http://i69.photobucket.com/albums/i72/dissonance_ms/iridium20060701.jpg]

  • BRAZIL!~:D

    • dissonance
    • June 30, 2006 at 9:51 PM
    Quote from jilted

    Hope you spend the time looking for tan lines on the beach.

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