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  3. dissonance

Posts by dissonance

  • Amusing.

    • dissonance
    • July 28, 2006 at 8:32 PM

    lol, i got a good giggle out of the guy stabbing himself in hid head with the gun.

  • Post Your Pic Extravaganza 2006 ~~!

    • dissonance
    • July 28, 2006 at 8:01 AM

    he's got tha hairrr

  • Next gen Star Wars Game

    • dissonance
    • July 25, 2006 at 7:17 PM
    Quote from RD

    that video looked incredibly dumb & cheap

  • Post Your Pic Extravaganza 2006 ~~!

    • dissonance
    • July 25, 2006 at 1:08 AM
    Quote from hamst3r

    Mino...... shocker > horns :wink:

  • Half Life Speed Video

    • dissonance
    • July 24, 2006 at 6:44 AM
    Quote from Zete

    That vortiguant jump was fucking ridiculos

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 24, 2006 at 6:42 AM
    Quote from Sindwiller

    Im not sure. Regarding that one GPU needs to stop parallel processes to recalculate NURBS-geometry into vertex-geometry, and regarding also, that the output (vertex-geometry) is often very, very highpoly so it needs a relatively huge amount of RAM to save all data. Even workstation-graphiccards, with a really big amount of RAM (1GB for *one* QuadroFX 5500) have problems with rendering high-detailed NURBS-geometry in realtime. I think, NURBS is atm something for non-realtime rendering like ray-tracing.

    i didnt mean having one dedicated to converting nurbs to mesh, i meant having one dedicated to just nurbs, then superimposing (i guess) that nurb model on the rest of the frame. or something. i'd hate to have to code that engine. :/i can't wait for quantum computers !

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 23, 2006 at 1:18 AM

    Oh.

    Well, withmulti core GPUs, could one be dedicated to nurb-based models and the other dedicated to vertex-based geometry, or am I severly over-estimating the value of nurbs for organic object?

  • New HL2:E2 trailer is out on steam

    • dissonance
    • July 22, 2006 at 10:21 PM
    Quote from mike-0

    Check out the TF2 trailer too. I love the cartoonish style.

    Reminds me of The Incredibles.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 22, 2006 at 10:20 PM

    patch... as in what Silo uses for modeling?

    another thing: why aren't nurbs used in games? would the lighting be too complex?

  • ol_styx (Off Limits map)

    • dissonance
    • July 22, 2006 at 7:53 PM

    looks suh-weet indeed.

    one question, though: what is that red deal on the side of the pistol?

  • I enjoy traveling!!!

    • dissonance
    • July 21, 2006 at 9:53 AM

    man, i was in sweden a month or so ago, and it was fucking awesome. i love it there.

  • Best. Game. Ever.

    • dissonance
    • July 20, 2006 at 9:46 PM
    Quote from RD

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    some gameplay footage.

    holy shit whaaaaaat and now im going to TAKE AMERICA BACK

  • Video of Valve's Portal

    • dissonance
    • July 20, 2006 at 9:42 PM

    yeah, i wonder if they're going to have to use a different vis system or something.

  • Nightwatch Cancelled!

    • dissonance
    • July 20, 2006 at 9:41 PM
    Quote from Zete

    eyes were bigger than their stomaches. Switching to source should never have been attempted as they would have had to have spent another 2 years making it look acceptable.The hl1 content lookd phenominal and the should've stuck that that.

  • Best. Game. Ever.

    • dissonance
    • July 20, 2006 at 2:42 AM

    dude

    im playing that.

  • A Scanner Darkly

    • dissonance
    • July 19, 2006 at 8:47 PM

    is the plot good? its a bit hard to find a torrent of it.

  • New HL2 developer tool

    • dissonance
    • July 14, 2006 at 10:14 PM

    404: The requested URL /download/steamshovel_1.4.1.1_setup.exe was not found on this server.

  • Team Fortress 2 still alive :o

    • dissonance
    • July 14, 2006 at 5:49 AM

    shit, I LOVED no on lives forever... i honestly hope it feels something like that.

  • DOD_Anemia by FMPONE

    • dissonance
    • July 14, 2006 at 5:19 AM

    burshwork looks nice, but the textures seem bland.

  • The random model thread!

    • dissonance
    • July 13, 2006 at 5:00 AM
    Quote from CyanideCotdPnuts

    No, traditionally, some armorsuits were fitted with these flags in order to designate their army or similar messages.

    ah.makes sense.

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