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Posts by dissonance

  • Some pix from Siberia :)

    • dissonance
    • October 3, 2006 at 2:47 AM

    2560x1600

  • How to Disarm an Atomic Bomb

    • dissonance
    • October 3, 2006 at 2:47 AM

    lol.

    moderation is the key.

  • How to Disarm an Atomic Bomb

    • dissonance
    • October 2, 2006 at 10:04 PM

    http://%7boption%7d

    totse ftw

  • A WIP.. and a hello

    • dissonance
    • October 2, 2006 at 10:02 PM
    Quote from AdamBrome

    You're not going to see a lot of whiz-bang visuals in concrete, thats for sure. The scene will come thru in beauty shots.

    and super-high resolution normal maps

  • Some pix from Siberia :)

    • dissonance
    • October 2, 2006 at 9:56 PM
    Quote from JeanPaul

    EDIT: What is the resolution of the source file of the second pic?

    i see where you're going with this, and i demand a 1600x1200 wallpaper. veeeeeery nice shot.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • October 2, 2006 at 5:47 AM

    ooo, the fog is a nice touch.

  • A WIP.. and a hello

    • dissonance
    • October 2, 2006 at 4:35 AM

    textures look a little bland and unvarying, but the geometry looks nice. can't wait to see the finished result.

  • Alan Wake

    • dissonance
    • October 1, 2006 at 7:59 PM
    Quote from von*ferret

    Whats the game about? It is gorgeous though.

    lol, my reaction, too.

  • The random model thread!

    • dissonance
    • October 1, 2006 at 7:56 PM

    damn, warby, that looks kinda... creepy. well done.

  • Alan Wake

    • dissonance
    • September 30, 2006 at 11:43 PM

    the best part was the random tornado, lol.

    lemmie guess, i'd have to get vista to play this?

  • Russell Crowe to play Steve Irwin?

    • dissonance
    • September 23, 2006 at 8:16 PM
    Quote from Section_Ei8ht

    I must agree with the first post on digg:

    roflamo! i'd watch that movie.

  • Blizzard Art Challenge: SC Chaplain

    • dissonance
    • September 22, 2006 at 10:26 PM
    Quote from von*ferret

    UPDATE US

  • Bioshock footage

    • dissonance
    • September 22, 2006 at 9:30 AM

    hmm, not sure if i can get into that style game.

    the water looks hella nice, though. i'd really like to see how they did it.

  • Bad day for Ubi Soft

    • dissonance
    • September 22, 2006 at 9:30 AM
    Quote from kleinluka

    its not a marketing stunt, that much i can tell you :roll:

    disgruntled employee?

  • Compile Freezes and Long Compile Time Problem

    • dissonance
    • September 21, 2006 at 8:59 PM

    make your pagefile bigger, too. four gigs or so.

  • Compile Freezes and Long Compile Time Problem

    • dissonance
    • September 21, 2006 at 4:11 AM

    O___O

    have you turned anything into a func_detail? try that, it might lessen the time a bit.

  • The random model thread!

    • dissonance
    • September 20, 2006 at 7:59 AM

    that was in source, yes?

  • WIP in WIP, post your level screenshots!

    • dissonance
    • September 20, 2006 at 7:59 AM

    reminds me of dead rising.

    the lighting's a little /too/ contrasting, though, i think.

  • 1up.com HL2 Ep.2 stuff

    • dissonance
    • September 18, 2006 at 10:06 PM
    Quote from ginsengavenger

    you can always do a sim in maya and bake out the frames ^^

    but i, being poor, have only my... blender.

  • 1up.com HL2 Ep.2 stuff

    • dissonance
    • September 17, 2006 at 10:58 PM

    oh. that's a cool idea. any idea if you can currently do that in source?

    well, you can do it with a bunch of func_trains, but is there an easier way?

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