i want one
in my lobby
i want one
in my lobby
personally, i think its a good demonstration of geometry and archetecture.
it's refreshing to see people that are able to make origional-looking maps with the default textures. ![]()
Thanks, that cleared a lot up. So, nodraw for hull brushes, skip for interior brushes? I'm trying to get the fastest compile possible.
should that sign be tiling like that?
otherwise, looks grand.
Quote from ReNoNot sure I understand your question diss - completely get rid of what? The faces? The leaves?Skip covered brushes won't do anything - the point of skip is that faces textured with it are ignored by the compile tools (which isn't entirely true, but its near enough). If you have a brush covered entirely in the skip texture, then there is no purpose to the brush (unless you created it to aid you in hammer, but that's another story), so you might as well just delete it.
Nodraw exists precisely for scenarios like the ones being talked about here - creating solid brushes for BSP/VIS purposes, without adding any rendering costs. If you want to simplify your BSP, then you can use nodraw brushes to make a simpler, not necessarily visible "hull" to your level, and use func_detail brushes to fill in the awkwardly shaped architecture.
but for faces that aren't part of the hull and are going to be culled anyway, should i be using skip rather than nodraw? if i understand correctly, both take nothing to render, but skip will compile faster. is this correct?
Quote from Fletch
Yeah well this Dell deal is handled in a pretty sleazy way. Questions like "What did you spend your annual bonus on?" were for example only displayed for the employes who identically answered "DELL Ultrasharp 24'' TFT 10024i1084012840812x PiXMA blabalala"... things like that annoy me.
People scoff, but that really is what most people spent their bonus on. It's a fucking swet monitor.
yeah, i'd get that 30" if i had the money.
incredible.
what's in the first one?
yeah, why is it that vis shits itself when you use anything other than a 90 degree angle? you'd think they'd be able to code that sort of thing in.
excellent.
i'll try to figure that one out.
Quote from st0lveNO. It's an FN F2000. It IS a huge weapon, it's not small.But the OICW is even larger.
ah, so it's a meshsmoothed oicw ![]()
open it up in wordpad.
looks very true to the source, i dig ![]()
does source have 'glow' capabilities?
and make sure your skybox is as small as possible. block out areas the player can't get to (rooftops, alleys, etc) with playerclip.
isnt that the OICW?
looking good, but i want a demo before i buy.